Druid 1st Level Spells

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Each spell is presented here in the same format. In addition to the name of the spell are details outlining the spell's limitations. Range indicates the furthest distance that can be affected by the spell; duration tells how long the spell lasts; area of effect gives the dimensions of the spell's influence after it's been discharged; casting describes how quickly the spell can be made ready before it's discharged; save indicates if there is a saving throw against the spell and what effects it has; and description gives a brief overview of the spell's power. Additional information can be found by following the links; a "*" indicates that a proper explanation requires more than the space available.

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none indicates the presence of magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 2 rounds/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals


See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables