Detect Magic (spell)

From The Authentic D&D Wiki
Jump to navigationJump to search
Detect Magic.jpg
Detect Magic
Range self
Duration 10 rounds
Area of Effect 10 ft. wide, 40 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (1st); druid (1st); mage (1st)

Reveals magic within the area of effect, but limits how much can be determined about the details of that magic. Distinguishes clerical, druidical, magical or illusionary magics from each other. Weak magic can be distinguished from strong magic. Magic that permeates an area may be distinguished from magic that emanates from a specific source. If specific, this source will also be detected by the spell. If the source is not visible to the caster, the spell will reveal that place from which the magic emerges (say, from under a door).

While maintaining concentration, the caster is able to move at 1 hex per round (expending 1 action point) while detecting.