Bard 1st Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
alarm 10 ft. until tripped 20 ft. diam./level 1 round none creates a magic alarm as a warning
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
animal trance 25 ft. +5 ft./level 3 rounds/level 3 hit dice/level 1 round negates enthralls animals through music
audible glamer 60 ft. +10 ft./level 10 rounds/level equals spell range 1 round none creates the sound of multiple creatures
change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
command 60 ft. 2 rounds 1 creature 1 AP negates* compels a named action
dancing lights 60 ft. +10 ft./level 5 rounds/level 1 to 4 lights* 1 round none creates from one to four torch lights
friends self 5 rounds/level 20 ft. +10 ft./level radius 1 round negates increases charisma by 2-8 points
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
mending 40 ft. permanent 1 object 1 round none repairs broken or damaged objects
message 240 ft. +40 ft./level 5 rounds/level receiver 1 round * enables the caster to send a message
perceive sound 60 ft. + 5 ft./level 5 rounds/level 1 creature 1 round none allows hearing of the faintest sounds
remove fear touch permanent* 3 creatures 1 round none* restores courage and clarity
tasha's hideous laughter 25 ft. 1 round/level 1 creature/level 1 round negates compels craetures to burst into laughter
taunt self 1 attack* 1 creature/level* 1 round negates spurs enemies into attacking unwisely
vanity 30 ft. 2 rounds/level 2 creatures/level 1 round negates gains the attention of other creatures
ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown

See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables