Clerical Spell Tables

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

1st Level

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from
malevolence
touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth from consumables
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric

2nd Level

Spell Range Duration Area of Effect Casting Save Believer Description
aid touch 2 rounds +2/level* 1 creature 1 round none yes aids attack and gives hit points
augury self 10 rounds self* 1 round none no queries the gods
chant self special 60 ft. radius 1 round none yes increases to hit and morale
darkness, 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
detect charm self 10 rounds 60 ft. +10/level path 1 round none no detects charmed creatures
detect life self 5 rounds 60 ft. +10/level path 1 round none no detects the presence of life
dust devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
enthrall self special 30 ft. radius sphere 1 round negates no compels creatures to listen
find traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
hold person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
know intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
resist fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
slow poison touch 1 hour/level 1 creature 1 round none no delays death from poison
snake charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
speak with animals self 2 rounds/level 1 animal 1 round none no communicates with animals
spiritual hammer self 1 rounds/level 30 ft. 1 round none no creates a magical hammer
withdraw self 1 round/level self* 1 round none yes slows time for the cleric
wyvern watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders

3rd Level

Spell Range Duration Area of Effect Casting Save Believer Description
animate dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
create food & water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
cure blindness touch permanent 1 creature 1 round none* no cures or causes blindness
cure disease touch permanent 1 creature 2 rounds special no cures or causes disease
death’s door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
feign death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
flame walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
glyph of warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
locate object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
magical vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
meld into stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
remove curse touch permanent special 2 rounds none* no removes the effects of curse
remove paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
speak with dead self special 1 creature 10 rounds none no communicates with the dead
water walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

4th Level

Spell Range Duration Area of Effect Casting Save Believer Description
abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
cloak of fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
cure serious wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
detect lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
divination self special special 2 rounds none yes receives answers from the gods
exorcise 10 ft. permanent 1 creature or object special none no casts out possession
giant insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
imbue with spell ability touch special 1 creature 2 rounds none yes gives spell abilities to others
lower water 20 ft./level 10 rounds/level 8000 cub.ft./level 2 rounds none no causes water to sink away
neutralise poison touch permanent 1 creature 1 move none* no removes the effects of poison
protection from malevolence 15 ft. radius touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
spell immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
sticks to snakes 30 ft. 3 rounds/level 1 stick/level 2 rounds none* no transforms sticks into snakes
tongues self 10 rounds 60 ft. circle 2 rounds none* yes allows communication in any language

5th Level

Spell Range Duration Area of Effect Casting Save Believer Description
air walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
commune self 1 question self 3 rounds none yes receives answers from the gods
cure critical wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
dispel malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
flame strike 60 ft. 1 round 10 ft. diam. circle 2 rounds ½ damage no causes damage from a blast of fire
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates a swarm of attacking insects
plane shift touch permanent 1 creature/level 3 rounds none* no transports recipient to another location
quest 60 ft. special* 1 creature/level 30 rounds negates* no compels an act of service
raise dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
scrying water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience and clairvoyance
span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
spike stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
true seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance

6th Level

Spell Range Duration Area of Effect Casting Save Believer Description
aerial servant 10 ft. 1 day/level 1 servant 3 rounds none yes summons an aerial servant
animate object 30 ft. 2 rounds/level 1 cub.ft./level 2 rounds none no gives life to ordinary objects
blade barrier 20 ft. 3 rounds/level up to 360° arc* 2 rounds none no creates a circle of deadly blades
conjure animals 30 ft. 4 rounds/level 1 creature 3 rounds none no creates an animal from thin air
find the path touch instantaneous 10 mile distance 3 rounds none* yes reveals the shortest path
forbiddance 30 ft. 1 day/level 20 ft. by 30 ft./level 3 rounds allows* no creates a forbidden area
heal touch permanent 1 creature 2 rounds none no heals all lost hit points
heroes' feast 10 ft. 4 hours 30 ft. by 60 ft. area* 3 rounds none no presents a huge feast
part water 20 ft./level 10 minutes/level 10 ft. wide path/level* 3 rounds none no creates a path through water
speak with monsters self 10 rounds/level 50 ft. circle 3 rounds none no communicates with monsters
stone tell touch 3 rounds/level 10 ft. diameter surface 3 rounds none no communicates with stone
word of recall self instantaneous self & 25 lbs./level 1 round none no transports cleric home

7th Level

Spell Range Duration Area of Effect Casting Save Believer Description
avatar self special self 3 rounds none yes creates an incorporeal self
control weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
gate self permanent 1 creature 2 rounds none no gates in a powerful being
holy word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
wind passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See also,
Cleric (class)
Clerical Spell Acquisition