THAC0
Attacker | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | 20 | 19 | 19 | 18 | 17 | 16 | 15 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 10 | — |
Bard | 21 | 20 | 20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 |
Cleric | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 11 |
Druid | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 | 12 | 12 |
Fighter, Paladin or Ranger |
20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 |
Illusionist or Mage |
21 | 21 | 20 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 |
Monk | 20 | 19 | 19 | 18 | 17 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 |
Thief | 21 | 21 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 |
Commoner | 21 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Monster or Combat-trained |
20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 15 | 15 | 14 | 14 | 13 | 12 | 12 | 11 |
THAC0 is an acronym for To Hit Armour Class 0 (zero). It represents the number a combatant must roll on a d20 to successfully hit an opponent with an armour class (AC) of 0.
From this base value, the number needed to hit opponents with other AC values is determined by simple subtraction. For example, if a combatant has a THAC0 of 17, they would need to roll a 17 to hit AC 0, a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The required roll is calculated as:
To-Hit Roll = THAC0 minus Target's AC
This system simplifies attack resolution in combat by eliminating the need for look-up tables for every attack. Instead, a single THAC0 value allows quick calculation of the roll required to land a successful strike.
THACO and Class Progression
THAC0 varies based on the combatant's experience and class. Martial classes such as fighters and paladins have the most favourable THAC0 progression, as they receive the best training and experience in combat. Conversely, mages and other non-combat classes have a slower improvement, reflecting their lack of proficiency with weapons. Thieves and clerics fall somewhere in between, with moderate combat ability.
The table used for THAC0 progression highlights the disparity in weapons training between different classes. Some classes improve their THAC0 every level, while others advance more slowly, reinforcing their reliance on magic, tactics or support roles rather than direct physical combat.
THACO and Monsters
Monsters generally lack formal combat training, relying on instinct or sheer brute force. Their ability to strike is based on their hit dice rather than level progression, with stronger monsters having lower (better) THAC0 values. However, humanoid creatures that gain experience levels — such as NPC fighters, veteran mercenaries or intelligent undead — may use either their hit dice or class level, whichever results in a more advantageous THAC0.
See also,
Attacking in Combat
Combat