Difference between revisions of "Clerical Spell Tables"
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− | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. | |
+ | __TOC__ | ||
+ | '''Believer''' indicates that the recipient must be of the same [[Religion|religion]] as the caster, or else the spell has no effect. | ||
− | (*) | + | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. |
== 1st Level == | == 1st Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description | |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
|- | |- | ||
| [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] | | [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] | ||
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== 2nd Level == | == 2nd Level == | ||
{| class="wikitable sortable" style="background-color:#fcf6e9;" | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description |
|- | |- | ||
|[[Aid (spell)|aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]] | |[[Aid (spell)|aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]] | ||
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== 3rd Level == | == 3rd Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description | ||
|- | |- | ||
− | + | |[[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises dead as undead | |
|- | |- | ||
− | |[[ | + | |[[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain |
|- | |- | ||
− | |[[ | + | |[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light |
|- | |- | ||
− | |[[ | + | |[[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water |
|- | |- | ||
− | |[[ | + | |[[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes [[Blindness (condition)|blindness]] |
|- | |- | ||
− | |[[Cure | + | |[[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || no || cures or causes disease |
|- | |- | ||
− | |[[ | + | |[[Death's Door (spell)|death’s door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death |
|- | |- | ||
− | |[[ | + | |[[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic |
|- | |- | ||
− | |[[ | + | |[[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death |
|- | |- | ||
− | |[[ | + | |[[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many |
|- | |- | ||
− | |[[ | + | |[[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell |
|- | |- | ||
− | |[[ | + | |[[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object |
|- | |- | ||
− | |[[ | + | |[[Magical Vestment (spell)|magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armour |
|- | |- | ||
− | |[[ | + | |[[Meld into Stone (spell)|meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || yes || transforms the cleric into stone |
|- | |- | ||
− | |[[ | + | |[[Prayer (spell)|prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] |
|- | |- | ||
− | |[[ | + | |[[Remove Curse (spell)|remove curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse |
|- | |- | ||
− | |[[Remove | + | |[[Remove Paralysis (spell)|remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis |
|- | |- | ||
− | |[[ | + | |[[Speak with Dead (spell)|speak with dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead |
|- | |- | ||
− | + | |[[Water Walk (spell)|water walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water | |
− | |||
− | |[[Water Walk (spell)| | ||
|} | |} | ||
== 4th Level == | == 4th Level == | ||
{| class="wikitable sortable" style="background-color:#fcf6e9;" | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description |
|- | |- | ||
|[[Abjure (spell)|abjure]] || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane | |[[Abjure (spell)|abjure]] || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane | ||
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|[[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison | |[[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison | ||
|- | |- | ||
− | |[[Protection from Malevolence, 15 ft. radius (spell)| | + | |[[Protection from Malevolence, 15 ft. radius (spell)|protection from malevolence 15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks |
|- | |- | ||
|[[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants | |[[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants | ||
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== 5th Level == | == 5th Level == | ||
{| class="wikitable sortable" style="background-color:#fcf6e9;" | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description |
|- | |- | ||
| [[Air Walk (spell)|air walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air | | [[Air Walk (spell)|air walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air | ||
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== 6th Level == | == 6th Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description |
|- | |- | ||
− | |[[Aerial Servant (spell)| | + | |[[Aerial Servant (spell)|aerial servant]] || 10 ft. || 1 day/level || 1 servant || 3 rounds || none || yes || summons an aerial servant |
|- | |- | ||
− | |[[Animate Object (spell)| | + | |[[Animate Object (spell)|animate object]] || 30 ft. || 2 rounds/level || 1 cub.ft./level || 2 rounds || none || no || gives life to ordinary objects |
|- | |- | ||
− | |[[Blade Barrier (spell)| | + | |[[Blade Barrier (spell)|blade barrier]] || 20 ft. || 3 rounds/level || up to 360° arc* || 2 rounds || none || no || creates a circle of deadly blades |
|- | |- | ||
− | |[[Conjure Animals (spell)| | + | |[[Conjure Animals (spell)|conjure animals]] || 30 ft. || 4 rounds/level || 1 creature || 3 rounds || none || no || creates an [[Animal|animal]] from thin air |
|- | |- | ||
− | |[[Find the Path (spell)| | + | |[[Find the Path (spell)|find the path]] || touch || instantaneous || 10 mile distance || 3 rounds || none* || yes || reveals the shortest path |
|- | |- | ||
− | |[[Forbiddance (spell)| | + | |[[Forbiddance (spell)|forbiddance]] || 30 ft. || 1 day/level || 20 ft. by 30 ft./level || 3 rounds || allows* || no || creates a forbidden area |
|- | |- | ||
− | |[[Heal (spell)| | + | |[[Heal (spell)|heal]] || touch || permanent || 1 creature || 2 rounds || none || no || [[Healing|heals]] all lost hit points |
|- | |- | ||
− | |[[Heroes' Feast (spell)| | + | |[[Heroes' Feast (spell)|heroes' feast]] || 10 ft. || 4 hours || 30 ft. by 60 ft. area* || 3 rounds || none || no || presents a huge feast |
|- | |- | ||
− | |[[Part Water (spell)| | + | |[[Part Water (spell)|part water]] || 20 ft./level || 10 minutes/level || 10 ft. wide path/level* || 3 rounds || none || no || creates a path through water |
|- | |- | ||
− | |[[Speak with Monsters (spell)| | + | |[[Speak with Monsters (spell)|speak with monsters]] || self || 10 rounds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters |
|- | |- | ||
− | |[[Stone Tell (spell)| | + | |[[Stone Tell (spell)|stone tell]] || touch || 3 rounds/level || 10 ft. diameter surface || 3 rounds || none || no || communicates with stone |
|- | |- | ||
− | |[[Word of Recall (spell)| | + | |[[Word of Recall (spell)|word of recall]] || self || instantaneous || self & 25 lbs./level || 1 round || none || no || transports cleric home |
|} | |} | ||
== 7th Level == | == 7th Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description | |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
|- | |- | ||
− | |[[Avatar (spell)| | + | |[[Avatar (spell)|avatar]] || self || special || self || 3 rounds || none || yes || creates an incorporeal self |
|- | |- | ||
− | |[[Control Weather (spell)| | + | |[[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq. miles || 3 rounds || none || no || modifies existing weather |
|- | |- | ||
− | |[[Earthquake (spell)| | + | |[[Earthquake (spell)|earthquake]] || 120 ft. || 5 rounds || 5 ft. radius/level || 2 rounds || none || no || causes an earthquake |
|- | |- | ||
− | |[[Gate (spell)| | + | |[[Gate (spell)|gate]] || self || permanent || 1 creature || 2 rounds || none || no || gates in a powerful being |
|- | |- | ||
− | |[[Holy Word (spell)| | + | |[[Holy Word (spell)|holy word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || devastating spoken attack |
|- | |- | ||
− | |[[Regeneration (spell)| | + | |[[Regeneration (spell)|regeneration]] || touch || permanent || 1 creature || 3 rounds || none || no || replaces lost limb or body parts |
|- | |- | ||
− | |[[Restoration (spell)| | + | |[[Restoration (spell)|restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels |
|- | |- | ||
− | |[[Resurrection (spell)| | + | |[[Resurrection (spell)|resurrection]] || touch || permanent || 1 creature || 3 rounds || none* || no || restores life to the long dead |
|- | |- | ||
− | |[[Succor (spell)| | + | |[[Succor (spell)|succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns possessor to cleric |
|- | |- | ||
− | |[[Symbol (spell)| | + | |[[Symbol (spell)|symbol]] || 5 ft. || 10 rounds/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol |
|- | |- | ||
− | |[[Wind Passage (spell)| | + | |[[Wind Passage (spell)|wind passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air |
|} | |} | ||
− | See | + | See also,<br> |
[[Cleric (class)]]<br> | [[Cleric (class)]]<br> | ||
[[Clerical Spell Acquisition]] | [[Clerical Spell Acquisition]] | ||
− | [[Category: | + | [[Category: Reviewed]] |
Latest revision as of 01:52, 19 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
bless | touch* | 1 hour | 12 creatures | 1 round | none* | yes | increases to hit and morale |
combine | touch | 40 rounds | special | 1 round | none | yes | unites clerical powers |
command | 60 ft. | 2 rounds | 1 creature | 1 AP | negates* | no | compels a named action |
create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | no | creates water |
cure light wounds | touch | permanent | 5-8 hit points | 1 round | none* | no | restores lost hit points |
detect magic | self | 10 rounds | 10 ft. wide, 30 ft. path | 1 round | none | no | detects magic |
detect malevolence | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | no | detects potential enemies |
endure cold & heat | touch | 1 hour/level | 1 creature/level | 1 round | none | no | reduces natural weather effects |
invisibility to undead | touch | 6 +1 round/level | 1 creature | 1 round | none | no | creates invisibility to undead |
light | 120 ft. | 1 hour/level | 20 ft. radius globe | 1 round | none* | no | creates light |
magic stone | 20 ft. | 10 rounds/level* | 1 stone/level | 1 round | none | yes | allows damage for thrown stones |
penetrate disguise | self | 10 rounds | 120 ft.; 10 creatures | 1 round | none | no | reveals disguised creatures |
precipitation | 10 ft./level | 4 rounds/level | 30 ft. diameter, 120 ft. high | 1 round | none | no | creates rain |
protection from malevolence |
touch | 6 rounds/level | 1 creature | 1 round | none | yes | protects against attacks |
purify food & drink | 30 ft. | permanent | 1 cub.ft./level | 1 round | none | no | eliminates poison & filth from consumables |
remove fear | touch | permanent* | 3 creatures | 1 round | none* | no | restores courage & clarity |
resist cold | touch | 3 rounds/level | 1 creature | 1 round | none | no | protects against cold attacks |
sanctuary | self | 2 +2 rounds/level | self | 1 round | none | yes | causes others to ignore cleric |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
aid | touch | 2 rounds +2/level* | 1 creature | 1 round | none | yes | aids attack and gives hit points |
augury | self | 10 rounds | self* | 1 round | none | no | queries the gods |
chant | self | special | 60 ft. radius | 1 round | none | yes | increases to hit and morale |
darkness, 15 ft. radius | 10 ft./level | 10 +1 round/level | 15 ft. radius globe | 1 round | none | no | creates darkness |
detect charm | self | 10 rounds | 60 ft. +10/level path | 1 round | none | no | detects charmed creatures |
detect life | self | 5 rounds | 60 ft. +10/level path | 1 round | none | no | detects the presence of life |
dust devil | 30 ft. | 1 round/level | special | 1 round | none | no | conjures a controlled dust devil |
enthrall | self | special | 30 ft. radius sphere | 1 round | negates | no | compels creatures to listen |
find traps | self | 30 rounds | 10 ft. wide, 30 ft. path | 1 round | none | no | locates traps |
hold person | 60 ft. | 4 +1 round/level | 3 creatures | 1 round | negates | no | immobilizes creatures |
know intent | self | 10 rounds | 10 ft./level* | 1 round | none | no | reveals future intents of others |
messenger | self | 1 hour/level | 1 creature | 1 round | none | no | calls an animal as a messenger |
resist fire | touch | 3 rounds/level | 1 creature | 1 round | none | no | protects against fire attacks |
silence 15 ft. radius | 120 ft. | 2 rounds/level | 30 ft. diameter sphere | 1 round | none* | no | creates a buffer against sound |
slow poison | touch | 1 hour/level | 1 creature | 1 round | none | no | delays death from poison |
snake charm | 30 ft. | 4-14 rounds | 1 snake/level | 1 round | none | no | charms snakes |
speak with animals | self | 2 rounds/level | 1 animal | 1 round | none | no | communicates with animals |
spiritual hammer | self | 1 rounds/level | 30 ft. | 1 round | none | no | creates a magical hammer |
withdraw | self | 1 round/level | self* | 1 round | none | yes | slows time for the cleric |
wyvern watch | 30 ft. | 8 hours* | 5 ft. diameter sphere* | 1 round | none | yes | warns against intruders |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
animate dead | 10 ft. | permanent | 1 hit dice/level | 2 rounds | none | no | raises dead as undead |
cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | no | creates heavy rain |
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | no | creates permanent light |
create food & water | 10 ft. | permanent | 10 lbs./level | 2 rounds | none | no | creates food & water |
cure blindness | touch | permanent | 1 creature | 1 round | none* | no | cures or causes blindness |
cure disease | touch | permanent | 1 creature | 2 rounds | special | no | cures or causes disease |
death’s door | touch | permanent* | 1 creature | 2 rounds | none* | no | snatches creatures from death |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | no | eliminates magic |
feign death | touch | 10 +3 rounds/level | 1 creature | 1 AP | none | yes | creates the illusion of death |
flame walk | touch | 10 +2 rounds/level | 1 creature/level | 2 rounds | none | yes | provides resist fire for many |
glyph of warding | touch | until discharged | 5 +2 ft./level circle | 2 rounds | special | no | creates a glyph from a spell |
locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | no | locates an object |
magical vestment | touch | 6 rounds/level | 1 creature | 2 rounds | none | yes | creates magical armour |
meld into stone | self | 8 +1 round/level | special | 1 AP | none | yes | transforms the cleric into stone |
prayer | self | 2 rounds/level | 60 ft. radius | 2 rounds | none | yes | increases to hit and morale |
remove curse | touch | permanent | special | 2 rounds | none* | no | removes the effects of curse |
remove paralysis | touch | permanent* | 1 creature/level | 2 rounds | none* | no | removes all forms of paralysis |
speak with dead | self | special | 1 creature | 10 rounds | none | no | communicates with the dead |
water walk | touch | 10 +10 rounds/level | 1 +1 creature/2 levels | 2 rounds | none* | yes | enables walking on water |
4th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
abjure | 5 ft./level | 1 year | 1 creature | 2 rounds | none | no | sends a creature to its own plane |
cloak of fear | self | 3 rounds/level | 5 ft. circle | 2 rounds | none* | yes | causes fear to those who attack |
cure serious wounds | touch | permanent | 16 +4d8 hit points | 2 rounds | none | no | restores lost hit points |
detect lie | 30 ft. | 1 round/level | 1 creature | 2 rounds | none* | no | detects or conceals a lie |
divination | self | special | special | 2 rounds | none | yes | receives answers from the gods |
exorcise | 10 ft. | permanent | 1 creature or object | special | none | no | casts out possession |
giant insect | 60 ft. | 2 rounds/level | 2 hit dice/level | 2 rounds | none | no | enlarges ordinary insects |
imbue with spell ability | touch | special | 1 creature | 2 rounds | none | yes | gives spell abilities to others |
lower water | 20 ft./level | 10 rounds/level | 8000 cub.ft./level | 2 rounds | none | no | causes water to sink away |
neutralise poison | touch | permanent | 1 creature | 1 move | none* | no | removes the effects of poison |
protection from malevolence 15 ft. radius | touch | 6 rounds/level | 15 ft. radius circle | 2 rounds | none | yes | protects against attacks |
speak with plants | self | 10 rounds/level | 30 ft. circle | 2 rounds | none | yes | communicates with plants |
spell immunity | touch | 3 rounds/level | 1 creature | 2 rounds | none | yes | makes immune to cleric spells |
spike growth | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 2 rounds | none | no | changes vegetation into spikes |
sticks to snakes | 30 ft. | 3 rounds/level | 1 stick/level | 2 rounds | none* | no | transforms sticks into snakes |
tongues | self | 10 rounds | 60 ft. circle | 2 rounds | none* | yes | allows communication in any language |
5th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
air walk | touch | 10 +10 rounds/level | 1 creature | 3 rounds | none | yes | enables walking on air |
atonement | touch | permanent | 1 creature | 3 rounds | none | yes | removes magical consequences |
commune | self | 1 question | self | 3 rounds | none | yes | receives answers from the gods |
cure critical wounds | touch | permanent | 20 +5d10 hit points | 2 rounds | none | no | restores lost hit points |
dispel malevolence | touch | permanent | 1 creature | 1 round | negates | yes | destroys magical creatures |
flame strike | 60 ft. | 1 round | 10 ft. diam. circle | 2 rounds | ½ damage | no | causes damage from a blast of fire |
insect plague | 360 ft. | 10 rounds/level | 360 ft. circle, 60 ft. high | 3 rounds | none* | no | creates a swarm of attacking insects |
plane shift | touch | permanent | 1 creature/level | 3 rounds | none* | no | transports recipient to another location |
quest | 60 ft. | special* | 1 creature/level | 30 rounds | negates* | no | compels an act of service |
raise dead | 30 ft. | permanent | 1 creature | 3 rounds | none | no | restores life to recently dead |
scrying water | touch | 6 rounds/level | 5 ft. circle | 3 rounds | none | yes | allows clairaudience and clairvoyance |
span | 10 ft./level | 1 hour/level | 10 ft./level* | 3 rounds | none | no | creates a bridge |
spike stones | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 3 rounds | none | no | turns bare stone into a spiked field |
true seeing | self | 1 round/level | 120 ft. | 3 rounds | none* | yes | reveals true appearance |
6th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
aerial servant | 10 ft. | 1 day/level | 1 servant | 3 rounds | none | yes | summons an aerial servant |
animate object | 30 ft. | 2 rounds/level | 1 cub.ft./level | 2 rounds | none | no | gives life to ordinary objects |
blade barrier | 20 ft. | 3 rounds/level | up to 360° arc* | 2 rounds | none | no | creates a circle of deadly blades |
conjure animals | 30 ft. | 4 rounds/level | 1 creature | 3 rounds | none | no | creates an animal from thin air |
find the path | touch | instantaneous | 10 mile distance | 3 rounds | none* | yes | reveals the shortest path |
forbiddance | 30 ft. | 1 day/level | 20 ft. by 30 ft./level | 3 rounds | allows* | no | creates a forbidden area |
heal | touch | permanent | 1 creature | 2 rounds | none | no | heals all lost hit points |
heroes' feast | 10 ft. | 4 hours | 30 ft. by 60 ft. area* | 3 rounds | none | no | presents a huge feast |
part water | 20 ft./level | 10 minutes/level | 10 ft. wide path/level* | 3 rounds | none | no | creates a path through water |
speak with monsters | self | 10 rounds/level | 50 ft. circle | 3 rounds | none | no | communicates with monsters |
stone tell | touch | 3 rounds/level | 10 ft. diameter surface | 3 rounds | none | no | communicates with stone |
word of recall | self | instantaneous | self & 25 lbs./level | 1 round | none | no | transports cleric home |
7th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
avatar | self | special | self | 3 rounds | none | yes | creates an incorporeal self |
control weather | self | 4-48 hours | 4-16 sq. miles | 3 rounds | none | no | modifies existing weather |
earthquake | 120 ft. | 5 rounds | 5 ft. radius/level | 2 rounds | none | no | causes an earthquake |
gate | self | permanent | 1 creature | 2 rounds | none | no | gates in a powerful being |
holy word | self | special | 30 ft. radius | 2 rounds | negates* | no | devastating spoken attack |
regeneration | touch | permanent | 1 creature | 3 rounds | none | no | replaces lost limb or body parts |
restoration | touch | permanent* | 1 creature | 3 rounds | none | no/yes | restores lost energy levels |
resurrection | touch | permanent | 1 creature | 3 rounds | none* | no | restores life to the long dead |
succor | touch | until used | 4 objects* | 3 rounds | none | yes | returns possessor to cleric |
symbol | 5 ft. | 10 rounds/level | 40 ft. circle | 2 rounds | negates | no | inscribes a powerful symbol |
wind passage | touch | 1 hour/level | 1 creature* | 3 rounds | none | yes | allows rapid travel through air |
See also,
Cleric (class)
Clerical Spell Acquisition