Belch (cantrip)
Belch is a cantrip that induces an involuntary belch in the target unless they successfully make a saving throw vs. magic. The recipient can choose not to make the save if for some reason belching is desired. The resulting sound is both loud and resonant, making it unmistakably audible within a range of up to 60 feet. This unique noise can't be confused with any other sound.
Range | 10 ft. |
Duration | 1 round |
Area of Effect | 1 humanoid creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Contents
Only humanoids can be affected. In societies that view belching as socially unacceptable, individuals who involuntarily belch due to this cantrip experience a significant -3 penalty to their charisma when engaging in negotiations or addressing figures of authority. This penalty remains in effect until the individual has removed themselves from the situation for a minimum of thirty minutes.
When this cantrip is employed against an adversary in combat, it has the effect of reducing the opponent's armor class by 4 points for a single round, followed by a 2-point reduction the subsequent round.
Other Advantages
The sound being quite loud, the cantrip is useful as a distraction or perhaps as a signal to one's compatriots that upon hearing the belch, it's time for them to move forward.
A carefully timed belch might add a touch of flair, demonstrating an individual's willingness to break with convention. In this light, it could amuse or entertain a crowd, breaking the tension or helping to humanise those present. Naturally, this assumes the party or caster using the cantrip upon an ally, who would understand the intent and not be offended.