Find Traps (spell)

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Find traps reveals devices or enclosures designed to catch and retain victims, or cause harm, that are near at hand to the caster, enabling warning and a more safe passage through trapped or uncertain places. The spell is limited to artifices, but will include structures that are in danger of collapsing or which have floors that might give way if trod upon.

Find Traps
Range self
Duration 30 rounds
Area of Effect 10 ft. wide, 30 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Once the spell is discharged, the caster may expend 1 action point in walking slowly, at a stride of 1 — no other action is permitted. The caster is free to "sweep the area," turning in a circle, to see if there are any traps or dangerous areas present. The caster need not concentrate on the spell once it's cast.

The effect cannot identify the presence of guardians, such as phantasmal guard or wyvern watch; nor detect a magic mouth or magical alarm, or locate signs, sigils or glyphs that pose no danger to those passing by. It will, however, reveal the presence of an explosive rune or a fire trap.