Cure Serious Wounds (spell)

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Cure Serious Wounds
Range touch
Duration permanent
Area of Effect 16 +4d8 hit points
Casting Time 2 rounds
Saving Throw none
Level cleric (4th); druid (4th)

Heals 20-48 hits points of damage (16+4d8).

The caster must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.

The total healing may be shared by more than one recipient.

To use the reverse of the spell, cause serious wounds, the caster must successfully touch an opponent with a roll to hit against armour class 10. Damage equals healing, but cannot be shared out.

The spell does not preserve the caster from damage that may occur through physical contact.