Cleric 4th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Believer Description
abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
cloak of fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
cure serious wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
detect lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
divination self special special 2 rounds none yes receives answers from the gods
exorcise 10 ft. permanent 1 creature or object special none no casts out possession
giant insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
imbue with spell ability touch special 1 creature 2 rounds none yes gives spell abilities to others
lower water 20 ft./level 10 rounds/level 8000 cub.ft./level 2 rounds none no causes water to sink away
neutralise poison touch permanent 1 creature 1 move none* no removes the effects of poison
protection from malevolence 15 ft. radius touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
spell immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
sticks to snakes 30 ft. 3 rounds/level 1 stick/level 2 rounds none* no transforms sticks into snakes
tongues self 10 rounds 60 ft. circle 2 rounds none* yes allows communication in any language


See also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables