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  • ...success of a given roll is determined by [[THAC0]], in which the chance to hit is determined by the attacker's [[Experience Level|experience level]] and t ...1, 2 or 20 are important as they invoke [[Critical Hits & Fumbles|critical hit & fumble]] rules.
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Page text matches

  • ...n damage. For example, if Michael the 5th level mage successfully makes a hit, the damage would be 6-13 (1d8+5). ...t must be made if the object is in the possession of another; otherwise, a roll isn't necessary.
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  • [[File:Hit Dice.jpg|right|490px|thumb|More hit dice means more more hit points]] ...ng throw]]. Hit dice are assigned arbitrarily by the campaign, as a means to compare one creature vs. another in power and threat.
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  • ...[Combat|combatants]]," '''experience is not awarded''' for the damage done to helpless defenders. ...t blow, there is little chance the victim will ever receive an opportunity to fight back, unless aided by an ally.
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the bite breaks the concentration of a
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the sting breaks the concentration of a
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  • ...g|healing]] to the recipient (4d8+16), if he or she has suffered [[Damage (hit points)|damage]]. | area of effect = 16 +4d8 hit points
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  • ...ints|hit points]] (h.p.) after [[Death|death]] are greater than [[Negative Hit Points|-20]]. ...dead, but because his corpse has -14 h.p., death's door can yet return him to life.
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  • ...of 5 or combat rounds, he or she will suffer a -2 penalty [[Roll to Hit|to hit]] that lasts 1-3 rounds after the spell is used. ...is ignored; the caster needs '''to hit [[Armour Class|armour class]] 10''' to succeed — whereupon the victim is paralysed for 1-6 rounds, plus 1 round
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  • ...been added through various adjustments meant to add flavour and complexity to the original. ...combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle tha
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  • ...low enhance the character's existing open hand attacks as listed according to the character's level. ...ies]] below are those acquired by a character through the study, according to status.
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  • ...uproariously funny. Immediately, they burst into uncontrollable laughter to such an extent that they become incapable of carrying out tasks effectively ...''' to their [[Roll to Hit|roll to hit]] and a '''-1 modifier to [[Damage (hit points)|damage]]'''. Additionally, their [[Armour Class|armour class]] is d
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  • The '''javelin''' is a light spear designed to thrown, lacking a metal tip. The head of the javelin is charcoaled for str ...may be hurled at enemies, causing 1-6 [[Damage (hit points)|damage]] on a hit. The weapon cannot be [[Setting vs. Charge|set vs. charge]].
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  • ...er engages in a moderate performance, singing or reciting prose or poetry, to create an aural effect. | area of effect = 3 [[Hit Dice|hit dice]] per level
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  • ...dless of the caster's [[Weapon Proficiencies|proficiency]]. Any target up to 2 [[Combat Hex|combat hexes]] distance can be attacked. ...pon. Once cast, however, the caster need not [[Spellcasting|concentrate]] to keep the spell active — however, the caster may not cast other spells whi
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  • ...Skeleton|skeletons]]' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects. | area of effect = 10 ft. circle, or up to 1 object
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the sting breaks the concentration of a
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  • ...including the rare human, demi-human, goblin, kobald and so on whose h.p. roll was bleak. ...r die|minimum]] of at least 2 h.p., as ruled by how hit points are granted to such persons.
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  • ...The [[Damage (hit points)|damage]] caused by the gadfly is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the bite breaks the concentration of a
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  • '''Prayer''' enables the caster to increase the prowess and effectiveness of combatants within the area of eff ...)|damage]]; at the same time, enemies of the chanter will be done at -1 to hit and -1 damage. Once the spell is cast, the caster can take whatever other
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  • [[Hit Points|Hit points]] that were lost to the disease will be restored — but these lost by other methods, such as b ...ribed under the disease rules. The onset of this disease is slow: from 10 to 60 minutes (50-300 combat rounds). For the first day, the victim will suff
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  • ...is granted a [[Saving Throws for Items|saving throw against normal fire]] to resist ignition. Apart from items intended to burn steadily, such as the aforementioned candle, torch or lantern, the enc
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  • ...arkness must make an [[Ability Checks|wisdom check]] first. Monsters need to make an [[Intelligence (ability stat)|intelligence]] check. ...aracters in the path have a 1 in 30 chance of being hit, unless the attack roll is a "2", which indicates [[Critical Hits & Fumbles|friendly fire]].
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  • ...es smaller movements of the wrists, hands, fingers, feet and toes, related to smaller actions such as picking up objects, writing well and even blinking. ...C to 7, but rather to 13. Conversely, a 17 dexterity would improve a 10 AC to 7.
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  • ...]. The [[Damage (hit points)|damage]] caused by the bug is 1 [[Hit Points|hit point]]. ...bug is able to crawl up over a character's body, though it usually chooses to attack an ankle or whatever part is most quickly at hand.
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  • ...hold is broken. The attacker can maintain the hold until it is broken, up to 1 total round per point of [[Strength (ability stat)|strength]] the attacke ...k made by an unskilled grappler, the clinch fighter is granted a 20% bonus to their listed weight. For example, a 210 lb. defender would be counted as 2
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  • ...o a size up to 18 inches in diameter or height. Metal fixtures sufficient to hold the woodcraft together are likewise created. Carving or smooth-polish ...]], causing 1-3 [[Damage (hit points)|damage]] if a [[Roll to Hit|to hit]] roll is successful. Objects will break apart and become useless the first time
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  • ...erience levels]], the [[shillelagh (weapon)|shillelagh]] has the potential to be an instrument of great power. | duration = 1 hit per level
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  • ...d the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts. ...s simplicity and closeness to nature, as their livelihood is directly tied to the land. Their diet primarily consists of [[Nutrition & the Preparation o
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  • ...success of a given roll is determined by [[THAC0]], in which the chance to hit is determined by the attacker's [[Experience Level|experience level]] and t ...1, 2 or 20 are important as they invoke [[Critical Hits & Fumbles|critical hit & fumble]] rules.
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  • ...the properties of magic, though it bestows no special powers or abilities to that object. Nevertheless, the magic is real and is not an [[Illusion|illu | area of effect = 1 object up to 5 lbs. per level
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  • ...ed from common earthenware or pottery, of very limited value, to a size up to 18 inches in diameter or height. Artistic pottery, like porcelain or faien ...nd chamber pots. Each is solid and performs as intended, so they are able to endure normal fires, contain liquids and [[Food|food]], withstand oven hea
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  • ...in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence. ...unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances.
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  • ...ot be used by the caster to benefit his or her own self. It must be given to someone else. ...or the spell's duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus.
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  • ...remove curse will lift the curse long enough for the afflicted individual to rid themselves of the item and its direct influence. ...rst be killed or dispelled, whereupon the caster can begin to "reclaim" up to 100 square feet of evil per level per [[Spellcasting|casting]], using remov
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  • Terrifies creatures in the area of effect, requiring the affected to make [[Saving Throws|saving throw]] against magic or else flee in panic. T ...orale|morale check]]; this check may be made each round until a successful roll.
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  • ...s unnecessary; each bolt infallibly hits its target, causing 2-5 [[Damage (hit points)|damage]]. Missiles may be fired at various targets as the caster w ...can be "held back" after casting, waiting for the precise moment when it's to be released. However, during this time the character can only expend 1 AP
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  • ...ter into a volatile, flammable liquid similar to pure alcohol. If exposed to fire, or even a spark, the result will burst into flames and burn intensely ...pell's effect runs out before the firewater is used, it will simply revert to water.
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  • ...-4 damage'''. When used as a weapon, the shield will serve simultaneously to provide its usual [[Armour Class|armour class]] adjustment for the combatan ...'''[[Dexterity (ability stat)|dexterity]] of 13''' or more to be eligible to use the shield as a second weapon. If the shield is used alone, dexterity
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  • |+Weapons Available to Clerics | [[Bo Stick (weapon)|bo stick]] || 2-5 || both || 1 in 8 || hand-to-hand
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  • ...duction. The spell also restores [[Damage (hit points)|damage]] taken due to toxin working its way through the recipient's system. ...saved, the restored character [[Negative Hit Points|has -9]] [[Hit Points|hit points]], while he or she is in a state of unconsciousness until further he
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  • ...lus 20 [[Hit Points|hit points]] (h.p.) to [[Injury|injured]] or [[Damage (hit points)|damaged]] persons. ...need not concentrate upon it; the spell is available to the caster for up to five minutes after casting. It must be used by that time, or the dweomer i
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  • ...ement, is a dire situation to be in, one from which the defenders must try to extricate themselves. ...stun lock]], in which sufficient damage forces the defender to give ground to the attacker. It can also happen through bad planning.
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  • ...mbatant is able to use while mounted. Additional bonuses are also offered to the mounted combatant. ...ance against all defenders cause twice [[Damage (hit points)|damage]] on a hit.
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  • ...y of ivory and other naturally hard materials. The shaft may be sharpened to a wooden point, lacking a metal head. The heft and strength of the spear ma ...alanx (sage ability)|phalanx]] training, in which the combatant is trained to use the spear in melee one handedly, while supported by the form of shield.
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  • ...by tucking their wings tight to their bodies, dropping from heights of 50 to 100 feet. This gives them a '''+3 initiative''' when attacking enemies on t ...k|stunned]] to drive it off, whereupon the bat will withdraw its claws and roll on the ground, taking flight thereafter and abandoning the victim.
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  • |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] ...to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
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  • | weight = 1,275 to 1,500 lbs. | HD = 3 to 8
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  • [[File:Precise Hit.jpg|right|560px|thumb]] ...place when a character, possessing the ability, attempts [[Roll to Hit|to hit]] their target and rolls the precise number required on a 20-sided die (d20
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  • ...om some hidden location, even from behind the caster, and will be presumed to be wholly and completely real. ...behave as a real person — who is tremendously unlucky in their ability to hit.
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  • ...tone becomes suffused with magic. This can be used by the caster or given to others of the same faith, who can throw the stone in the caster's stead. T ...uccessful hit, the stone inflicts 3 [[Hit Points|hit points]] of [[Damage (hit points)|damage]].
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  • ...at it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Bec ...to Hit|to hit]] when made against creatures inside the haze. This applies to [[Missile Weapons|missiles]] fired through the haze. Those inside the haze
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  • ...'' is a spell that enables the caster to restore a creature's lost ability to see. The caster touches the affected creature bringing about a permanent re ...rom hallucinations or distorted perception, the spell does restore clarity to the character's sight.
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  • ...ority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points. ...dead, the character or creature ceases to function and are no longer able to take any actions or participate in the game. Under normal circumstances, t
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  • ...still, but it is in fact capable of movement and can pose a serious threat to any who would harm its forest. Treants are found in forested regions throug ...die]]. The treant's regular [[Armour Class|armour class]] (AC) is 0, owing to their superior toughened bark.
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  • |+Weapons Available to Assassins | [[Ankus (weapon)|ankus]] || 2-5 || one || 1 in 8 || hand-to-hand
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  • ...|amateur]]-status [[Sage Ability|sage ability]] that enables the character to perform a variety of acrobatic skills, including jumps, twists, flips, walk ...s result from excessive body training, which ensures the character is able to get the most out of their [[Strength (ability stat)|strength]] and [[Dexter
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  • ...e (hit points)|damage]] caused by the character, as well as making changes to the character's [[Encumbrance|encumbrance]] limitations. Thus, through the ...oints would progress to 18/77, 18/87, 18/97, 18/00, 19, 20, 21 and finally to 22.
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  • ...le affecting success in the game world. Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play. ...fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
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  • ...ngeon door]]. While they can manage ascending a stairwell, they're unable to scale a vertical wall or traverse across a ceiling. ...Thus observers who chance upon their presence in the dark depths are sure to recognise the creature's concerning nature.
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  • ...n defensive capabilities. They're swift, non-corporeal and perfectly able to cross water and move vertically over any surface, including walls or ceilin ...simultaneously in a given round. They are constrained by the requirement to remain within the caster's [[Line-of-sight|line-of-sight]] when [[Attacking
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  • ...y do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle. They possess [[Morale#Standard Morale|standard morale]]. ...utality of [[Warfare|warfare]], and have trekked to distant parts in order to take their place on the [[Battlefield|battlefield]]. As such, their percep
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  • ...[[Combat Hex|combat hexes]]. To effect the spell, the caster must be able to visibly see the targets. ...Attacking in Combat|attacking]] purposes, with a +2 bonus [[Roll to Hit|to hit]] besides.
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  • ...on of [[Illusionist (class)|illusionists]] and [[Mage (class)|mages]], and to a lesser extent for [[Bard (class)|bards]], [[Druid (class)|druids]], [[Mon [[Damage (hit points)|Damage]] from the '''dagger is 1-4''', adjusted by [[Strength (abil
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  • ...[Damage (hit points)|damage]] (4+1d4). The caster must touch the creature to be healed, so those creatures without corporeal bodies cannot be affected. | area of effect = restores 5-8 hit points
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  • ...ure's lost [[Experience Level|experience level]], restoring lost memories, hit points, powers and the body's vigour, as it was before the level was supern ...achieved levels and is a believer in the caster's religion. The effect is to raise the recipient's experience level by 1 pt., for one round per level of
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  • ...ch thick, as though deposited over a long period. The layer is sufficient to conceal footprints, bloodstains and other evidence of passage, though in a ...chance per level of causing the gears, pins, levers and other moving parts to seize — making the device useless until it's properly cleaned, which will
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  • ...(sage ability)|hereditary weapons]] and any other bonuses that would apply to using a bow. ...ow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evapo
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  • [[File:Magic to Hit.jpg|right|455px|thumb|Need one of these]] ...dual creatures with this defense may have peculiar characteristics related to this immunity.
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  • [[File:Sticks to Snakes (spell).jpg|right|525px|thumb]] '''Sticks to snakes''' transforms twigs, branches, [[Torch|torches]], [[Spear (weapon)|s
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  • ''Not to be confused with [[Backstabbing (sage study)|backstabbing]], the [[Sage Stu ...ders. A "flank" attack takes place when the attacker positions themselves to the side and rear of the defender; a "rear" attack occurs when the assailan
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  • ...)|damage]]; at the same time, enemies of the chanter will be done at -1 to hit and -1 damage. For the duration of the spell, the chanter can do '''nothin ...[Hand-to-Hand Weapons|hand-to-hand]] or [[Missile Weapons|missile]], and a hit must be made, causing damage.
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  • ...charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during ...ntire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor.
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  • | area of effect = 10 ft. path, to spell range Grants one recipient the opportunity to see invisible creatures or objects within the spell's range. This includes
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  • ...to hit, regardless of the target's protection or nature. A bonus of +1 to hit is granted. ...ay be [[Dispel Magic (spell)|magically dispelled]], or an opponent may run to a place where the arrow cannot reach. If no target is in sight in any give
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  • [[File:Critical Hit.jpg|right|490px]] When rolling a d20 [[Roll to Hit|to hit]], [[Natural Die Results|natural]] results of "1," "2" and "20" will cause
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  • ...ermination. Their muscles tense as they use their body's mass and strength to execute the maneuver. ...balance and footing, the attack works best as multiple combatants use this to break an enemy's thinly-held line in a large battle.
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  • ...ision]], but those possessing [[Ultravision (spell)|ultravision]] are able to see normally. ...light spell. When either spell is broken by the other, both spells cease to be in effect.
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  • ...lbs., large enough to anchor any vessel from a [[Ship's Boat|ship's boat]] to as large as a [[Caravel|caravel]] or small [[Carrack]]. ...hes. When the owner desires, the anchor and chain can be rapidly restored to their tiny, convenient size.
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  • ...nder with little difficulty. In effect, a [[Weapons List|weapon]] is used to strike at a weak point in the victim, bringing about [[Death|death]]. The sage ability is, to a lesser degree, available to [[Assassin (class)|assassins]] who possess less than 10 points of knowledge
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  • ...th the ability to rake have fore [[Claw (attack)|claws]] that are designed to scratch or scrape in a long, sweeping movement against an opponent. ...]] with both claws on the same target indicates the creature has been able to grapple with its enemy for several seconds.
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  • ...e cast before an action, so that those affected are made courageous enough to disregard attacks of [[Fear (spell)|fear]] for a space of 10 [[Combat Round ...on against the individual being frightened again, granting a mere +1 bonus to their [[Saving Throws|saving throws]] and [[Morale|morale checks]] for 10 r
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  • ...olent" is defined as intending to cause grievous harm against, or a desire to kill, a combatant; malevolent beings are ill-disposed, spiteful and unnatur ...re allowed a save with nonetheless suffer a penalty of -½ [[Roll to Hit|to hit]] per level of the caster, if within 60 ft. of the caster, once the spell's
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  • ...g in Combat|attack die]] of other allied combatants by +1 [[Roll to Hit|to hit]], so long as they're within 60 ft., or 12 [[Combat Hex|combat hexes]], of The standard also provides a +1 morale to any allies, who see the standard and take it as a sign that their side is h
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  • ...blade surface and dual edge is likely to deliver only half the dose upon a hit. ...deliver the potion with 5 damage, if a [[Critical Hits & Fumbles|critical hit]] were managed.
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  • ...l)|invisibility]], in that it allows the caster to cause a single creature to vanish completely from sight, including all equipment the individual carrie ...reature will, however, revert to full invisibility if they do not continue to attack.
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  • Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration. This effect ...ombat|attacker's]] [[Missile Weapons|missile fire]] by -1 [[Roll to Hit|to hit]] against those within the diminished light. [[Attack of Opportunity|Attac
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  • ...oid opponent, allowing the attacker to cause double damage on a successful hit. While this is usually done from behind, the term "backstabbing" does not s ...re of the attacker's intent, then fails surprise when given an opportunity to defend themselves.
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  • ...rch font. The candle, when lit, enables the acolyte a +1 [[Roll to Hit|to hit]] and [[Saving Throws|save]] when defending [[Holy Ground|holy ground]]. ...n be renewed through petition to these same persons, who once met are able to replace the object within 4-14 days.
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  • ...ts to open it, the trap triggers, erupting in flames and causing [[Damage (hit points)|damage]]. The caster, however, can open and close the object witho ...any creatures handling the object suffer damage equal to 1d4 [[Hit Points|hit points]] per [[Experience Level|level]] of the caster. Those affected make
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  • | area of effect = up to 12 creatures ...Hit|to hit]] with [[Weapons List|weapons]], as well as granting a +1 bonus to [[Morale|morale]], strengthening an ally's resolve.
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  • ...([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit. ...HAC0 of 18. We subtract 2 from this THAC0, giving us the number needed to hit on a d20: 16 (adjusted, not natural).
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  • ...ending upon that which is naturally occurring — extending them a length up to 18 inches. Growth is rapid, an inch per second, or 12 inches in a single [ ...unds to both find the requisite tie and effect the binding — but it's fair to argue that doing so would show uncommon emotional composure.
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  • ...military settings, with bugle calls, fanfares, drum cadences and composed to so that it may be taught by ear, for the inspiration of pomp and warfare. ...ies]] below are those acquired by a character through the study, according to status.
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  • ...torn asunder by a burst of energy — it's this surge that causes [[Damage (hit points)|damage]] rather than the presence of flame; the "fire" is, in fact, ...makes no distinction between friend and foe, so it must be cast carefully to achieve the safest result.
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  • ...e recipient must be a humanoid of some kind that has the physical capacity to giggle. ...ention of others at once, serving as a moderate distraction as they attend to their friend.
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  • ...Wooden shields are made only of wood. When using shields, druids are able to only employ [[Druid Combat Abilities|wooden shields]]. ...o armour class. Although they are large, they are also cumbersome and slow to deflect attacks.
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  • ...their [[Saving Throws|saving throw]], all attacks are -4 [[Roll to Hit|to hit]]. If the saving throw is made, the cantrip has no further effect. ...confused, increasing their chance of being [[Surprise (combat)|surprised]] to 1 in 3.
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  • ...r || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] ...|| permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
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  • ...[[Back Kick (attack)|back kick]], [[Calling|calling]], [[Roll to Hit|+2 to hit]] with bite ...teeth, it's jaws are filled with sharp, jagged bony ridges, which it uses to grind meat, bone and plant material.
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  • ...inst an enemy or a physical object. A high strength enables the character to carry more weight, strike harder with weapons, lift or break objects with o ...a [[Weapons List|weapon]]. If the hit occurs, then the amount of [[Damage (hit points)|damage]] done by a [[Weapons List|weapon]] is adjusted by the damag
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  • |+Weapons Available to Druids ! Weapon !! [[Damage (hit points)|Damage]] !! # of Hands !! Break Chance !! Attack Form
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  • '''Obscurement''' conjures a dense misty vapour to arise around the caster that greatly limits visibility within the affected ...th an [[Intelligence (ability stat)|intelligence]] of less than 4 will "go to ground" in it. When the spell's duration ends, the mist will clear itself
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  • [[File:Hit Points.jpg|right|490px]] ...ters possess. However, this page discusses the construction an meaning of hit points in the game system.<br><br>
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  • ...anterns or will o’wisps, which will [[Illumination|illuminate]] an area up to 15 ft. in diameter. The lights may appear within the caster’s range, but ...es, forward or back, straight or turning corners. The caster does not need to concentrate.
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  • ...s. The creature might find itself looking at a specific place or be asked to muse upon some thought or become invested in its own clothing or equipment. ...is surprised or the attacker wins initiative, a +1 bonus [[Roll to Hit|to hit]] is granted. If the creature is in combat when the cantrip succeeds, then
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  • ...one of the claw attacks), with +1 [[Roll to Hit|to hit]] and +3 [[Damage (hit points)|damage]]. ...as 3–15 or 3–18 damage. Lone mature males will wander near troops, hoping to establish their own groups by attracting females.
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  • ...tion points]] per [[Combat Round|round]] are effectively doubled. Contrary to popular belief, the spell has no actual effect on time. ...on a recipient’s [[Armour Class|armour class]] or ability [[Roll to Hit|to hit]], though the probability of hitting is increased by the addition of more [
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  • ...for a bard giving a stage performance — or to encourage allied combatants to greater effectiveness and merit on the field of battle, by enunciating the ...target by the enemy, but it's presence will be heard and will give warning to an enemy, foiling any possibility of surprise or stealth.
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  • ...ausing 1 [[Hit Points|hit point]] (h.p.) of [[Damage (hit points)|damage]] to all creatures within the area of effect, per [[Combat Round|round]]. The caster is able to designate the '''centre''' of the cloud, which must be within the spell's r
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  • ...mfortably and eat on such a ledge. The ability also enables the character to move and [[Scrambling (sage ability)|scramble]] over steep roofs without co ...more than 40 in. This is a hard limit; there is no roll that can be made to make a longer leap possible. However, so long as the character remains wit
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  • ! hit<br>points !! [[Commoner (non-player character)|Commoner]] !! [[Soldier-at-a ...the actual threshold for death, from minus 4 to minus 10, varies according to the type of creature that it is, or how much training it has.
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  • ...tective [[Animal|animal]] for a given village. Settlements have been known to have as many as 1–4 of these creatures, serving as trained watchdogs. ...ores, preying on whatever they can find. They are cannibalistic in regards to other apes. They will roam any landscape where large animals appear in numb
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  • ...nd then only at night. It is intensively aggressive, being far more likely to view humanoids as prey than would a [[Black Bear|black]] or [[Brown Bear|br Cave bears hibernate only in subterranean regions that grow cold enough to avoid freezing temperatures during the winter. Many dungeons, of course, ar
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  • ...orm the core of medieval armies in the game world. Soldiers are essential to holding a position in battle alongside nobles and levelled fighters. ...antage of their fighting skills. Others use wealth that they've plundered to become freeholders of their own land.
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  • ...Typically, it takes the form of a wooden shaft measuring approximately 24 to 30 inches in length, featuring a reinforced, rounded knob at one end. ...metal-weighted heads, chiseled sharp edges or set with metal studs belong to a different class of weaponry and are more appropriately categorized as [[M
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  • ...even if the servant is holding a light source that enables those creatures to see. This servant is able to perform menial labours of all kinds, from cleaning to carrying equipment, holding a torch or lantern, fetching items from any loc
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  • ...ition & Preparation of Food#Guestkitchen|guestkitchen]] fare, with regards to the taste and after effects (provided it is [[Cooking (sage ability)|cooked ...mildly [[Poison (substance)|poisonous]], sufficient to cause 2-4 [[Damage (hit points)|damage]], potentially killing common persons.
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  • ...mbatants. While some of these refinements are nuanced and applicable only to particular weapons and situations, the comprehensive training provided by t ...ced weapon skills, increased combat [[Armour Class|defense]] and [[Roll to Hit|accuracy]], and greater versatility regarding weapons and [[Attacking in Co
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  • ...pnotic gleam; the presence of magical "chains" attaching the flying hammer to the caster's body is typical but may be discarded. ...nts|action points]] (AP), like any standard attack. If the caster is able to perform [[Multiple Attacks|multiple attacks in a round]], the hammer can be
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  • ...ell's duration comes to an end, the fog will require three complete rounds to evaporate, improving visibility by two [[Combat Hex|hexes]] each round, unt ...and-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless. Att
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  • ...is free to make it a bedstead for personal use or to encourage a companion to do so. Whomever sleeps upon the moss carpet (which will be quite dry, comfo ...be restored upon awaking - but a full night's sleep must be for this gain to be made.
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  • ...etween fighting parties in D&D. The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for p ...n, and therefore dropped from the system, it will be. Our purpose here is to create the most workable, tension-building, strategic, emotionally satisfyi
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  • ...ition)|Blindness]]''' potentially strikes a victim with an utter inability to see — from their perspective, being plunged into darkness. Recipients ar ...er room, or whose person is somehow hidden behind an obstruction, are able to regain their sight within two rounds. This also applies if the caster take
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  • ...the character prefers to maintain their normal sleep pattern, they're able to fall asleep normally as desired. This spell provides [[Healing|healing]] equivalent to 1 [[Hit Points|hit point]] per [[Experience Level|level]] of the character, mimicking the effe
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  • ...pell's duration comes to an end, the fog will require five complete rounds to evaporate, improving visibility by one [[Combat Hex|hex]] each round, until ...and-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless. Att
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  • ...e are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified. ...[[Combat Hex|combat hexes]], a +1 bonus [[Roll to Hit|to hit]] is applied to the character's [[Attacking in Combat|attack]] die.
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  • | dmg = 1-2 [[Hit Points#BU|BU]] ...reen slime feeds mostly upon vegetable material, though they are also able to consume raw ore and organic minerals such as coal.
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  • ...equire ... while also halving the recipient's number of attacks. Contrary to popular belief, the spell has no actual effect on time. ...on a recipient’s [[Armour Class|armour class]] or ability [[Roll to Hit|to hit]], though the probability of hitting is decreased by the restraint upon [[A
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  • ...that breathes air — though they may strive not to — suffers 1d4 [[Damage (hit points)|damage]] per [[Combat Round|round]] while engulfed by the murk. Ad ...mined by a d6 roll) assigned each round. This confusion may lead creatures to move in circles until exhaustion takes its toll.
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  • ...irrevocably damaged. The spell restores the limb exactly as it was prior to its loss, whether a finger, toe, hand, foot, arm, leg, tail or internal org ...t restore a head that's been cut off a common humanoid. The spell is able to [[Healing|heal]] broken bones.
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  • ...n of weapons so that they're at least diligent combatants. Bards are able to employ magic items that are normally employed by [[Fighter (class)|fighters ...their [[Hit Points per Die|body mass]], determined by the Dungeon Master's roll.
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  • ...way, a hole in the floor or perhaps around a corner, with just enough time to flee without being seen. ...hat round. Those unaffected must move outside the hex before they're able to take action against others.
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  • '''Line-of-sight''' refers to an unobstructed, straight path between an observer's eyes and a point in th ...line of sight between themselves and the target hex. Common obstructions to line of sight include buildings and structures, terrain features, vegetatio
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  • ...at]] will act first, as required by a turn-based system. Each group rolls to win initiative at the start of [[Melee|melee]]. This occurs at the beginni ...ase, only the defenders roll for surprise. In the latter case, both groups roll. Whoever is surprised loses the initiative. If neither group is surprised,
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  • ...this time (typically November) to proclaim dominance over other males and to attract females. ...l; and the remaining number being females. The dominant bull remains near to the females and will behave aggressively if the females are approached.
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  • [[File:Invisibility to Undead (spell).jpg|right|455px|thumb]] ...he individual. With respect to undead, the enchantment operates similarly to the 2nd level [[Illusionist (class)|illusionist]] or [[Mage (class)|mage]]
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  • ...g bow is judged to be 10 lbs.; a short bow, 6 lbs. There are seven arrows to the pound. ...ter several minutes submerged in water, sinew is of little use. It's good to have a number of bowstrings on hand, as they can easily break.
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  • | '''[[Hit Dice]]''' || 1+2 || 4+1 | '''[[Hit Points per Die|Hp/Die]]''' || d4 || d10
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  • ...ppendages come into random contact with their opponents, causing [[Damage (hit points)|damage]]. With excessively-sized monsters, incidental damage can w ...damage. Note that such creatures, when fighting one another, cause damage to one another on account of this weight.
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  • ...s hot as natural fire, so it often requires persistence to force an object to ignite as the caster wishes. ...ly, the caster must be of sufficient level to maintain a flame long enough to ignite it.
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  • ...nt for the recipient of the spell's effect, designated by the caster prior to [[Spellcasting|discharging]] the spell. The steed has the strength and spe ...the image, is evident only in the dark; during the day, the steed appears to be a perfectly ordinary, saddled horse.
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  • | [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|u ...|| 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
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  • ...chance that objects may incur water damage and develop mold if not allowed to air out within an hour. ...in [[Warm Conditions|warm conditions]]). The cool moisture offers relief to those suffering from heat in [[Balmy Conditions|balmy]] or hotter condition
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  • | area of effect = up to 40 ft. from source; see text ...transform a pre-existing fire source, one that is necessary for the spell to function. There are two effects which may be produced through the use of th
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  • ...ock, trigger mechanism, flight groove, flexible horizontal "limbs" similar to the ends of a bow and a bowstring. Light crossbows include a cocking stirr ...iods, so that combatants can easily hold it pointed towards an enemy about to emerge.
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  • ...laze with a continuous [[Magical Fire|magical fire]]. This can be applied to any bladed weapon, provided it possesses an edge, such as a [[Sword (weapon ...rmed by [[Magic to Hit|magic]], including those creatures that need "+1 to hit."
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  • : '''[[Wisdom (ability stat)|Wisdom]]:''' education and willingness to learn from mistakes ...om 3 to 18, a number generated by rolling 3 six-sided dice (3d6). Players roll '''4d6''', ignoring the lowest die, when [[Character Creation|creating thei
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  • ...rich in forests, more commonly in the northern hemisphere from Scandinavia to [[The Kingdom of Xachta|Xachta]]. One group may cover an area of a thousan ...re are many stories of these beings lending aid — and a helpful shoulder — to settlers in time of need. They are friendly, patient and intelligent.
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  • ...in an enemy-occupied [[Combat Hex|hex]]. This acts as a strategic benefit to the combatant, as the weapon is therefore more easily recovered. ...and the [[Action Points#Draw weapon, heavy one-handed|duration required]] to retrieve the weapon, remain unaltered by this ability.
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  • ...regards to problem solving; [[Wisdom (ability stat)|wisdom]] with respect to knowing something; [[Constitution (ability stat)|constitution]] where healt ...do, and if an ability check seems appropriate, the dungeon master decides to impose one. More often in such cases, the character's [[Sage Ability|sage
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  • ...(stride)]] that are more recent; where a conflict occurs, give precedence to movement (stride) rules.'' '''</big> ...unity|attacks of opportunity]], while momentarily suspending rules related to [[Melee|melee]] and adjusting the effects of [[Stun Lock|stun lock]].
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  • ...reaching back to the 3rd century. Monks are merely persons who have chosen to strengthen and hone the body while living a life of contemplation and self- ...rmed many societies, the powers available to monks likewise bring a change to our perception of the Western monastery. The Cistercians, Benedictines and
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  • * [[Damage (hit points)]] * [[Grappling (hand-to-hand)]]
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  • ...ts possession. In such cases, the spell will require at least three rounds to cast. ...ty stat)|constitution]] and [[Wisdom (ability stat)|wisdom]]; a successful roll of all three will cast the possession out.
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  • ...manoid|humanoid]] eyes, effectively [[Illumination|illuminating]] darkness to the intensity of dusk or dawn — the darkest stage of twilight, after suns ...oesn't permit [[Spellcasting|studying]] [[Spellbook|magic books]] in order to regain spells, or the reading of [[Scroll|scrolls]] in casting magic.
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  • ...o that it attacks forward and upwards, potentially hurling small creatures to the left or right when they are stunned, rather than backwards. ...rsuit, they are able to leap fences up to four or five feet in height; due to their surefootedness, they willingly hunt along rocky hillsides.
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  • ...the tusks growing out of its nose curl backwards and are typically about 6 to 8 inches long. The side curling tusks may reach lengths of 28 inches. ...ts head, but not both in a single round. Usually it attacks with its tusks to the side, rather than at enemies straight on.
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  • ...ian seas, and have been spotted in the Persian Gulf. They have been known to trade [[Pearl (resource)|pearls]] and [[Coral (material)|corals]] for [[Mit ...r culture have produced little. It is guessed that there are as few as 20 to 40 thousand of these creatures in existence.
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  • ...target — whatever it hits, the orb bursts, sending magical shards outwards to a 10 ft. radius circle. ...ade without the orb having been determined, forcing the player to make the roll again.
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  • ...wrestled as a means to overpower, restrain and potentially cause [[Damage (hit points)|damage]]. This form of combat is usually done while unarmed, thoug ...nnot take any action, or to wrench, twist or crush the opponent as a means to render them unconscious or dead.
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  • ...al predators, they have large, vicious talons, and a beak that's well able to tear a full-grown [[Humanoid|humanoid]] apart with one bite. ...|In some parts of the world, criminals are sometimes staked out for eagles to consume.]]
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  • ...by the word's power. Perhaps the character knows the word, and is fearful to speak it aloud when not casting the spell. ...In each case, a levelled character is considered to have 1 more [[Hit Dice|hit die]] (HD) than the number of levels they possess; for example, a 1st level
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  • | weight = 3,600 to 4,800 lbs. | special = [[Impregnability|impregnability]], [[Magic to Hit|magic to hit]]
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  • ...hunt over a vast area stretching from [[The Gobi Desert|the Gobi Desert]] to the savannas of East Africa. They are most commonly found in lands around ...to consume a live sheep, dog or similar-sized small mammal that is brought to them.
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  • ...mbers of the cat family that inhabit a broad range of climates from Mexico to northern Argentina. They may be found in rainforests, savanna and jungle, ...s as jaguars might prey on cattle or other domestic animals. This can lead to conflicts and economic losses for the farmers.
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  • | special = [[Magic to Hit|+3 weapon to hit]], [[Gas-based Attacks|gas]], [[Natural Immunities|natural<br>immunities]], ...its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc
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  • ...e available at the trainer's expense. There's simply no way for a peasant to afford such things, nor the space needed for practice and manoeuvres. ...ach stage. In each case, one instructor with this sage ability is limited to managing no more than the same 8 students over the entire training period.
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  • | special = [[Magic to Hit|+2 weapon to hit]], [[Natural Immunities|natural immunities]],<br>[[Slow (spell)|slow]], [[S ...nda for making the creature, often as protection, a weapon for waging war, to provide security — and possibly as a malevolent tool for wreaking havoc u
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  • ...bat rounds]], during which the character does nothing whatsoever, in order to order and clear his or her mind. The effects are described below. ...so long as the character's concentration isn't broken by taking [[Damage (hit points)|damage]] or some other distraction.
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  • ...melee]], the combatant identifies a target and then [[Roll to Hit|rolls to hit]]. ...eir use in melee, [[Strength (ability stat)|strength]] bonuses don't apply to fired or hurled weapons.
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  • ...rwater and being unable to surface and breathe, or helplessly being forced to inhale gas that will not sustain the body, then [[Death|death]] is automati ...of 5 or combat rounds, he or she will suffer a -2 penalty [[Roll to Hit|to hit]] that lasts 1-3 rounds after the spell is used.
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  • ...qual to 15%, plus 5% per level of the caster, rolled each round. A failed roll reveals nothing. ...el of the caster. The chance of success equals 15% +5% per level. If the roll in a given round fails, nothing that round is learned.
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  • | up to 10 || d2 || 1-2 || 1.5 ...|hit dice]] (HD) — which indicates the creature's ability [[Roll to Hit|to hit]] — and the creature's mass. For example, a [[Cockatrice|cockatrice]] ha
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  • | int = 10 to 14 | dmg = 10 to 40 years
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  • ...of these easily obtained), which are then employed at the appropriate time to reduce toxification. ...her invasive attack (weapons) is treated by constricting parts of the body to slow circulation, [[Bloodletting (sage ability)|bloodletting]] and adding a
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  • | int = 12 to 14 ...hipboard (range)|shipboard]], where they can be close to those they intend to harm. They harbor animosity not only towards other sprites but also towards
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  • ...d, eluded, retreated from, escaped, parried, resisted, conquered, stood up to, mentally resisted, or fortuitously benefited from luck, lessening the impa ...eds their [[Experience Level|level]] and [[Hit Dice|hit dice]]. It's well to remember bonuses the character possessed from their [[Character Race Option
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  • ...the web is extremely sticky but far too weak to be climbed upon. Attempts to do so only immerses a character in piles of webbing, as it's pulled towards ...l]] clears the webs away instantly, reduced to places where the fire fails to make contact. A torch will also clear away the web one [[Combat Hex|combat
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  • | special = [[Back Kick (attack)|back kick]], +2 [[Roll to Hit|to hit]] while [[Diving (attack)|diving]], [[Ethereal Flight|ethereal flight]] ...for its speed, its furious demeanor when wild and its fantastical ability to remain in flight for long periods. The beast is infamous for its part in t
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  • ...s]] and other small humanoids. Cheetahs can take down much larger prey, up to 290 lbs., if necessary. ...etahs are a favorite companion throughout South Asia, though training them to accept a master means diminishing their aggression. Pet cheetahs do not mak
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  • ...] that requires the purposeful withdrawal of blood from a patient in order to relieve magically toxic humours within the body. It's a dangerous, unrelia ...month old. The duty of catching and maintaining leeches is often assigned to an apprentice (who themselves aren't always reliable).
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  • ...An attempt has been made to create "sage abilities" that encourage players to take certain actions in return for gains that could not ordinarily be obtai These abilities are open only to persons with knowledge points in Heroism. Such persons perceive reality di
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  • Lions are muscular, varying in colour from light buff to silvery grey, yellowish red and dark brown. Rarely, lions can be white, th ...ether, while males tend to act as solitary hunters. Lions have been known to pull down prey as large as an [[African Elephant|elephant]]. When desperat
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  • ...an affected limb, such as malignancy or gangrene. It may also be necessary to separate a creature from a limb if the creature is trapped and cannot other ...mputation shock survival chart. If survival occurs, the creature will have to recover from a severe [[Amputation (sage ability)#Amputation as Injury|inju
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  • '''Sneeze''' is a cantrip that induces uncontrollable sneezing to grip the recipient, with this lasting one round unless a successful [[Savin In combat, attackers against the recipient gain a +4 bonus to their [[Roll to Hit|attack rolls]] against the sneezing creature. The cantrip has no impact on
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  • ...ns''' are substances that cause [[Death|death]], [[Injury|injury]] or harm to organs when a creature absorbs a sufficient quantity. Poisons derive from ...or flavour and verisimilitude; in no way should this be seen as an attempt to simulate these real poisons. It should be understood that the words and la
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  • ...and snarled weapons''' accounts for surroundings that are disadvantageous to the use of swinging weapons and those that are long or hooked. In tight sp ...choose a [[Weapons List|weapon]] according to how much space it requires, to minimise this risk.
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  • '''Acids''' are substances that can be used to dissolve materials, minerals, metals and living flesh. Important acids in ...ondary damage will result (see below). The acid is used to reduce metals, to age pine and maple, for etching in printmaking and as a cleaning solution f
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  • ...res will scratch themselves, roar in frustration and fury, shout at others to bring aid, all while staggering backwards at [[Movement (stride)|stride-1 m ...oll to Hit|combat attacks]]. There's a 50% chance that they'll be taunted to attack enemies unwisely on account of their experience.
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  • ...none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]] ...l || 60 ft. radius || 1 round || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
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  • ...nvisibility (spell)|invisibility]], [[Weapon Immunities|magic or silver to hit]],<br>[[Magic Resistance|magic resistance]], [[Polymorph (spell)|polymorph] ...on the [[Prime Material (inner plane)|Prime Material]], except in service to some master, for whom they'll perform their powers exclusively.
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  • ...feting will extinguish torches and open lanterns. It forces flying things to land. Clouds, fog and precipitation caused by spells will be torn asunder, ...dow between conflicting gusts of wind. Others suffer 1 h.p. of damage per hit die of the buffeting creature, having been blown off their feet or being st
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  • ...ast. While the cricket is free to move in and out of the cage, it's happy to live there of its own accord for the duration of the cantrip. ...ving throw fails, the cricket vanishes — thereafter, the cantrip must wait to be recast.
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  • ...e as an option for their characters. Some advantages described below apply to all dwarves, but players do not receive any sage abilities from this race t ...Female dwarves average 130 lbs. The dwarf's thick hair may vary from grey to brown, black, bronze or flaming red in colour. Eye colour may be brown, bla
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  • ...als may have never encountered such a dire threat in their lives and seeks to prepare them mentally and emotionally for the challenges they may face. ...he likelihood of commoners stepping forward to participate ranges from 80% to 95%. This probability is determined by rolling a four-sided die (1d4), mult
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  • ...on is required to produce a result. Each recipe given below is sufficient to create a "batch" which is sufficient for 4 doses. Poison cannot be made in ...s occurred, as the first effects take place. In each case below, roll 1d3 to determine the number of rounds that pass (12-36 seconds) before the first e
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  • ...w intent]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], never [[Surprise (combat)|sur ...creatures particularly enjoy creating situations where persons must slave to produce nothing, as these devils delight in frustration and despair.
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  • ...s|authority]]-status [[Sage Ability|sage ability]] that empowers the rider to navigate difficult obstacles in rough country at a much faster speed than o ...acle up to three feet high or three feet wide without upset. Obstacles up to 4 ft. high are possible for a heavy horse, 5 ft. for a medium horse and 6 f
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  • ...creatures as large as themselves. They are naturally noctural and prefer to hunt at night. ...ath the surface of the water. They emerge from fallen trees and pond-muck to search for food. Large frogs are meat-eaters. It will attack with its ton
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  • | HD = 9 to 11 | THAC0 = 14 to 15
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  • ...ded, so that characters whose damage bonus is significant have good reason to consider pummelling as an effective [[Attacking in Combat|attack]], even du ...Hits & Fumbles|critical hit]] when pummelling, an additional die is added to the pool but all modifiers are unchanged. For example, if Ricardo rolled a
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  • ...[[Sage Ability|sage ability]] that provides the character with an ability to make the best use of protective [[Cover (defense)|cover]] while [[Missile W ...and other like combatants can be virtually invulnerable to enemies unable to rush their position or [[Flank & Rear Attacks|outflank]] them.
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  • ...closing, gradually becomes razor sharp. These lower tusks, which can grow to 10 inches in length, are sought after in various regions for their value as ...d a mate, he remains close throughout the gestation period, which spans up to six months. During this time, finding two warthogs together is a common oc
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  • | int = 15 to 17 | HD = 7 to 9
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  • '''Shrines''' are revered, sacred spaces dedicated to figures like [[Gods (sage study)|deities]], [[Demi-gods (sage study)|demi-g ...wo types: "secluded" shrines, often found in natural settings and believed to hold significant power, and "wayside" shrines, situated along roadsides or
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  • ...rmit first strikes against prey from horseback, though a mount can be used to search for game. ...l type<br>(order of likelihood) !! rowspan="2"|Season !! colspan="2"|Hours to find !! rowspan="2"|Distance !! rowspan="2"|Wgt. of<br>meat
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  • | int = 5 to 6 ...ch head has its own personality, the ettin learns as it becomes mature not to pursue conflicting thoughts or actions.
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  • ...ustained half-elven cultures; this is because the mother’s race will prove to be dominant after the first generation, so that the offspring of a half-elf ...r the half-elf’s mother (if the half-elf is the female), will always prove to be the dominant race of the offspring.
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  • Halfling peoples continued to move east, making alliances with the [[Gnome Race & Physiology|gnomes]] of ...all. Not as stocky as [[Dwarf Race & Physiology|dwarves]], they still tend to be stout, with delicate ears. They do not grow but a wisp of beard, and alm
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  • ...asting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes, a bestowed [[Curse|curse]] or the result of [[Disease|disease]]. ...be effective, despite his or her blindness, and some players may even want to run a character of this kind.
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  • ...direction, although the caster has the ability to restrict the wind's span to a 60° angle on the compass. ...ld force, less powerful than a [[Gust of Wind (spell)|gust of wind]], akin to wind conditions of [[Wind Speed|Force 3 or 4]], moving outwards in the chos
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  • ...itate]], [[Magic Resistance|magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]],<br>[[Pyrotechnics (spell)|pyr ...an outsider dares to venture into the Abyss for any reason, they're bound to encounter one or more mariliths before long.
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  • ...l also be remembered. The listeners can act on this information according to their own volition, protecting themselves or taking advantage of an obvious If the caster wishes to press the audience to perform a worthy labour, or take up arms against a legitimate threat, then
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  • | int = 5 to 6 ...], [[Ogre|ogres]] or corrupted demi-beings, trolls have no biological link to any of these. Because of the troll's nature, post-mortem examinations of th
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  • ...he number must be met or exceeded on 2d6. Otherwise, morale is considered to have failed and the combatant must either give ground or flee. ...lternately, life-threatening situations, such as combat, may cause the NPC to flee in fear rather than hold their ground. These are called [[Morale#Comba
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  • ...re at the quake's mercy, unable to do anything except, at minimum, to fall to the ground. The caster is effectively the "epicentre" of the quake. ...o be inside a building that collapses. That said, the caster is as unable to take any sort of action once the earthquake is commenced, except as describ
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  • ...It is assumed the caster chooses to use the spell because it is preferable to acting oneself. ...ly that there is a task and that those being sent will have probable cause to believe they are in pursuit of something genuine.
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  • ! rowspan="2"|Roll !! rowspan="2"|Area of Infection !! colspan="2"|Nature (d8) !! colspan="3"| ...sufferer may not attempt to [[Aid Rest (sage ability)|aid others]] to gain hit points through rest either; though some duties can be done if the infection
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  • ...ically in order to reach a high place. In addition, the power can be used to leap about the battlefield, engaging scattered enemies by crossing great di ...nused jumps after the total time has passed are lost to the recipient, due to the spell having dissipated.
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  • | int = 5 to 6 | dmg = fist (1-12); [[Weapons List|weapon]] [[Damage (hit points)|damage]]<br>varies
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  • ...round]]. While there are numerous monsters with this potential (too many to list here), on the whole the benefit of multiple attacks for a character is ...levels]] are gained, the prowess of these classes increases, allowing them to make multiple attacks in the same time frame.
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  • ...recisely where this "west" begins. Most likely, the ambiguous term is used to describe another plane of existence, from whence elves came, setting foot u A third group, more obscure, is known to occupy the coasts of the Bering Sea, north of Kamchatka. Only a little is k
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  • ...ther, with each hex measuring 5 feet in diameter. The combatant's ability to cover distance within a [[Combat|combat]] round depends upon the character' ...cture, to ensure the greatest possible agency for the players as they move to fight.
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  • ...of the caster, able to approach and [[Assassination (sage ability)|attempt to kill]] exactly as an assassin would. Once summoned into existence, the pha ...mobility, the caster must take on some level of risk by being in proximity to the assassination attempt when it transpires.
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  • | '''[[Hit Dice]]''' || 2+2 || 3+3 || 4+4 | '''[[Hit Points per Die|Hp/Die]]''' || d4+d6<br>or d12 || d12 || d12<br>or 2d6
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  • ...he likelihood of sustaining or avoiding [[Hit Points|hit point]] [[Damage (hit points)|damage]], but also how fast the character can move over the environ ...stances describe the amount of ground that can be covered; the total climb to be managed must be calculated from the degree of slope and the total vertic
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  • | special = [[Fear|fear]], [[Magic to Hit|magic to hit]], [[Magic Defenses|magic defenses]],<br>[[Natural Immunities|natural immun ...t care about wealth, so it can afford to be generous; but it feels no duty to any except itself.
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  • ...5 yards distance from the next. If the location of the nest is not known, roll 3-18. .... Thereafter, until the ants have killed the intruders or driven them off to a distance of 450 yards, each round will see the arrival of 1-2 warriors an
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  • ...g from the Yucatan peninsula to the Parana basin. Towering at heights of 6 to 7 feet, their bodies are encased in tough, scaly hides reminiscent of croco ...hey rely on sheer strength and masterful skills in close-quarters fighting to dominate their foes. Their ambush tactics use the surrounding environment
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  • | '''[[Hit Dice]]''' || 5-12 || 6-8 || 9 | '''[[Hit Points per Die|Hp/Die]]''' || d10, d4+d6<br>or d12 || d10 or d4+d6 || d4+d6
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  • ...)|enlarge]], [[Gaseous Form|gaseous form]],<br>[[Natural Immunities|immune to fire]], [[Invisibility (spell)|invisibility]], [[Polymorph (spell)|polymorp ...l groups that compete viciously for control over Jahannam, the opportunity to punish the deserving and for personal status among their peers.
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  • ...ue to the gnomes' lack of aggression and interest in war craft, giving way to occupation by the [[Elf Race & Physiology|elves]], [[Human Race & Physiolog ...ything but friendly relations with their neighbours, as it's unlike gnomes to be either ambitious or reticent in their generosity.
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  • ...r || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] ...|| permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
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  • ...rm|gaseous form]], [[Minor Creation (spell)|minor creation]],<br>[[Roll to Hit|+3 with horns]], [[Magic Resistance|magic resistance]], [[Phantasmal Featur ...ted appearance of a ki-rin in front of a multitude of onlookers is thought to signify or forewarn a great moment, either good or bad, such as the arrival
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  • ...d)|dramatists]] have invented thematic characters having little or nothing to do with the beast. ...en and women. For millennia parents have warned their children of lamiai, to frighten them into good behaviour.
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  • ...ever the caster wishes, though it requires a [[Combat Round|combat round]] to "acquire" the familiar's viewpoint. ...e familiar within line-of-sight. To an outsider, the familiar will appear to take actions on its own, since no visible communication between caster and
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  • ...e far from [[Cover (defense)|cover]] or stone. If it is hurt it will seek to disappear into a hole and escape. ...this in an [[Oubliette|oubliette]], casting victims into the pit as needed to keep the basilisk alive.
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  • ...[[Cleric (class)|cleric]] or [[Paladin (class)|paladin]] with the ability to some degree. As knowledge is accumulated in dweomercraft, rather than leve ...meaning that turning undead is a choice and not a definite go-to solution to all undead problems.
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  • ...ary soldier, good leaders have learned to accept obedience without needing to know or complain — even though the orders being given may involve great p ...ader within an organisation's hierarchy. Not all levelled persons are able to be leaders; however, though most leaders are of the fighter class, '''any''
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  • ...l set depends upon the type of dog, but in each case the character is able to form a strong bond with the canine and utilise its abilities fully in a ran ...y should therefore treat the dog as a "[[Follower|follower]]" with respect to interactions.
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  • ...weight, how many hands it requires and whether the weapon is made for hand-to-hand combat, or [[Melee|melee]], hurling or firing. Choosing a weapon can b At the start, characters are able to employ a limited number, which may be affected by the [[Character Backgroun
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  • ...ain [[Weapons List|weapons]] – and that this would consign a similar bonus to those peoples from those backgrounds. ...not necessary for players to adopt the weapons below; but the +1 bonus to hit with the weapon, for characters possessing the sage ability, still applies
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  • ! style="width: 45px|Roll (d200) !! style="width: 560px|Result | 01-05 || '''Allergic reaction''' causes character to sneeze uncontrollably and suffer 1 damage every hour, until removed from pr
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  • ...ining knowledge or acting to promote his or her self. The bonus is applied to [[Ability Checks|charisma checks]] that are made in the following cases: ...ostile actions. The 'friend' will be willing to give assistance or support to the character in one of the following ways:
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  • ...that this page describes; Greek legends of the gorgon are rightly applied to medusae. The Asian gorgon dwells upon the vast grasslands and northern for ...to strike two opponents side by side, being able to cause double-[[Damage (hit points)|damage]] with either their left or right horn. Their enormous size
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  • | '''[[Hit Dice]]''' || 1 || 4 | '''[[Hit Points per Die|Hp/Die]]''' || d4 || d8
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  • ...plies a considerable non-proficiency penalty to the character’s ability to hit with unfamiliar weapons. ...is possible for a [[Cleric (class)|cleric]] or a [[Mage (class)|mage]] how to use a sword or even a [[Bow (weapon)|bow]], provided the character possesse
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  • ...ware or porcelain into a warm, idiosyncratic object that has the potential to be immediately adored by a character for the sake of its dilettante quirkin ...pitcher, bowl, plate, spoon, urn and so on. The object is limited in size to the hand span of a typical human, or seven inches in diameter.
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  • '''Enlarge''' permits the caster to expand or shrink the size of the recipient, as well as his or her '''carrie ...f the spell's magic, enlarge has no effect on the recipient's [[Hit Points|hit points]], nor the recipient's [[Action Points|action points]] (AP). Howeve
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  • ...gain experience levels. Experience levels are detailed upon pages relating to the [[Assassin (class)|assassin]], [[Bard (class)|bard]], [[Cleric (class)| ...he system makes an effort to reward those who act in concert and are ready to take hits for one another. See below for a definition of [[Experience (X.P
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  • ...od|food]] gathering, defense, livestock or war parties. Sub-chiefs answer to [[Chieftain|chieftains]], who are responsible for the whole tribe. Among p ...s from above. Nevertheless, sub-chiefs enjoy a wide latitude with regards to their choices and given orders.
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  • | int = 14 to 16 | special = [[Magic to Hit|+2 weapon to hit]], [[Buffeting (attack)|buffeting]], [[Fear (spell)|cause fear]], [[Darknes
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  • ...e (group)|tribes]] and [[Chiefdom (entity)|chiefdoms]]. Chieftains answer to no one, though they will gather a group of trusted [[Sub-chief|sub-chiefs]] ...ather than bloodline. When one chief falls, there is always another ready to be named. No member of the nation becomes a chief through birth. It is th
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  • ...r]] and [[Oceanography (sage study)|Oceanography]], enabling the character to pilot a sailed vessel that's being driven forward by the wind. As the craf ...th 10 or more points of knowledge in the studies described above. If left to themselves, landsfolk are at the sea's mercy; the ship or boat they're on c
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  • ...or something very like it, or convincing a being with the necessary magic to take part in the weapon's making. ...his must be available in steady supply, especially if the character wishes to forge a truly monumental weapon, which would surely take years. One-twenti
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  • ...List|armour]] can be destroyed. Therefore, when a character is subjected to any of the attacks listed below, the objects worn and carried by the charac ...rried by the person as well. If the magical item is specifically designed to resist the attack form (such as a [[Ring of Fire Resistance|ring of fire re
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  • ...uthority]]-status [[Sage Ability|sage ability]] that enables the character to produce [[Food|food]] of a higher quality and taste than an ordinary [[Cook ...tion of Food|nutrition & preparation of food]] page, but has been upgraded to express the results for a culinary artist.
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  • ...ey require maintenance to ensure that animals have not sprung the traps or to ensure the tension on the trap has not waned. ...using consequence. Necessarily, the precise form of the trap must be left to the character who proposes the trap's intent.
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  • ...oftier than the common beings within whose world they inhabit; they loathe to intervene, but will take actions when warranted and when practicality allow ...ragons who sought to intercede in the humanoid events and activities, only to have things turn awry, orchestrating the dragon's downfall and death. Huma
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  • | size = 4 to 6 ft. in diameter ...mall [[Cave|cave]]. The size is chosen to ensure the beholder room enough to unleash its infamous arsenal of magical attacks, while the [[Line-of-sight|
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  • ...e humanoid creatures with some reptilian features that are closely related to [[goblin |goblins]]. They possess a long, snaking tail slightly longer tha ...e able to '''[[Concealment (sage study)|conceal]]''' themselves easily due to their size.
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  • ...explanation, because light is fluid and difficult to quantify with regards to player imagination. Line of sight and being able to see are of great importance while campaigning, meaning that characters must
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  • I've included this index to account for goods, services and general objects for which I have created sp ...throw was possible. Often, the victim will need to be restrained in order to be force-fed the medication.
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  • ...g or quality foods. Thus the "goodness" of a food describes it's capacity to entice the senses. There are five general "types" of goodness: durables, s ...the quality of the meal. As products, they generally have a lifespan of 2 to 8 months.
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  • ...d ships with gargantuan piles of coin poured onto the ocean floor, waiting to be found by intrepid soldiers of fortune. ...manner that continues to provide the players with excitement and problems to solve.
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  • ...one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:
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  • ...spell)|resurrected]] from the dead. The stat is of considerable importance to all character classes, though it is not the [[Primary Attributes|primary at ...m going up a level to a number less than 1, which is the minimum number of hit points a level can add.
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  • ...agloshkagok|Magloshkagok]]). When [[Kobald|kobalds]] from the south tried to settle in their lands, these were eradicated and nearly destroyed. ...se of their olfactory senses as well as their sight. They are well-suited to the extremely cold climate of their homeland, which produces some of the co
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  • ...hat to do with the points they have, introducing a strong tactical element to combat. ...single continuous procedure that happens to occur over several rounds due to its nature.
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  • ...to who the individual is, defining his or her culture — but it's important to remember that no one chooses what culture into which we'll be born. Theref ...ground ... mostly in ways that don't exist to serve what the player wishes to do right now when approaching the game.
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