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  • ...|saving throw]], all attacks are -4 [[Roll to Hit|to hit]]. If the saving throw is made, the cantrip has no further effect. ...y a [[Light (spell)|light spell]], the creature is granted a second saving throw, restoring their normal vision.
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  • ...as well as the recipient, receive [[Armour Class|Armour class]] and saving throw bonuses. ...against bodily attacks. Further, all those of the spell gains a +2 saving throw.
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  • ...character's normal save chance. The attack forms affected are (with their saving throws): acid (3); fireball (5); magical fire (3); normal fire (2); frost ( ...f 10 against [[Fireball (spell)|fireball]], he would in fact have a saving throw of 5 while influenced by the spell.
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  • ...re would result in physical [[Damage (hit points)|damage]]. If the saving throw fails, the cricket vanishes — thereafter, the cantrip must wait to be rec ...new owner must remain in possession of the creature, receiving its saving throw benefit, until the cantrip is dispelled.
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  • ...pons List|weapons]] and carried [[Equipment|equipment]] must also make a [[Saving Throws for Items|save against magical fire]]. ...r a flame strike that would cause 6d8 + 4d4, or 10-64 damage. A character saving against a strike causing 45 damage, he or she would lose 22 [[Hit Points|hi
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  • ...ed as [[Helpless Defenders|helpless]]. Each creature failing their saving throw is thus incapacitated for 2-5 rounds. Those who have made saving throw must spend their efforts to escape the cloud, seeking the shortest route th
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  • ...rom taking actions. Those attacked are permitted a [[Saving Throws|saving throw]] vs. magic; if this fails, caught individuals will be limited in movement ...e area of effect by the end of its turn, it must make '''another''' saving throw, or be properly ensnared.
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  • ...or waving his or her arms, the creature must make a [[Saving Throws|saving throw vs. magic]]. ...per round against each affected creature, until all have made their saving throw once. As the spell's duration is longer, the caster can wait to do so, pic
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  • ...h a [[Saving Throws|saving throw against paralysis]]. A successful saving throw means the host can fend off the possession. ...stat)|wisdom]], as a low wisdom score might impose penalties to the saving throw. It's infrequent for demons to target extraodinarily wise or [[Intelligenc
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  • ...leave the forbiddance at will … but all other creatures must first make [[Saving Throws|save versus magic]] to be able to enter at all—failure indicates t Upon entering a forbiddance, following saving throw, creatures will take 2-12 damage. This is magical damage, and may not affec
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  • The spell also provides a +3 [[Saving Throw‏‎|saving throw]] against all forms of fire-based magic, reducing damage from such attacks
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  • ...additional 2 hit points of damage — after which, the victim makes a saving throw. If the saving throw fails, then one half-hour after the hit, the victim will begin to feel acut
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  • ...nt, with this lasting one round unless a successful [[Saving Throws|saving throw]] is made. While under its influence, the target cannot take any other act ...r similar maladies, within 20 ft. of the sneezing, must also make a saving throw at +4 on the die, or else be compelled to sneeze sympathetically, spoiling
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  • ...may attempt to fight the beast with eyes closed, but if stunned, a saving throw must be made to see if the hapless defender has opened their eyes at a wron
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  • ...etrification|petrification]] or [[Slow (spell)|slow]], a successful saving throw will fully preserve the character from harm.
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  • ...suspicions. The sage ability imposes a -2 penalty on the victim's saving throw, increasing the likelihood of the poisoning being successful. If the '''saving throw is successful''', however, it reveals to the intended victim that there's s
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  • ...hold my sword, stand still, bind my friend's wound, give me your weapons, throw your weapons into yon chasm, etcetera. If the hypnotised character is asked
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  • ...f trees, enabling the possessor of this knowledge a [[Saving Throws|saving throw]] against magic when confronted by spells such as [[Tree (spell)|tree]], [[
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  • ...ndary of the fireball. All creatures so affected are entitled to a saving throw against magic; a successful roll halves the damage taken. The spell makes ...affected by the spell, and must also make [[Saving Throws for Items|saving throw]] against magical fire (rather than disintegration, as the strength of the
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  • ...spell)|geas]] or [[Quest (spell)|quest]], if the casting and failed saving throw against that charm occurs in the time obliterated by the forget spell.
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  • ...creature is entitled to a saving throw against magic; otherwise, no saving throw is required.
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  • ...sinuative's potential isn't affected if the victim makes his or her saving throw, but the amount of poison is diminished if a victim fails and a proper dose ...additional 1d4 damage. The victim must then make a [[Saving Throws|saving throw]] — which, if successful, indicates the victim's flesh has been scraped b
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  • Those who succeed in making a [[Saving Throws|saving throw vs. magic]] are free to ignore the sound. However, creatures with an [[Int ...ecial protection to the caster's allies, who must likewise making a saving throw or feel compelled to back away.
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  • ...spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatur
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  • ...Those who fail this save must also roll [[Saving Throws for Items|saving throw against magical fire]] for 3-12 outwardly carried items, determined randoml
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  • ...fer one, such as [[Magic Missile (spell)|magic missile]]), and that saving throw is given a +2 modifier.
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  • ...ction for two complete [[Combat Round|rounds]] if a [[Saving Throws|saving throw]] isn't made. Even if the save fails, recipients will defend themselves if ...se with an intelligence between 4 and 6 are exempt the benefit of a saving throw.
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  • ...tion for an enemy within 30 feet who fail to make a [[Saving Throws|saving throw vs. magic]]. This distraction translates to a -1 penalty to their [[Initia ...'s been cracked suffers a -1 penalty to its [[Saving Throws for Items|item saving throws]].
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  • ...gle creature, who alone can hear the noise unless a [[Saving Throws|saving throw against magic]] is made. This roll is modified by -4.
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  • .... When a creature steps into the area of effect, a [[Saving Throws|saving throw vs. paralysation]] is made; if this fails, the creature is swiftly upended ...ing Traps (sage study)|setting traps]] receive a +1 bonus to their saving throw for each [[Experience Level|level of experience]] they possess.
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  • ...ce]] or [[Experience Level|levels]] don't receive a [[Saving Throws|saving throw]] against the spell. Those greater beings that are allowed a save with non ...aster attempts to dispel a [[Balrog|balrog]], which succeeds in its saving throw. Even so, the balrog afterwards is -4½ to hit due to the caster's level,
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  • Plants that make a [[Saving Throws|saving throw]] against paralyzation are unaffected by the spell.
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  • == Saving Throws == ...rrain, so that both can be seen at the same time. Those not making saving throw can be seen to act "silly" as they take actions of climbing, swimming, eati
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  • ...] (treat as crystal or vial). Flipped-down, there is no need for a saving throw, but in this position the wearer will be blind in normal daylight; the gogg
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  • ...oluntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved. In effect, the character is unable to attack
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  • The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]]. Each of these two who fail are compelled to investigate t
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  • ...it's rider. If this happens, the rider must make a [[Saving Throws|saving throw against poison]] or be thrown from the mount. Characters with animal handl
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  • ...causing 4-16 [[Damage (hit points)|damage]] with no [[Saving Throws|saving throw]]. ...e fire long enough to take full damage must make [[Saving Throws for Items|saving throws for the items]] they carry.
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  • ...hard knock or impact demands an immediate [[Saving Throws for Items|saving throw vs. normal blow]], or perhaps crushing blow if applicable. A save of this ...f object to be strengthened. Strengthening an object gives it a +2 saving throw against possible damage.
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  • ...ce]] or more, if protecting their queen or brood, are entitled to a saving throw. Some creatures, such as an ant queen, unable to move away from the spell,
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  • ...useated response, at which time the imbiber makes a [[Saving Throws|saving throw]]. A success will mean the imbiber vomits and suffers 1-3 damage. The im ::If the saving throw fails, the imbiber will feel an intense wave of revulsion while vomiting fo
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  • ...ect, causing 2-5 damage. If this doesn't kill, the imbiber makes a saving throw; a success will mean that the poison has run its course; no more damage wil If a saving throw fails, then a third effect will be felt after 5-20 additional rounds, causi
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  • == Saving Throws == ...ignored. Creatures with an intelligence of 10 or more receive a +4 saving throw against the illusion.
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  • ...distraction. Those who investigate and who fail a [[Saving Throws|saving throw vs. magic]] receive a -1 penalty against their [[Initiative|initiative]] if
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  • ...wers]] and [[Retainer|retainers]] — may then make a [[Saving Throws|saving throw against magic]]. Those who succeed also become immune to an illusion's har
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  • ...discharged and the recipient is permitted to make a [[Saving Throws|saving throw]]. Success negates the charm. ...ell's 10 round duration is completed, or if the recipient fails the saving throw after the discharge, it will do nothing to damage the effects of the spell.
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  • ...protected against erase. It therefore possesses a [[Saving Throws|saving throw vs. magic]] equal to the inscriber of the symbol.
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  • ...fords a more substantial +4 AC bonus. These bonuses also extend to any [[Saving Throws for Items|items]] the recipient may be carrying.
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  • ...s the attack, representing the character's mental capability to resist or "throw off" the attempt at charm. Powerful minds can decrease this chance with ne
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  • ...attempts to delude in this manner are entitled to a [[Saving Throws|saving throw]], which negates the spell.
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  • ...e result of use or from failing to make a [[Saving Throws for Items|saving throw]].
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  • ...each target. Any struck individual is entitled to a [[Saving Throws|saving throw]] against magic which, if successful, will half the amount of damage taken. ...that are carried or worn by the target must make [[Saving Throws for Items|saving throws for items]] against lightning. Solid objects enclosed inside a conta
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  • ...nd a designated target chosen by the caster. With the failure of a saving throw, the tie renders the chosen entity immobile and incapacitated until the mag [[Saving Throws|Saving throws]] are made at +2, and if successful indicates that the creature was
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  • There is a [[Saving Throws|saving throw against magic]] for each; however, even if a save is made, some effect is s ...ures of the same [[Religion|religion]] as the caster are given a +4 saving throw bonus. The effect happens at once, though the symbol will remain in the ai
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  • ...duces spasmodic coughing in humanoid targets. If a [[Saving Throws|saving throw against magic]] fails, , the affected individual is incapacitated for one [
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  • Those who fail a [[Saving Throws|saving throw against magic]] are compelled to arise and move away from their present loc
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  • The spell also provides a +3 saving throw against all forms of fire-based magic, reducing damage from such attacks by
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  • ...sease of this type, lasting 2-5 weeks. There is no [[Saving Throws|saving throw]].
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  • ...so leapt back one hex. If there is no escape hex, then there is no saving throw and the target takes full damage.
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  • ...eball]] or a [[Breath Weapon|breath weapon]] — a +1 [[Saving Throws|saving throw]]. [[Magic Missile (spell)|Magic missiles]] are turned aside by the spell,
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  • Those that fail [[Saving Throws|saving throw vs. magic]] are bound to continue staring for a second round, even in the m
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  • ...s within the spell radius (excepting those who make [[Saving Throws|saving throw]]). Those affected will view the caster with great respect; they will view
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  • ...the space of 12 to 15 seconds. The effect allows a [[Saving Throws|saving throw against magic]], which if successful enables the recipient to ignore the ur
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  • ...of constitution. A dwarf with a constitution of 12 would have a +3 saving throw.
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  • ...greater, the cantrip induces a chilling fear. If a [[Saving Throws|saving throw vs. magic]] fails, the afflicted recipient begins to shake in terror, so th
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  • ...ent as per the caster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Rou
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  • ...an object which, if touched, must make a [[Saving Throws for Items|saving throw]] against electrical attacks. A roll to hit must be made if the object is
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  • == Saving Throw == ...will affect. All those commanded then, as a group, are permitted a saving throw against magic. A single individual, who has the best possible save, is cho
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  • | save = objects [[Saving Throws for Items|save vs. fire]] ...the blade strikes a target or is used to touch an object, it must make a [[Saving Throws for Items|save vs. magical fire]].
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  • ...r effect; or it might allow the creature a superior [[Saving Throws|saving throw bonus]] against that kind of attack. Creatures with a great many immunitie * Bonus to saving throws
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  • ...n attacked by magical fire-based spells involving a [[Saving Throws|saving throw]], the recipients receive a +4 bonus to their rolls. Finally, all [[Hit Po
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  • [[File:Saving Throws.jpg|right|560px|thumb]] ...t of considerable debate. The rules here presume that a successful saving throw implies that the defender has skillfully evaded, eluded, retreated from, es
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  • ...th level [[Mage (class)|mage]]. For all other types of magic, the saving throw should be made as if 13th level.
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  • ...screams, potentially killing all who hear it (make [[Saving Throws|saving throw]] against death).
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  • ...ison. If this is the case, the victim is granted a [[Saving Throws|saving throw vs. poison]] — failure causes the area around the sting to swell and beco
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  • ...ound is heard within 120 ft., listeners must make a [[Saving Throws|saving throw against magic]], or else they will abandon all other actions and move forwa ...they are touched or struck by a harpy, at this time they must make saving throw again. A successful save will forever afterwards protect a character from
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  • ...il their attacks that round. Each is entitled to a [[Saving Throws|saving throw]].
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  • ...on on the part of the recipient to lose focus, if a [[Saving Throws|saving throw against magic]] fails. The focus of the recipient is kept busy for a full
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  • ...ger's touch. Each, however, is granted a [[Saving Throws for Items|saving throw against normal fire]] to resist ignition.
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  • ...that creatures designated by the caster must make a [[Saving Throws|saving throw]], or else stand gazing, hypnotised, by the effect. During this time, they
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  • ...ush forward, attacking without order or sense, if a [[Saving Throws|saving throw]] is failed. The spell normally lasts until these creatures make one attac
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  • ...ice|hit dice]], for the duration of the spell, if a [[Saving Throws|saving throw]] is not made.
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  • | special = [[Flight|flight]], [[Saving Throw|saving throw]], [[Telepathy|telepathy]], [[Venom (substance)|venom]] ...ion is severed. Part of this connection allows the homunculus a '''saving throw''' equal to its master, unless the creature is beyond this range.
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  • ...distract anyone within 30 ft.; those who fail their [[Saving Throws|saving throw]] are given a penalty of -1 to their [[Initiative|initiative]] if immediate
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  • ...lant. Any creature bitten by the Komodo must make a [[Saving Throws|saving throw]] against poison. If this fails, the venom will thin the victim's blood for
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  • ...onstitution]]. A halfling with a constitution of 12 would have a +3 saving throw against these attacks.
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  • ...e the following round (whether or not the frog is dead). If, however, the throw fails, then the defender will take 4 damage each round for two full rounds
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  • ...telligence]]. A half-elf with an intelligence of 15 would have a +3 saving throw.
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  • * '''[[Evade Missiles (sage ability)|Evade Missiles]]''': enables a saving throw against hurled or fired weapons.
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  • ...d per level of the caster. Creatures are allowed a [[Saving Throws|saving throw]] against this effect.
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  • ...Hit|to hit]] opponents in [[Combat|combat]] and its [[Saving Throws|saving throw]]. Hit dice are assigned arbitrarily by the campaign, as a means to compar
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  • ...e that's repetitively called out. Those who fail a [[Saving Throws|saving throw against magic]] are inclined to investigate — and when doing so are subje
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  • ...obile and somewhat vulnerable, provided they fail a [[Saving Throws|saving throw vs. magic]]. Victims are able to thrash and strain against their bonds, so
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  • ...ithin the spell range. Creatures are entitled to a [[Saving Throws|saving throw]] vs. magic; those which succeed are unaffected. Those who fail immediatel
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  • ...— and other like attacks — the spell provides a [[Saving Throws|+3 saving throw]] against either magic or [[Breath Weapon|breath weapon]]. The spell also
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  • .... Any creature bitten by the megalania must make a [[Saving Throws|saving throw]] against poison. If this fails, the venom will thin the victim's blood fo
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  • ...seeking to meddle with a buried corpse must make a [[Saving Throws|saving throw]] soon after beginning work. Failure indicates that they will have dropped
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  • ...he skin of a creature, causing recipient who fail a [[Saving Throws|saving throw]] against magic to experience intense, horrifying symptoms like a [[Disease
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  • ...the area of effect, requiring the affected to make [[Saving Throws|saving throw]] against magic or else flee in panic. This flight will always be directly
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  • ...nemies, causing damage without the possibility of a [[Saving Throws|saving throw]]. A [[Roll to Hit|roll to hit]] is unnecessary; each bolt infallibly hits
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  • | save = items must [[Saving Throws for Items|save vs. normal fire]] ...hing the sphere touches must make an [[Saving Throws for Items|item saving throw]] vs. normal fire. While flammable objects like paper, thin wood or fabric
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  • ...uck with a poisoned blade or may imbibe a poison, a [[Saving Throws|saving throw]] is usually warranted. Once that save has been rolled, the effects of the
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  • ...]], or 30 feet. Cursed creatures are entitled to a [[Saving Throws|saving throw]] vs. magic. Those affected recieve a -1 penalty to hit and -1 to their mo
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  • ...ter to any creature that's successfully touched. A [[Saving Throws|saving throw]] is permitted; but even if the save is made, the touch of the caster cause
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  • ...ls. Otherwise, the affected individual must make a [[Saving Throws|saving throw against magic]] or be effectively [[Stun Lock|stunned]] for that round. Th
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  • ...l; however, all other illusions or manifestations are entitled to a saving throw against magic, as the level of the creature from which it derived.
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  • ...r, loose fibres and open oil, must make a [[Saving Throws for Items|saving throw against magical fire]] or be ignited. The heat of the flames and the endur
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  • ...petrification]]. Each individual hex stepped on requires a unique saving throw.
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  • ...n allergic reaction occurs, the victim is granted a [[Saving Throws|saving throw vs. poison]] — failure causes the area around the sting to swell and beco
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  • ...sement in its targets, causing those who fail their [[Saving Throws|saving throw]] to suddenly believe they have encountered something uproariously funny.
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  • ...belch in the target unless they successfully make a [[Saving Throws|saving throw vs. magic]]. The recipient can choose not to make the save if for some rea
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  • ...]] per [[Experience Level|level]] of the caster. A [[Saving Throws|saving throw]] will reduce this damage by half. The spell has no effect against [[Undea
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  • ...ling creatures, they have the opportunity to make a [[Saving Throws|saving throw against magic]] if they resist being levitated.
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  • ...5 or better. A disarming hit allows the defender a [[Saving Throws|saving throw against magic]]. A successful save indicates the disarm has failed; otherw
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  • ...stance]] of the target. It does, however, provide a [[Saving Throws|saving throw]], which negates the spell. The defending creature’s [[Hit Dice|HD]] are
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  • == Saving Throws == ...creatures within the area of effect are permitted a [[Saving Throws|saving throw vs. magic]]. Those with '''less than four [[Hit Dice|hit dice]] suffer a -
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  • ...its will. In such cases, if the creature fails its [[Saving Throws|saving throw]], it becomes unable to take any other action for 2 rounds.
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  • ...this occurs, the individual will quite literally die. However, there is a saving grace: if the characters are well supported by a moderately leveled cleric,
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  • ...ectly against a single creature whose biology includes lungs. If a saving throw against magic fails, the recipient's air passages quickly become inflamed,
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  • Those who are directly harmed by the cleric are entitled to a saving throw, which if successful will allow those persons to view the cleric accurately
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  • ...osition of silence can be highly distressing. If a [[Saving Throws|saving throw]] is not achieved, these creatures immediately flee at their [[Movement (st
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  • ...attention on the spellcaster. Those who fail their [[Saving Throws|saving throw]] become so engrossed as to be oblivious to their surroundings, fixating so
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  • ...range of 30 ft. Affected individuals are allowed a [[Saving Throws|saving throw]] against magic; if this fails, the individual will be utterly incapable of
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  • ...while the creature suffers an additional 4-24 damage — half damage if a [[Saving Throws|save vs. breath weapon]] is successful. The 1d4 damage per round co ...rs outside the murk who witness the lack of effect are granted a +4 saving throw should they choose to enter the murk for whatever reason, with a reduction
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  • ...e)|poison]] in [[Food|food]] & drink, granting a +1 [[Saving Throws|saving throw]] against imbibing.
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  • ...ar or Curse (sage ability)|Resist Fear or Curse]]''': provides a +3 saving throw against fear and curse spells.
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  • ...fore, the resistant creature would be entitled to a [[Saving Throws|saving throw]], if it applied, like any other defender.
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  • ...agic, which if successful denies the loss of strength — but for one round, saving creatures are dazed for one round, equivalent to the effects of being [[Stu
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  • | special = +2 [[Saving Throws|saving throw]] ...y boned skull against an enemy in front of them. They have a '''+2 saving throw''' against any attack.
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  • ...ralysis]] and potentially death among those with too few hit points. If [[Saving Throws|saved against]], the dose causes half damage per round; but as the u ...that in future encounters with bull ants the character must make a saving throw or flee in terror. The pain slowly subsides over a period of an hour; in t
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  • ...ss. For example, an elf with an intelligence of 15 would have a +4 saving throw.
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  • ...throw is made. Depending on the substance, the effects of saving and not saving vary widely. In each case the poison itself needs to be examined and the r
    3 KB (514 words) - 01:51, 10 May 2022
  • ...e 6th level [[Death (spell)|death]] spell, which does not provide a saving throw for the intended victims. It is also stated that there could be consequence
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  • ...bstance)|venom]] as it bites. This causes 8 damage to those who fail to [[Saving Throws|save vs. poison]]. A successful save reduces this damage to 1 point ...rms existing snakes into sticks — though each creature is allowed a saving throw vs. magic. When the spell's duration ends, the sticks revert to normal. U
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  • ...und]] when they are stunned, they are entitled to a [[Saving Throws|saving throw against paralysation]]. If successful, then the hold is broken and the cha
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  • ...on to a grieve, for instance, would not include a -1 penalty). This saving throw has the potential for reducing the full damage to 50% of the maximum.
    4 KB (677 words) - 17:25, 1 January 2023
  • ...time has passed. When attacked by paralysation, a [[Saving Throws|saving throw]] is made on the paralysation column.
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  • ...des, rats, chickens and so on. The death bestowed occurs without a saving throw; the exterminated creature's remains are left where the creature died.
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  • ...le staying in their current positions. There is no [[Saving Throws|saving throw]].
    3 KB (390 words) - 20:16, 31 October 2023
  • .... Normally, making eye contact with these creatures necessitates a saving throw. However, the gaze protection spell can be invoked swiftly, ensuring automa
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  • ...ight|line-of-sight]]. Those selected are allowed a [[Saving Throws|saving throw]] vs. [[Paralysation|paralysis]]. Those who fail become unable to move or
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  • ...of 1 [[Combat Round|round]] (12 seconds). Creatures are allowed a saving throw; if this fails, the creature is unable to make any [[Attacking in Combat|at
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  • ...this knowledge are able to prepare themselves for a [[Saving Throws|saving throw]] '''they know is coming''', allowing them a '''+2 save adjustment''' and a
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  • Each [[Animal|animal]] affected receives a saving throw against magic, which if successful discounts the spell. Those who are entr
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  • ...Once bitten, the potential victim does receive a +4 bonus to their saving throw; however, if that fails, the poison will cause 6 damage over a period of 18
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  • ..., as the character wishes, so long as the bonus is named before the saving throw is made. These bonuses remain in effect until the following sunrise. ...anger. Thus they can be surprised only on a 1 in 6, and enjoy a +4 saving throw against fear. When meditating, the monk enjoys the same effect as the sage
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  • ...ach badberry causes 1 point of damage. There is no [[Saving Throws|saving throw]] against badberries.
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  • ...are [[Stun Lock|stunned]] by this damage must make a [[Paralysation|saving throw vs. paralysation]] or fall [[Helpless Defenders|unconscious]]; damage conti ...in contact with the metal must make a [[Saving Throws for Items|'''saving throw''' vs. normal fire]] each round, or be scorched and lose half their worth.
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  • The spell bestows a +1 [[Saving Throws|saving throw]] for every three [[Experience Level|levels]] of the caster with regards to
    3 KB (451 words) - 21:01, 29 October 2023
  • ...s "necessary." In support of this, the sage ability grants a '''+1 saving throw versus clerical spells''' and other forms of religious magic.
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  • There's no saving throw. If a creature is [[Attacking in Combat|attacked]] and hit for [[Damage (h
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  • ...ossible. Any creature that is caught in the fire for a second round must [[Saving Throws for Items|save versus normal fire]] for their clothing and all their
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  • ...n a creature's face, that creature is entitled to a [[Saving Throws|saving throw]], or else be [[Blindness (condition)|blinded]] for 1-4 rounds. A successf
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  • ...ts of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks.
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  • ...the mind and body to persevere against forces that would require a saving throw.
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  • ...ed for a period of one week against all attacks, granting them a +1 saving throw in all instances.
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  • ...nse that anyone within 6 hexes will be made deaf for 1–4 rounds (no saving throw). Spellcasters within 12 hexes will have their [[Spellcasting|concentratio
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  • ...[Javelin (weapon)|javelins]]) must make a [[Saving Throws for Items|saving throw against magical fire]]. ...s +3 to hit and damage. Any creature struck by the weapon must make saving throw for worn or carried clothing, leather and wood (such as shields); clothing
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  • Thereafter, the recipient makes a saving throw, with a +4 bonus to the roll. If the roll is successful, the disease will
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  • ...worn or carried on the front of the affected creature's upper body make [[Saving Throws for Items|save vs. normal fire]].
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  • ...on's nostrils. Those inside this cloud must make a [[Saving Throws|saving throw]] against '''petrification''' or else be turned to stone. Those making sav
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  • ...se are creatures with 4 HD or less. Those who make [[Saving Throws|saving throw]] are made unconscious, remaining so for four hours. The remainder, who fa
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  • ..., if having an intelligence above zero, must make a [[Saving Throws|saving throw against magic]]; failure results in the creature being stunned in surprise
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  • ...ffecting the bug's movement range, though the bottle must fail it's saving throw and break in order to release the effect. The bottle's breaking has no eff
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  • .... The tail causes little damage, but those struck by it must make a saving throw or be transformed. Once the creature has landed, it will attack with its be
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  • ...enter a combat hex that includes a bear or wolf trap. Failing the saving throw causes [[Damage (hit points)|damage]] — 1-6 [[Hit Points|hit points]] for
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  • ...im remains in range. Once the victim is touched, a [[Saving Throws|saving throw]] is permitted against magic. If it fails, the curse is put in place.
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  • ...low, the objects worn and carried by the character must also make a saving throw or else be ruined. ...ng]]. [[Shocking Grasp (spell)|Shocking grasp]] is not included. A saving throw for items is not necessary if the target is not grounded.
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  • There's no saving throw against the damage, and the speed of the effect makes it nearly impossible
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  • The caster chooses a target to throw at; this may be a creature or it may be specific combat hex — if the latt ...ounds per level of the caster. Creatures within the area of effect make [[Saving Throws|save vs. magic]] or be [[Stun Lock|stunned]] for 1 round.
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  • ...nts]] and relative health, if there is any chance of encountering a saving throw that might cause death, mind enslavement or petrification; the presence of
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  • ...ce Level|level]] or lower to flee in panic for 5-20 rounds unless a saving throw against paralysation is successful. Higher level characters receive a +1 b : The victim is entitled to a [[Saving Throws|saving throw against magic]]; if this fails, then the ghost has taken possession of his
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  • The affected creature is eligible for a [[Saving Throws|saving throw]] against magic. If successful, no result occurs and the situation goes on
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  • ...perience level is in jeopardy. Touched creatures are entitled to a saving throw against the spell.
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  • ...within 1 round, crumbling into dust after 4-40 rounds. There is no saving throw. The body part that's affected leaves behind a patch of skin that appears
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  • ...any one creature in line-of-sight; it's very powerful and allows no saving throw. If a spellcaster is actively [[Spellcasting|casting]], the casting is dis ...can be raised or otherwise preserved. The creature is entitled to a saving throw against magic. The beholder can affect one creature in this way per round.
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  • ...within 3 [[Combat Hex|hexes]] of a ghast demands a [[Saving Throws|saving throw vs. poison]]; a failure causes the character to heave and retch due to naus
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  • Affected creatures must also make a saving throw against paralysation or be '''weakened''' by the loss of [2-8] points of [[
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  • ...dras possess a moderate toxin, which necessitates a [[Saving Throws|saving throw]] each time one of a heads lands a successful [[Roll to Hit|hit]]. Failing ..., on the side facing the hydra, must make [[Saving Throws for Items|saving throw against magical fire]].
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  • ..."foolish" in the character's elation. Grants a +2 [[Saving Throws|saving throw]] overall. '''Happy''': enjoys unusually good spirits, granting a +1 saving throw for most situations, and +2 vs. [[Charm|charm]].
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  • ...de ready before it's discharged; '''save''' indicates if there is a saving throw against the spell and what effects it has; and '''description''' gives a br
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  • ...e vitriol''' is thrown, then the victim must make a [[Saving Throws|saving throw]] against poison or be blinded; this save must be made if the thrower has f
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  • ...Possession|demonic possession]]. If the creature to be possessed makes [[Saving Throws|save against paralysation]], the lich cannot revert to the body it's ...r [[Experience Level|levels]] will flee in '''fear'''. There is no saving throw for this. The fear will be all-consuming, so that those affected will take
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  • ...causes 15-30 [[Damage (hit points)|damage]] (12+3d6). There is no saving throw. To succeed in the touch, the caster must hit [[Armour Class|armour class]
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  • ...] of all forms, while simultaneously providing a +2 [[Saving Throws|saving throw]] vs. snake [[Venom (substance)|venom]]. The mongoose possesses a ferocity : '''Rat:''' provides a +2 saving throw vs. [[Poison (substance)|poison]], while also conferring complete [[Natural
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  • ...nts|hit points]] of damage per round, and must make [[Saving Throws|saving throw vs. poison]] or pass out for 2-5 rounds.
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  • ...the ground. Because of the cheetah's speed and agility, there is no saving throw. The cheetah's second attack will be its bite; if this hits a dumped target
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  • ...Polymorph (spell)|polymorph]], [[Regeneration (spell)|regeneration]],<br>[[Saving Throws|save as 7th level]], [[Suggestion (spell)|suggestion]], [[Telepathy| ...s poison when [[Roll to Hit|hitting]] in [[Combat|combat]]. If the saving throw vs. poison fails, the victim sustains 1-4 damage per round until a total of
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  • ...l)|suggestion]]'''. Since suggestion relies upon a [[Saving Throws|saving throw]], by reducing its enemy's wisdom to less than 5, the lamia counts upon a -
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  • ...by lying flat or or taking hold of something which requires a successful [[Saving Throws|save vs. magic]]. However, those who succeed in avoiding the damage .... Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, espe
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  • ...who no longer require pay. Followers may be met on the road, agreeing to throw in with the players for safety's sake while travelling. Other followers mi ...wers may help raise volunteers. Followers can appear in the nick of time, saving the party from a massacre. Followers may be persons of reputation and mean
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  • ...tance has been injected, such as poison or venom. If an additional saving throw is made after the poultice is applied, the effects of the toxin are halved.
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  • ...by lying flat or or taking hold of something which requires a successful [[Saving Throws|save vs. magic]]. However, those who succeed in avoiding the damage .... Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, espe
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  • ...onents; in such cases, normal and small-sized opponents must make a saving throw or take half their maximum hit points in damage. It would thus take three r
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  • Firenewts have a natural resistance to fire and heat based attacks, saving with a +3 bonus. Further, the damage these attacks cause against firenewts ...at Hex|combat hex]] and the target is entitled to a [[Saving Throws|saving throw]] against breath weapon (half damage if saved against).
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  • ...to any single roll during this time frame, be it a [[Saving Throws|saving throw]], [[Roll to Hit|attack]], [[Damage (hit points)|damage]] calculation, [[Ab
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  • ...ature must be touched after the spell is cast, and is entitled to a saving throw. Allies of the caster are counted as "unwilling" if they do not take part
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  • ...ed if the intended target is missed and a [[Saving Throws for Items|saving throw]] for thick wood against "crushing blow" is successful (10). It may be de
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  • ...f 20 ft. All swimmers within this pool must make a [[Saving Throws|saving throw against paralysis]]. Those with [[Knowledge Points|less than 30]] [[Swimmi
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  • ...so he or she will know what's happening at once. A [[Saving Throws|saving throw]] is permitted, and will relieve the subject from the dwoemer ... but this
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  • ...ed if the intended target is missed and a [[Saving Throws for Items|saving throw]] for thin wood against "crushing blow" is successful (13). It may be dedu
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  • ...er 1d8 damage for the next nine rounds. In the case of a successful saving throw, the venom damage is reduced to 1d4 over a period of 4 rounds.
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  • ...|scores a hit]] with its fangs, victims must make a [[Saving Throws|saving throw against poison]]; if this roll fails, the character's mind has become infec
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  • ...of possession a +2 saving throw against charm, even if no previous saving throw was possible. Often, the victim will need to be restrained in order to be f
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  • ...a magic weapon, the defender is also entitled to a [[Saving Throws|saving throw against paralysation]], modified by the weapon's bonus – the success of w
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  • ...r 40 +[4-40] damage, reduced by half if the victim makes his or her saving throw.
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  • ...by the blow suffer 1-4 damage and are stunned if they do not make a saving throw.
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  • ...e bola will wrap around the creature's body. The creature must make saving throw versus petrification or else the bola will trap the arms against the torso
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  • These rules do not make use of the traditional saving throw against death for poisons. Specific poisons do cause effects such as sleep,
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  • ...)|abjure]]." The potential victim is entitled to a [[Saving Throws|saving throw vs. paralysis]].
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  • | special = saving throw, stealth, [[Mage (class)|mage class]]
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  • ...re can compel an enemy to '''fall [[Sleep (spell)|asleep]]''', if a saving throw against magic fails. This effect works according to the spell of the same
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  • ...to beat their wings rapidly. All creatures in front of the dragon must [[Saving Throws|save vs. magic]] — a successful roll indicates the character has b This damage is halved for those within the area of effect, if a saving throw against breath weapon is made. Because this still causing considerable dam
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  • ...good at managing other draft animals, permitting a [[Saving Throws|saving throw]] for any animal that might turn a foot or cause a broken axle upon the [[M
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  • ...cter in such good spirits that he or she gains a +1 [[Saving Throws|saving throw]] against any situation, and +2 vs. [[Charm|charm]]. They too automaticall * '''Vomiting''': between 2-5 hours after eating, the character will throw up a good portion of the dinner they ate. This brings a -1 penalty to both
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  • | [[Action Points#Throw grapple|throw grapple]] || 5 | [[Action Points#Throw aimed object|throw aimed object]] || 2
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  • ...e horses]]; manage [[Work Animals (sage ability)|work animals]]; +2 saving throw for all animals in the husbander's care || 5d10 ...gn: left"|Witchhunter: [[Make Salve (sage ability)|make salve]]; +3 saving throw vs. magic || 6d10 x10
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