Light (spell)

From The Authentic D&D Wiki
Jump to navigationJump to search

Causes the appearance of light, so that the area of effect will become as bright as day. Anything outside the spell's effect will appear according to the natural conditions, without the spell influencing how those conditions are seen. Targeting objects inside the area of effect will carry normal combat adjustments. Light created by the spell will not reflect in a mirror outside the spell effect.

Range cleric (120 ft.); illusionist (30 ft. per level)
Duration 1 hour per level
Area of Effect 20 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (1st), illusionist (1st), mage (1st)

The spell is cast upon a specific point or location, from which the light emanates. The light is sufficient to eliminate penalties from bad illumination, is bright enough to read by and can be transported if the specific point can be moved or relocated.

No reverse of the spell is available; the spell cannot be used to produce darkness.

See also,
Continual Light (spell)