|Range||cleric (120 ft.); illusionist (30 ft. per level)|
|Duration||1 hour per level|
|Area of Effect||20 ft. radius globe|
|Casting Time||1 round|
|Level||cleric (1st), illusionist (1st), mage (1st)|
Causes the appearance of light, so that the area of effect will become as bright as day. Anything outside the spell's effect will appear according to the natural conditions, without the spell influencing how those conditions are seen. Targeting objects inside the area of effect will carry normal combat adjustments. Light created by the spell will not reflect in a mirror outside the spell effect.
The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
The spell cannot be reversed to create darkness.