Clerical Spell Tables

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Includes a complete list of all clerical spells to date.

(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from
malevolence
touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric

2nd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aid touch 2 +2 rounds/level* 1 creature 1 round none yes aids attack and gives hit points
Augury self 10 rounds self* 1 round none no queries the gods
Chant self special 60 ft. radius 1 round none yes increases to hit and morale
Darkness 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
Detect Charm self 10 rounds 60 +10 ft./level path 1 round none no detects charmed creatures
Detect Life self 5 rounds 60 +10 ft./level path 1 round none no detects the presence of life
Dust Devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
Enthrall self special 30 ft. radius sphere 1 round negates no compels creatures to listen
Find Traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
Hold Person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
Know Intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
Messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
Resist Fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
Silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
Slow Poison touch 1 hour/level 1 creature 1 round none no delays death from poison
Snake Charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
Speak With Animals self 2 rounds/level 1 animal 1 round none no communicates with animals
Spiritual Hammer self 1 rounds/level 30 ft. 1 round none no creates a magical hammer
Withdraw self 1 round/level self* 1 round none yes slows time for the cleric
Wyvern Watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders

3rd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 10 +3 rounds/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
Meld into Stone self 8 +1 round/level special 1 move none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

4th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
Cloak of Fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
Cure Serious Wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
Detect Lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
Divination self special special 2 rounds none yes receives answers from the gods
Exorcise 10 ft. permanent 1 creature or object special none no casts out possession
Giant Insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
Imbue with Spell Ability touch special 1 creature 2 rounds none yes gives spell abilities to others
Lower Water 20 ft./level 10 rounds/level 8000 cub.ft./level 2 rounds none no causes water to sink away
Neutralize Poison touch permanent 1 creature 1 move none* no removes the effects of poison
Protection from Malevolence 15 ft. radius touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
Speak with Plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
Spell Immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
Spike Growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
Sticks to Snakes 30 ft. 2 rounds/level 1 stick/level 2 rounds none no transforms sticks into snakes
Tongues self 10 rounds 60 ft. circle 2 rounds none* yes allows communication in any language

5th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Air Walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
Atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
Commune self 1 question self 3 rounds none yes receives answers from the gods
Cure Critical Wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
Dispel Malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
Flame Strike 60 ft. 1 round 10 ft. circle, 30 ft. high 2 rounds ½ damage no causes damage from fire attack
Insect Plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates insect swarm
Plane Shift touch permanent 1 creature* 3 rounds none* no transports to another location
Quest 60 ft. special* 1 creature/level 30 rounds negates* no compels an act of service
Raise Dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
Scrying Water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience & voyance
Span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
Spike Stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
True Seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance

6th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aerial Servant 10 ft. 1 day/level 1 servant 3 rounds none yes summons an aerial servant
Animate Object 30 ft. 2 rounds/level 1 cub.ft./level 2 rounds none no gives life to ordinary objects
Blade Barrier 20 ft. 3 rounds/level up to 360° arc* 2 rounds none no creates a circle of deadly blades
Conjure Animals 30 ft. 4 rounds/level 1 creature 3 rounds none no creates an animal from thin air
Find the Path touch instantaneous 10 mile distance 3 rounds none* yes reveals the shortest path
Forbiddance 30 ft. 1 day/level 20 ft. by 30 ft./level 3 rounds allows* no creates a forbidden area
Heal touch permanent 1 creature 2 rounds none no heals all lost hit points
Heroes' Feast 10 ft. 4 hours 30 ft. by 60 ft. area* 3 rounds none no presents a huge feast
Part Water 20 ft./level 10 minutes/level 10 ft. wide path/level* 3 rounds none no creates a path through water
Speak with Monsters self 10 rounds/level 50 ft. circle 3 rounds none no communicates with monsters
Stone Tell touch 3 rounds/level 10 ft. diameter surface 3 rounds none no communicates with stone
Word of Recall self instantaneous self & 25 lbs./level 1 round none no transports cleric home

7th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Avatar self special self 3 rounds none yes creates an incorporeal self
Control Weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
Earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
Gate self permanent 1 creature 2 rounds none no gates in a powerful being
Holy Word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
Regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
Restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
Resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
Succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
Symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
Wind Passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class)
Clerical Spell Acquisition