Difference between revisions of "Clerical Spell Tables"

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== 2nd Level ==
 
== 2nd Level ==
{| {| class="wikitable sortable" style="background-color:#d8e6ad;"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
|-
 
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
|-
 
|-
|[[Aid (spell)|Aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]]
+
|[[Aid (spell)|aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]]
 
|-
 
|-
|[[Augury (spell)|Augury]] || self || 10 rounds || self* || 1 round || none || no || queries the [[Gods (sage study)|gods]]
+
|[[Augury (spell)|augury]] || self || 10 rounds || self* || 1 round || none || no || queries the [[Gods (sage study)|gods]]
 
|-
 
|-
|[[Chant (spell)|Chant]] || self || special || 60 ft. radius || 1 round || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
+
|[[Chant (spell)|chant]] || self || special || 60 ft. radius || 1 round || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
 
|-
 
|-
|[[Darkness, 15 ft. radius (spell)|Darkness 15 ft. radius]] || 10 ft./level || 10 +1 round/level || 15 ft. radius globe || 1 round || none || no || creates darkness
+
|[[Darkness, 15 ft. radius (spell)|darkness, 15 ft. radius]] || 10 ft./level || 10 +1 round/level || 15 ft. radius globe || 1 round || none || no || creates darkness
 
|-
 
|-
|[[Detect Charm (spell)|Detect Charm]] || self || 10 rounds || 60 ft. +10/level path || 1 round || none || no || detects [[Charm|charmed]] creatures
+
|[[Detect Charm (spell)|detect charm]] || self || 10 rounds || 60 ft. +10/level path || 1 round || none || no || detects [[Charm|charmed]] creatures
 
|-
 
|-
|[[Detect Life (spell)|Detect Life]] || self || 5 rounds || 60 ft. +10/level path || 1 round || none || no || detects the presence of life
+
|[[Detect Life (spell)|detect life]] || self || 5 rounds || 60 ft. +10/level path || 1 round || none || no || detects the presence of life
 
|-
 
|-
|[[Dust Devil (spell)|Dust Devil]] || 30 ft. || 1 round/level || special || 1 round || none || no || conjures a controlled dust devil
+
|[[Dust Devil (spell)|dust devil]] || 30 ft. || 1 round/level || special || 1 round || none || no || conjures a controlled [[Dust Devil (phenomenon)|dust devil]]
 
|-
 
|-
|[[Enthrall (spell)|Enthrall]] || self || special || 30 ft. radius sphere || 1 round || negates || no || compels creatures to listen
+
|[[Enthrall (spell)|enthrall]] || self || special || 30 ft. radius sphere || 1 round || negates || no || compels creatures to listen
 
|-
 
|-
|[[Find Traps (spell)|Find Traps]] || self || 30 rounds || 10 ft. wide, 30 ft. path || 1 round || none || no || locates [[Trap|traps]]
+
|[[Find Traps (spell)|find traps]] || self || 30 rounds || 10 ft. wide, 30 ft. path || 1 round || none || no || locates [[Trap|traps]]
 
|-
 
|-
|[[Hold Person (spell)|Hold Person]] || 60 ft. || 4 +1 round/level || 3 creatures || 1 round || negates || no || immobilizes creatures
+
|[[Hold Person (spell)|hold person]] || 60 ft. || 4 +1 round/level || 3 creatures || 1 round || negates || no || immobilizes creatures
 
|-
 
|-
|[[Know Intent (spell)|Know Intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || no || reveals future intents of others
+
|[[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || no || reveals future intents of others
 
|-
 
|-
|[[Messenger (spell)|Messenger]] || self || 1 hour/level || 1 creature || 1 round || none || no || calls an [[Animal|animal]] as a messenger
+
|[[Messenger (spell)|messenger]] || self || 1 hour/level || 1 creature || 1 round || none || no || calls an [[Animal|animal]] as a messenger
 
|-
 
|-
|[[Resist Fire (spell)|Resist Fire]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against [[Magical Fire|fire]] attacks
+
|[[Resist Fire (spell)|resist fire]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against [[Magical Fire|fire]] attacks
 
|-
 
|-
|[[Silence, 15 ft. radius (spell)|Silence 15 ft. radius]] || 120 ft. || 2 rounds/level || 30 ft. diameter sphere || 1 round || none* || no || creates a buffer against sound
+
|[[Silence, 15 ft. radius (spell)|silence 15 ft. radius]] || 120 ft. || 2 rounds/level || 30 ft. diameter sphere || 1 round || none* || no || creates a buffer against sound
 
|-
 
|-
|[[Slow Poison (spell)|Slow Poison]] || touch || 1 hour/level || 1 creature || 1 round || none || no || delays [[Death|death]] from [[Poison (substance)|poison]]
+
|[[Slow Poison (spell)|slow poison]] || touch || 1 hour/level || 1 creature || 1 round || none || no || delays [[Death|death]] from [[Poison (substance)|poison]]
 
|-
 
|-
|[[Snake Charm (spell)|Snake Charm]] || 30 ft. || 4-14 rounds || 1 snake/level || 1 round || none || no || charms [[Reptile|snakes]]
+
|[[Snake Charm (spell)|snake charm]] || 30 ft. || 4-14 rounds || 1 snake/level || 1 round || none || no || charms [[Reptile|snakes]]
 
|-
 
|-
|[[Speak with Animals (spell)|Speak With Animals]] || self || 2 rounds/level || 1 animal || 1 round || none || no || communicates with [[Animal|animals]]
+
|[[Speak with Animals (spell)|speak with animals]] || self || 2 rounds/level || 1 animal || 1 round || none || no || communicates with [[Animal|animals]]
 
|-
 
|-
|[[Spiritual Hammer (spell)|Spiritual Hammer]] || self || 1 rounds/level || 30 ft. || 1 round || none || no || creates a magical [[Warhammer (weapon)|hammer]]
+
|[[Spiritual Hammer (spell)|spiritual hammer]] || self || 1 rounds/level || 30 ft. || 1 round || none || no || creates a magical [[Warhammer (weapon)|hammer]]
 
|-
 
|-
|[[Withdraw (spell)|Withdraw]] || self || 1 round/level || self* || 1 round || none || yes || slows time for the cleric
+
|[[Withdraw (spell)|withdraw]] || self || 1 round/level || self* || 1 round || none || yes || slows time for the cleric
 
|-
 
|-
|[[Wyvern Watch (spell)|Wyvern Watch]] || 30 ft. || 8 hours* || 5 ft. diameter sphere* || 1 round || none || yes || warns against intruders
+
|[[Wyvern Watch (spell)|wyvern watch]] || 30 ft. || 8 hours* || 5 ft. diameter sphere* || 1 round || none || yes || warns against intruders
 
|}
 
|}
  

Revision as of 03:06, 6 October 2023

Includes a complete list of all clerical spells to date.

(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from
malevolence
touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth from consumables
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric

2nd Level

Spell Range Duration Area of Effect Casting Save Believer Description
aid touch 2 rounds +2/level* 1 creature 1 round none yes aids attack and gives hit points
augury self 10 rounds self* 1 round none no queries the gods
chant self special 60 ft. radius 1 round none yes increases to hit and morale
darkness, 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
detect charm self 10 rounds 60 ft. +10/level path 1 round none no detects charmed creatures
detect life self 5 rounds 60 ft. +10/level path 1 round none no detects the presence of life
dust devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
enthrall self special 30 ft. radius sphere 1 round negates no compels creatures to listen
find traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
hold person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
know intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
resist fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
slow poison touch 1 hour/level 1 creature 1 round none no delays death from poison
snake charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
speak with animals self 2 rounds/level 1 animal 1 round none no communicates with animals
spiritual hammer self 1 rounds/level 30 ft. 1 round none no creates a magical hammer
withdraw self 1 round/level self* 1 round none yes slows time for the cleric
wyvern watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders

3rd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds special no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
Meld into Stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

4th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
Cloak of Fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
Cure Serious Wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
Detect Lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
Divination self special special 2 rounds none yes receives answers from the gods
Exorcise 10 ft. permanent 1 creature or object special none no casts out possession
Giant Insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
Imbue with Spell Ability touch special 1 creature 2 rounds none yes gives spell abilities to others
Lower Water 20 ft./level 10 rounds/level 8000 cub.ft./level 2 rounds none no causes water to sink away
Neutralise Poison touch permanent 1 creature 1 AP none* no removes the effects of poison
Protection from Malevolence
15 ft. radius
touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
Speak with Plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
Spell Immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
Spike Growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
Sticks to Snakes 30 ft. 3 rounds/level 1 stick/level 2 rounds none* no transforms sticks into snakes
Tongues self 10 rounds 60 ft. circle 2 rounds none* yes allows communication in any language

5th Level

Spell Range Duration Area of Effect Casting Save Believer Description
air walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
commune self 1 question self 3 rounds none yes receives answers from the gods
cure critical wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
dispel malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
flame strike 60 ft. 1 round 10 ft. diam. circle 2 rounds ½ damage no causes damage from a blast of fire
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates a swarm of attacking insects
plane shift touch permanent 1 creature/level 3 rounds none* no transports recipient to another location
quest 60 ft. special* 1 creature/level 30 rounds negates* no compels an act of service
raise dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
scrying water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience and clairvoyance
span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
spike stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
true seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance

6th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aerial Servant 10 ft. 1 day/level 1 servant 3 rounds none yes summons an aerial servant
Animate Object 30 ft. 2 rounds/level 1 cub.ft./level 2 rounds none no gives life to ordinary objects
Blade Barrier 20 ft. 3 rounds/level up to 360° arc* 2 rounds none no creates a circle of deadly blades
Conjure Animals 30 ft. 4 rounds/level 1 creature 3 rounds none no creates an animal from thin air
Find the Path touch instantaneous 10 mile distance 3 rounds none* yes reveals the shortest path
Forbiddance 30 ft. 1 day/level 20 ft. by 30 ft./level 3 rounds allows* no creates a forbidden area
Heal touch permanent 1 creature 2 rounds none no heals all lost hit points
Heroes' Feast 10 ft. 4 hours 30 ft. by 60 ft. area* 3 rounds none no presents a huge feast
Part Water 20 ft./level 10 minutes/level 10 ft. wide path/level* 3 rounds none no creates a path through water
Speak with Monsters self 10 rounds/level 50 ft. circle 3 rounds none no communicates with monsters
Stone Tell touch 3 rounds/level 10 ft. diameter surface 3 rounds none no communicates with stone
Word of Recall self instantaneous self & 25 lbs./level 1 round none no transports cleric home

7th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Avatar self special self 3 rounds none yes creates an incorporeal self
Control Weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
Earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
Gate self permanent 1 creature 2 rounds none no gates in a powerful being
Holy Word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
Regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
Restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
Resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
Succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
Symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
Wind Passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class)
Clerical Spell Acquisition