Introduction
From The Authentic D&D Wiki
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Jump to navigationJump to searchOwner: Alexis Smolensk
Blog: Tao of D&D
Email: alexiss1@telus.net
Purpose: House rules for an original manifestation of Dungeons & Dragons
Setting: Earth, Year 1650 — with considerable fantasy-based changes.
What follows is a list of the 200 most commonly linked files on the wiki.
- 20-mile Hex Map
- 6-mile Hex Map
- Ability Checks
- Ability Stats
- Acid (substance)
- Action Points
- Aging
- Alchemy (sage study)
- Alpine (range)
- Amphibians & Reptiles (sage study)
- Animal
- Armour Class
- Armour List
- Assassin (class)
- Assassin Sage Abilities
- Assassination (sage ability)
- Attacking in Combat
- Backstabbing (sage study)
- Bard (class)
- Bard 1st Level Spells
- Bard Sage Abilities
- Barrens (range)
- Beast
- Bestiary
- Birds (sage study)
- Blindness (condition)
- Bow (weapon)
- Breath Weapon
- Cantrip
- Character Background Generator
- Character Class
- Charging
- Charisma (ability stat)
- Charm
- Chthonic
- City
- Clan (group)
- Claw (attack)
- Cleric (class)
- Cleric 1st Level Spells
- Cleric 2nd Level Spells
- Cleric 3rd Level Spells
- Cleric 4th Level Spells
- Cleric Sage Abilities
- Clothing
- Club (weapon)
- Coin (monetary unit)
- Combat
- Combat Hex
- Combat Round
- Constitution (ability stat)
- Cooking (sage ability)
- Critical Hits & Fumbles
- Crossbow (weapon)
- Damage (hit points)
- Darkness (spell)
- Death
- Demon
- Desert (range)
- Detect Magic (spell)
- Devil
- Dexterity (ability stat)
- Disease
- Dispel Magic (spell)
- Dragon
- Druid (class)
- Druid 2nd Level Spells
- Druid 3rd Level Spells
- Druid Sage Abilities
- Dwarf Race & Physiology
- Dweomercraft (sage study)
- Elf Race & Physiology
- Encumbrance
- Experience (X.P.)
- Experience Level
- Falling
- Fangs (attack)
- Fear (spell)
- Fighter (class)
- Fighter Sage Abilities
- Follower
- Food
- Giant
- Gnome Race & Physiology
- Goblin
- Grappling (hand-to-hand)
- Halfling Race & Physiology
- Hammer (symbol)
- Haunting Sound Cantrips
- Healing
- Helpless Defenders
- History (sage study)
- Hit Dice
- Hit Points
- Hit Points per Die
- Hobgoblin
- Hold Person (spell)
- Horse (domestic)
- Horse Handling I (sage ability)
- Horseback Riding (sage study)
- Human Race & Physiology
- Humanoid
- Hunting (sage ability)
- Illumination
- Illusionist (class)
- Illusionist 1st Level Spells
- Illusionist 2nd Level Spells
- Illusionist 3rd Level Spells
- Illusionist Sage Abilities
- Infravision
- Initiative
- Injury
- Instruction (sage study)
- Intelligence (ability stat)
- Intertidal (range)
- Invisibility (spell)
- Jungle (range)
- Knowledge Points
- Light (spell)
- Lion
- List of Ranges
- Logistics (sage study)
- Mage (class)
- Mage 1st Level Spells
- Mage 2nd Level Spells
- Mage Sage Abilities
- Magic Item
- Magic Resistance
- Magic to Hit
- Market
- Medicine (sage study)
- Melee
- Missile Weapons
- Monk (class)
- Monk Sage Abilities
- Morale
- Movement (stride)
- Multi-class Characters
- Natural Abilities
- Natural Immunities
- Negative Hit Points
- Overbearing
- Paladin (class)
- Paladin Sage Abilities
- Paralysation
- Penetrate Disguise (spell)
- Player Characters
- Poison (substance)
- Primary Attributes
- Prime Material (inner plane)
- Protection from Malevolence (spell)
- Puissance (sage study)
- Pummelling
- Raking
- Ranger (class)
- Ranger Sage Abilities
- Rest (healing)
- Roll to Hit
- Rural (range)
- Sage Ability
- Sage Field
- Sage Study
- Savanna (range)
- Saving Throws
- Saving Throws for Items
- Scouting (sage study)
- Settlements
- Sheet Maps
- Shield (armour)
- Sleep (spell)
- Spear (weapon)
- Spellcasting
- Stealth (sage ability)
- Steppe (range)
- Strength (ability stat)
- Stun Lock
- Subterranean (range)
- Suggestion (spell)
- Surprise (combat)
- Talon (attack)
- Teleport (spell)
- Temperature Grades
- THAC0
- The Adventure
- Thief (class)
- Thief Sage Abilities
- Town
- Travel
- Type-7 Hex
- Ultravision (spell)
- Undead
- Urban (range)
- Useful Cantrips
- Village
- Weapon Proficiencies
- Weapons List
- Wetland (range)
- Wisdom (ability stat)
- Woodland (range)
- Wounds