Magical Vestment (spell)
Magical vestment is a spell that conjures divine attire imbued with a mystical equivalence to banded armour, granting the wearer an armour class (AC) of 4. These vestments can be bestowed upon any humanoid recipient, and any additional bonuses from dexterity and other magical items, such as a ring of protection, stack together with the vestment's enchantment.
Range | touch |
Duration | 6 rounds per level |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none |
Level | bard (3rd); cleric (3rd) |
Further, the recipient has the option to wield a shield and wear a helmet, which enhances their AC in the customary manner. Additionally, for each three levels beyond the 5th, an incremental +1 bonus is incorporated into the vestment's armour class (e.g., AC 3 at 8th level, AC 2 at 11th level, AC 1 at 14th level, and so forth). This supplementary bonus also applies when making saving throws against attacks that pose a danger to the recipient's person.
Armour may still be worn in conjunction with the vestment, but the effects should be treated independently and not combined. For instance, if a character dons scale mail and then receives the magical vestment, the superior AC granted by the vestment takes precedence in combat. The scale mail's benefit would be therefore irrelevant. However, if the character wears plate mail, which provides an AC class one point better than the vestment as cast by a 5th-level caster, the enchantment's AC is over-ridden.
Only character classes with the capability to wear armor are eligible to benefit from this spell. Otherwise, the caster's deity declines to bestow the effect.