Phantasmal Killer (spell)

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Phantom Killer (spell).jpg

Phantasmal Killer is a spell that conjures a featureless figure of an assassin equal in levels to that of the caster, able to approach and attempt to kill exactly as an assassin would. Once summoned into existence, the phantasmal killer can travel within the boundaries of its duration, moving at a stride-1 pace and no faster.

Phantasmal Killer
Range 10 ft.
Duration 1 round/level; see text
Area of Effect 1 killer
Casting Time 2 rounds
Saving Throw none
Level illusionist (4th)

The caster need not maintain line-of-sight with the killer while it carries out its tasks. The caster possesses an intuitive awareness of the phantasmal killer's location and can influence its actions for game purposes.

Due to the limited range of the phantasmal killer's mobility, the caster must take on some level of risk by being in proximity to the assassination attempt when it transpires.

Assassination Event

The killer's proximity to its target is assessed based on stealth calculated in accordance with the caster's level as if they were an assassin themselves. Potential victims are granted the customary surprise roll.

Upon a successful assassination, the spell promptly concludes and the phantasmal killer vanishes. However, if the attempt fails, the intended victim sustains damage equivalent to 25% of their current hit points, which is adequate to stun them. Subsequently, the enchantment endures until the spell's duration expires, whatever the intended victim does. During this time, the phantasmal killer remains impervious to harm and incapable of causing harm, yet it may divert the victim's attention long enough for the caster or others to achieve success where the killer fell short.

Distraction

Since the caster can ascertain the phantasmal killer's position, a resourceful player could strategically redirect the intended victim's attention at the opportune moment. They may even act as "bait" to lure the victim out, deliberately passing by the concealed killer's location and giving the latter the chance to strike.


See Experience (X.P.)