Green Slime
Species | slime |
No. Appearing | 1-6 |
Behaviour | colony |
Range | subterranean |
Size | covers 5-20 sq.yds |
Weight | 660 lbs. |
Intelligence | 0 |
Armour Class | 9 |
Hit Dice | 2 |
Action Points | 1 |
Max. Stride | 1 |
THAC0 | 20 |
Hp/Die | d10 |
Attack Forms | touch |
Damage | 1-2 BU |
Special Attacks | acid, infection, spell immunities |
Green slime is an animated, aggregate slime mold that drifts through subterranean places. They spread themselves outwards very slowly, within the forward edge moving while the reverse edge contracts. They move vertically or horizontally over any surface, adhering to rock and wood easily. They can squeeze into every opening. Because the organisms that make up the colony are too small for the eye to see, a massive green slime can literally move through the eye of a needle, though it would take a long time; this makes slime a dangerous threat to warrens and labyrinthine lairs. Green slime feeds mostly upon vegetable material, though they are also able to consume raw ore and organic minerals such as coal.
Large underground areas are known to have been infested with green slime, making these areas utterly uninhabitable.
Encounters
Green slime are sensitive to vibrations and will move steadily towards sounds. When movement occurs beneath them, handful-sized clumps of the slime will "break away" from the main body to drop upon victims, where it will attach itself to living flesh (if a successful hit is made against armour class 10). These clumps are usually recollected into the main body afterwards, but sometimes the separate piece becomes an independent slime.
Advantages
Once attacked, living creatures experience the slime's touch like being doused in acid. The damage caused is 1-2 biological units, or 1-2 points of damage per level of the victim. Once the hit is made, the slime attaches itself to the victim, burning through the victim's clothing, which must save vs. acid.
Removing Slime
To remove the slime, it must be scraped off with an edged object, like a knife or a trowel. If the victim's clothes have survived, they must be stripped away to gain access to the slime. No roll is needed to remove the slime, but immediately afterwards, the area of effect must be cauterised to be sure all the slime attached to the skin is killed. Otherwise, particles of slime enter the bloodstream, killing the victim in 6-8 hours.
Objects used to scrape away the slime are infected with slime particles — so these must be thrown away or disinfected with acid, normal fire or the extermination cantrip. Green slime eats metal vigorously — even magic weapons — in addition to organic material. An infected metal weapon could be used to distribute green slime to hit enemies, but as slime-infused metal objects degrade past usefulness in 1-4 hours, the first time the weapon is dropped after the first hour, it breaks. As well, holding onto an infected weapon has a 1 in 3 chance of allowing the green slime to crawl onto the user's body and into his or her bloodstream.
Killing Slime
Extermination is insufficient to kill green slime or to clean living flesh. Cure disease has no effect on green slime at all, as it's not a disease. Most spells are ineffective. Slime can be frozen or burned, either of which kills it. Because the duration of fireball is so brief, it has no effect on green slime. Sustained fire or cold is needed.
Any victim killed by green slime is consumed, forming a new colony over a period of 2-5 days. Victims killed by green slime can't be raised or resurrected, as neither rids the body of the slime itself.
See Bestiary