Pyrotechnics (spell)
Pyrotechnics is a spell that allows the caster to manipulate an existing fire source, which is required for the spell to function. The spell can produce one of two distinct effects, each altering the fire in a dramatic and tactical manner. The pyrotechnics consume a 5 ft. diameter fire source, extinguishing it once the spell is complete.
Range | 60 ft. |
Duration | 1 round per level |
Area of Effect | up to 40 ft. from source; see text |
Casting Time | 2 rounds |
Saving Throw | negates; see below |
Level | bard (2nd), druid (3rd) |
The first of these produces a flashing, fiery burst of glowing, colored fireworks that lasts 1 round per caster level. At night, these bursts create a dazzling effect, potentially causing temporary blindness to creatures within the area of effect unless they succeed in their saving throw. A successful save indicates the creature has instinctively turned away from the display. Any creature in the area of effect that wishes to act must face away from the display, within a 120° arc opposite the fire source, limiting their field of vision.
The other produces a thick, writhing stream of smoke that rises from the fire source, forming a dome-shaped obscuring cloud that covers the area of effect, extending 20 feet high. Within the smoke, visibility equals one hex exactly; combatants can therefore fight hand-to-hand within it, but with a -2 to hit penalty due to poor visibility.
If the obscuring smoke effect is chosen, it will fully dissipate within two rounds. During the first round after the spell ends, visibility expands to 3 combat hexes, though lingering smoke remains. By the second round, only faint traces of smoke persist, and line-of-sight returns to normal.