Cleric 2nd Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Believer Description
aid touch 2 rounds +2/level* 1 creature 1 round none yes aids attack and gives hit points
augury self 10 rounds self* 1 round none no queries the gods
chant self special 60 ft. radius 1 round none yes increases to hit and morale
darkness, 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
detect charm self 10 rounds 60 ft. +10/level path 1 round none no detects charmed creatures
detect life self 5 rounds 60 ft. +10/level path 1 round none no detects the presence of life
dust devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
enthrall self special 30 ft. radius sphere 1 round negates no compels creatures to listen
find traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
hold person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
know intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
resist fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
slow poison touch 1 hour/level 1 creature 1 round none no delays death from poison
snake charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
speak with animals self 2 rounds/level 1 animal 1 round none no communicates with animals
spiritual hammer self 1 rounds/level 30 ft. 1 round none no creates a magical hammer
withdraw self 1 round/level self* 1 round none yes slows time for the cleric
wyvern watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables