Difference between revisions of "Clerical Spell Tables"

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== 4th Level ==
 
== 4th Level ==
{| class="wikitable sortable"
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
|-
 
|-
|[[Abjure (spell)|Abjure]] || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane
+
|[[Abjure (spell)|abjure]] || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane
 
|-
 
|-
|[[Cloak of Fear (spell)|Cloak of Fear]] || self || 3 rounds/level || 5 ft. circle || 2 rounds || none* || yes || causes fear to those who attack
+
|[[Cloak of Fear (spell)|cloak of fear]] || self || 3 rounds/level || 5 ft. circle || 2 rounds || none* || yes || causes fear to those who attack
 
|-
 
|-
|[[Cure Serious Wounds (spell)|Cure Serious Wounds]] || touch || permanent || 16 +4d8 hit points || 2 rounds || none || no || restores lost hit points
+
|[[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 16 +4d8 hit points || 2 rounds || none || no || restores lost hit points
 
|-
 
|-
|[[Detect Lie (spell)|Detect Lie]] || 30 ft. || 1 round/level || 1 creature || 2 rounds || none* || no || detects or conceals a lie
+
|[[Detect Lie (spell)|detect lie]] || 30 ft. || 1 round/level || 1 creature || 2 rounds || none* || no || detects or conceals a lie
 
|-
 
|-
|[[Divination (spell)|Divination]] || self || special || special || 2 rounds || none || yes || receives answers from the gods
+
|[[Divination (spell)|divination]] || self || special || special || 2 rounds || none || yes || receives answers from the gods
 
|-
 
|-
|[[Exorcise (spell)|Exorcise]] || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession
+
|[[Exorcise (spell)|exorcise]] || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession
 
|-
 
|-
|[[Giant Insect (spell)|Giant Insect]] || 60 ft. || 2 rounds/level || 2 [[Hit Dice|hit dice]]/level || 2 rounds || none || no || enlarges ordinary insects
+
|[[Giant Insect (spell)|giant insect]] || 60 ft. || 2 rounds/level || 2 [[Hit Dice|hit dice]]/level || 2 rounds || none || no || enlarges ordinary insects
 
|-
 
|-
|[[Imbue with Spell Ability (spell)|Imbue with Spell Ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others
+
|[[Imbue with Spell Ability (spell)|imbue with spell ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others
 
|-
 
|-
|[[Lower Water (spell)|Lower Water]] || 20 ft./level || 10 rounds/level || 8000 cub.ft./level || 2 rounds || none || no || causes water to sink away
+
|[[Lower Water (spell)|lower water]] || 20 ft./level || 10 rounds/level || 8000 cub.ft./level || 2 rounds || none || no || causes water to sink away
 
|-
 
|-
|[[Neutralise Poison (spell)|Neutralise Poison]] || touch || permanent || 1 creature || 1 AP || none* || no || removes the effects of poison
+
|[[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison
 
|-
 
|-
|[[Protection from Malevolence, 15 ft. radius (spell)|Protection from Malevolence<br>15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks
+
|[[Protection from Malevolence, 15 ft. radius (spell)|Protection from Malevolence 15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks
 
|-
 
|-
|[[Speak with Plants (spell)|Speak with Plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants
+
|[[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants
 
|-
 
|-
|[[Spell Immunity (spell)|Spell Immunity]] || touch || 3 rounds/level || 1 creature || 2 rounds || none || yes || makes immune to cleric spells
+
|[[Spell Immunity (spell)|spell immunity]] || touch || 3 rounds/level || 1 creature || 2 rounds || none || yes || makes immune to cleric spells
 
|-
 
|-
|[[Spike Growth (spell)|Spike Growth]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 2 rounds || none || no || changes vegetation into spikes
+
|[[Spike Growth (spell)|spike growth]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 2 rounds || none || no || changes vegetation into spikes
 
|-
 
|-
|[[Sticks to Snakes (spell)|Sticks to Snakes]] || 30 ft. || 3 rounds/level || 1 stick/level || 2 rounds || none* || no || transforms sticks into snakes
+
|[[Sticks to Snakes (spell)|sticks to snakes]] || 30 ft. || 3 rounds/level || 1 stick/level || 2 rounds || none* || no || transforms sticks into snakes
 
|-
 
|-
|[[Tongues (spell)|Tongues]] || self || 10 rounds || 60 ft. circle || 2 rounds || none* || yes || allows communication in any [[Language|language]]
+
|[[Tongues (spell)|tongues]] || self || 10 rounds || 60 ft. circle || 2 rounds || none* || yes || allows communication in any [[Language|language]]
 
|}
 
|}
  

Revision as of 18:09, 6 October 2023

Includes a complete list of all clerical spells to date.

(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from
malevolence
touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth from consumables
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric

2nd Level

Spell Range Duration Area of Effect Casting Save Believer Description
aid touch 2 rounds +2/level* 1 creature 1 round none yes aids attack and gives hit points
augury self 10 rounds self* 1 round none no queries the gods
chant self special 60 ft. radius 1 round none yes increases to hit and morale
darkness, 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
detect charm self 10 rounds 60 ft. +10/level path 1 round none no detects charmed creatures
detect life self 5 rounds 60 ft. +10/level path 1 round none no detects the presence of life
dust devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
enthrall self special 30 ft. radius sphere 1 round negates no compels creatures to listen
find traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
hold person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
know intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
resist fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
slow poison touch 1 hour/level 1 creature 1 round none no delays death from poison
snake charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
speak with animals self 2 rounds/level 1 animal 1 round none no communicates with animals
spiritual hammer self 1 rounds/level 30 ft. 1 round none no creates a magical hammer
withdraw self 1 round/level self* 1 round none yes slows time for the cleric
wyvern watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders

3rd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds special no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
Meld into Stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

4th Level

Spell Range Duration Area of Effect Casting Save Believer Description
abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
cloak of fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
cure serious wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
detect lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
divination self special special 2 rounds none yes receives answers from the gods
exorcise 10 ft. permanent 1 creature or object special none no casts out possession
giant insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
imbue with spell ability touch special 1 creature 2 rounds none yes gives spell abilities to others
lower water 20 ft./level 10 rounds/level 8000 cub.ft./level 2 rounds none no causes water to sink away
neutralise poison touch permanent 1 creature 1 move none* no removes the effects of poison
Protection from Malevolence 15 ft. radius touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
spell immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
sticks to snakes 30 ft. 3 rounds/level 1 stick/level 2 rounds none* no transforms sticks into snakes
tongues self 10 rounds 60 ft. circle 2 rounds none* yes allows communication in any language

5th Level

Spell Range Duration Area of Effect Casting Save Believer Description
air walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
commune self 1 question self 3 rounds none yes receives answers from the gods
cure critical wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
dispel malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
flame strike 60 ft. 1 round 10 ft. diam. circle 2 rounds ½ damage no causes damage from a blast of fire
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates a swarm of attacking insects
plane shift touch permanent 1 creature/level 3 rounds none* no transports recipient to another location
quest 60 ft. special* 1 creature/level 30 rounds negates* no compels an act of service
raise dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
scrying water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience and clairvoyance
span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
spike stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
true seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance

6th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aerial Servant 10 ft. 1 day/level 1 servant 3 rounds none yes summons an aerial servant
Animate Object 30 ft. 2 rounds/level 1 cub.ft./level 2 rounds none no gives life to ordinary objects
Blade Barrier 20 ft. 3 rounds/level up to 360° arc* 2 rounds none no creates a circle of deadly blades
Conjure Animals 30 ft. 4 rounds/level 1 creature 3 rounds none no creates an animal from thin air
Find the Path touch instantaneous 10 mile distance 3 rounds none* yes reveals the shortest path
Forbiddance 30 ft. 1 day/level 20 ft. by 30 ft./level 3 rounds allows* no creates a forbidden area
Heal touch permanent 1 creature 2 rounds none no heals all lost hit points
Heroes' Feast 10 ft. 4 hours 30 ft. by 60 ft. area* 3 rounds none no presents a huge feast
Part Water 20 ft./level 10 minutes/level 10 ft. wide path/level* 3 rounds none no creates a path through water
Speak with Monsters self 10 rounds/level 50 ft. circle 3 rounds none no communicates with monsters
Stone Tell touch 3 rounds/level 10 ft. diameter surface 3 rounds none no communicates with stone
Word of Recall self instantaneous self & 25 lbs./level 1 round none no transports cleric home

7th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Avatar self special self 3 rounds none yes creates an incorporeal self
Control Weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
Earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
Gate self permanent 1 creature 2 rounds none no gates in a powerful being
Holy Word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
Regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
Restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
Resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
Succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
Symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
Wind Passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class)
Clerical Spell Acquisition