Conjure Animals (spell)

From The Authentic D&D Wiki
Jump to navigationJump to search
Conjure Animals
Range 30 ft.
Duration 4 rounds per level
Area of Effect 1 animal
Casting Time 3 rounds
Saving Throw none
Level cleric (6th)

Enables the cleric to create an animal from thin air, regardless of what climate or environment in which the cleric may be located.

Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable.

The cleric may name the animal desired—but it may not be a creature with more hit dice than the cleric has levels.

Whatever the animal called, it will unfailingly serve the cleric for the duration of the spell, in whatever capacity is desired.