Difference between revisions of "Clerical Spell Tables"

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[[Cleric 1st Level Spells]]
+
Includes a complete list of all clerical spells to date.
  
[[Cleric 2nd Level Spells]]
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== 1st Level ==
 +
[[File:Cleric spell 1.jpg|thumb|right|520px|]]
 +
{| class="wikitable sortable"
 +
|-
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
| [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale
 +
|-
 +
| [[Combine (spell)|combine]] || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers
 +
|-
 +
| [[Command (spell)|command]] || 60 ft. || 2 rounds || 1 creature || 1 AP || negates* || no || compels a named action
 +
|-
 +
| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || no || creates water
 +
|-
 +
| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
 +
|-
 +
| [[Detect Magic (spell)|detect magic]] || self || 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic
 +
|-
 +
| [[Detect Malevolence (spell)|detect malevolence]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || no || detects potential enemies
 +
|-
 +
| [[Endure Cold & Heat (spell)|endure cold & heat]] || touch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects
 +
|-
 +
| [[Invisibility to Undead (spell)|invisibility to undead]] || touch || 6 +1 round/level || 1 creature || 1 round || none || no || creates invisibility to undead
 +
|-
 +
| [[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || no || creates light
 +
|-
 +
| [[Magic Stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none || yes || allows damage for thrown stones
 +
|-
 +
| [[Penetrate Disguise (spell)|penetrate disguise]] || self || 10 rounds || 120 ft.; 10 creatures || 1 round || none || no || reveals disguised creatures
 +
|-
 +
| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. diameter, 120 ft. high || 1 round || none || no || creates rain
 +
|-
 +
| [[Protection from Malevolence (spell)|protection from malevolence]] || touch || 6 rounds/level || 1 creature || 1 round || none || yes || protects against attacks
 +
|-
 +
| [[Purify Food & Drink (spell)|purify food & drink]] || 30 ft. || permanent || 1 cub.ft./level || 1 round || none || no || eliminates poison & filth
 +
|-
 +
| [[Remove Fear (spell)|remove fear]] || touch || permanent* || 3 creatures || 1 round || none* || no || restores courage & clarity
 +
|-
 +
| [[Resist Cold (spell)|resist cold]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against cold attacks
 +
|-
 +
| [[Sanctuary (spell)|sanctuary]] || self || 2 +2 rounds/level || self || 1 round || none || yes || causes others to ignore cleric
 +
|}
  
[[Cleric 3rd Level Spells]]
+
== 2nd Level ==
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{| class="wikitable sortable"
 +
|-
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Aid (spell)|Aid]] || touch || 2 +2 rounds/level* || 1 creature || 1 round || none || yes || aids attack and gives hit points
 +
|-
 +
|[[Augury (spell)|Augury]] || self || 10 rounds || self* || 1 round || none || no || queries the gods
 +
|-
 +
|[[Chant (spell)|Chant]] || self || special || 60 ft. radius || 1 round || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
 +
|-
 +
|[[Darkness, 15 ft. radius (spell)|Darkness 15 ft. radius]] || 10 ft./level || 10 +1 round/level || 15 ft. radius globe || 1 round || none || no || creates darkness
 +
|-
 +
|[[Detect Charm (spell)|Detect Charm]] || self || 10 rounds || 60 +10 ft./level path || 1 round || none || no || detects charmed creatures
 +
|-
 +
|[[Detect Life (spell)|Detect Life]] || self || 5 rounds || 60 +10 ft./level path || 1 round || none || no || detects the presence of life
 +
|-
 +
|[[Dust Devil (spell)|Dust Devil]] || 30 ft. || 1 round/level || special || 1 round || none || no || conjures a controlled dust devil
 +
|-
 +
|[[Enthrall (spell)|Enthrall]] || self || special || 30 ft. diameter sphere || 1 round || negates || no || compels creatures to listen
 +
|-
 +
|[[Find Traps (spell)|Find Traps]] || self || 30 rounds || 10 ft. wide, 30 ft. path || 1 round || none || no || locates traps
 +
|-
 +
|[[Hold Person (spell)|Hold Person]] || 60 ft. || 4 +1 round/level || 3 creatures || 1 round || negates || no || immobilizes creatures
 +
|-
 +
|[[Know Intent (spell)|Know Intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || no || reveals future intents of others
 +
|-
 +
|[[Messenger (spell)|Messenger]] || self || 1 hour/level || 1 creature || 1 round || none || no || calls an animal as a messenger
 +
|-
 +
|[[Resist Fire (spell)|Resist Fire]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against fire attacks
 +
|-
 +
|[[Silence, 15 ft. radius (spell)|Silence 15 ft. radius]] || 120 ft. || 2 rounds/level || 30 ft. diameter sphere || 1 round || none* || no || creates a buffer against sound
 +
|-
 +
|[[Slow Poison (spell)|Slow Poison]] || touch || 1 hour/level || 1 creature || 1 round || none || no || delays death from poison
 +
|-
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|[[Snake Charm (spell)|Snake Charm]] || 30 ft. || 4-14 rounds || 1 snake/level || 1 round || none || no || charms snakes
 +
|-
 +
|[[Speak with Animals (spell)|Speak With Animals]] || self || 2 rounds/level || 1 animal || 1 round || none || no || communicates with animals
 +
|-
 +
|[[Spiritual Hammer (spell)|Spiritual Hammer]] || 30 +5 ft./level || 1 rounds/level || special || 1 round || none || no || creates a magical hammer
 +
|-
 +
|[[Withdraw (spell)|Withdraw]] || self || 1 round/level || self* || 1 round || none || yes || slows time for the cleric
 +
|-
 +
|[[Wyvern Watch (spell)|Wyvern Watch]] || 30 ft. || 8 hours* || 5 ft. diameter sphere* || 1 round || none || yes || warns against intruders
 +
|}
  
[[Cleric 4th Level Spells]]
+
== 3rd Level ==
 +
{| class="wikitable sortable"
 +
|-
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Animate Dead (spell)|Animate Dead]] || 10 ft. || permanent || 1 HD/level || 2 rounds || none || no || raises dead as undead
 +
|-
 +
|[[Cloudburst (spell)|Cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain
 +
|-
 +
|[[Continual Light (spell)|Continual Light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light
 +
|-
 +
|[[Create Food & Water (spell)|Create Food & Water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water
 +
|-
 +
|[[Cure Blindness (spell)|Cure Blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
 +
|-
 +
|[[Cure Disease (spell)|Cure Disease]] || touch || permanent || 1 creature || 2 rounds || none* || no || cures or causes disease
 +
|-
 +
|[[Death's Door (spell)|Death’s Door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
 +
|-
 +
|[[Dispel Magic (spell)|Dispel Magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic
 +
|-
 +
|[[Feign Death (spell)|Feign Death]] || touch || 6 +1 round/level || 1 creature || 1 move || none || yes || creates the illusion of death
 +
|-
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|[[Flame Walk (spell)|Flame Walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
 +
|-
 +
|[[Glyph of Warding (spell)|Glyph of Warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
 +
|-
 +
|[[Locate Object (spell)|Locate Object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object
 +
|-
 +
|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
 +
|-
 +
|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transforms the cleric into stone
 +
|-
 +
|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases 'to hit' and morale
 +
|-
 +
|[[Remove Curse (spell)|Remove Curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
 +
|-
 +
|[[Remove Paralysis (spell)|Remove Paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis
 +
|-
 +
|[[Speak with Dead (spell)|Speak with Dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead
 +
|-
 +
|[[Water Walk (spell)|Water Walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
 +
|}
  
[[Cleric 5th Level Spells]]
+
== 4th Level ==
 +
{| class="wikitable sortable"
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Abjure (spell)|Abjure]] || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane
 +
|-
 +
|[[Cloak of Fear (spell)|Cloak of Fear]] || self || 3 rounds/level || 5 ft. circle || 2 rounds || none* || yes || causes fear to those who attack
 +
|-
 +
|[[Cure Serious Wounds (spell)|Cure Serious Wounds]] || touch || permanent || 16 +4d8 hit points || 2 rounds || none || no || restores lost hit points
 +
|-
 +
|[[Detect Lie (spell)|Detect Lie]] || 30 ft. || 1 round/level || 1 creature || 2 rounds || none* || no || detects or conceals a lie
 +
|-
 +
|[[Divination (spell)|Divination]] || self || special || special || 2 rounds || none || yes || receives answers from the gods
 +
|-
 +
|[[Exorcise (spell)|Exorcise]] || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession
 +
|-
 +
|[[Giant Insect (spell)|Giant Insect]] || 60 ft. || 2 rounds/level || 2 hit dice/level || 2 rounds || none || no || enlarges ordinary insects
 +
|-
 +
|[[Imbue with Spell Ability (spell)|Imbue with Spell Ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others
 +
|-
 +
|[[Lower Water (spell)|Lower Water]] || 20 ft./level || 10 rounds/level || 20 ft. cube/level || 2 rounds || none || no || causes water to sink away
 +
|-
 +
|[[Neutralize Poison (spell)|Neutralize Poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison
 +
|-
 +
|[[Protection from Malevolence, 15 ft. radius (spell)|Protection from Malevolence 15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks
 +
|-
 +
|[[Speak with Plants (spell)|Speak with Plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants
 +
|-
 +
|[[Spell Immunity (spell)|Spell Immunity]] || touch || 3 rounds/level || 1 creature || 2 rounds || none || yes || makes immune to cleric spells
 +
|-
 +
|[[Spike Growth (spell)|Spike Growth]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 2 rounds || none || no || changes vegetation into spikes
 +
|-
 +
|[[Sticks to Snakes (spell)|Sticks to Snakes]] || 30 ft. || 2 rounds/level || 1 stick/level || 2 rounds || none || no || transforms sticks into snakes
 +
|-
 +
|[[Tongues (spell)|Tongues]] || self || 10 rounds || 60 ft. circle || 2 rounds || none || yes || allows communication in any language
 +
|}
  
[[Cleric 6th Level Spells]]
+
== 5th Level ==
 +
{| class="wikitable sortable"
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Air Walk (spell)|Air Walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air
 +
|-
 +
|[[Atonement (spell)|Atonement]] || touch || permanent || 1 creature || 3 rounds || none || yes || removes magical consequences
 +
|-
 +
|[[Commune (spell)|Commune]] || self || 1 question || self || 3 rounds || none || yes || receives answers from the gods
 +
|-
 +
|[[Cure Critical Wounds (spell)|Cure Critical Wounds]] || touch || permanent || 20 +5d10 hit points || 2 rounds || none || no || restores lost hit points
 +
|-
 +
|[[Dispel Malevolence (spell)|Dispel Malevolence]] || touch || permanent || 1 creature || 1 round || negates || yes || destroys magical creatures
 +
|-
 +
|[[Flame Strike (spell)|Flame Strike]] || 60 ft. || 1 round || 10 ft. circle, 30 ft. high || 2 rounds || ½ damage || no || causes damage from fire attack
 +
|-
 +
|[[Insect Plague (spell)|Insect Plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || no || creates insect swarm
 +
|-
 +
|[[Plane Shift (spell)|Plane Shift]] || touch || permanent || 1 creature* || 3 rounds || none* || no || transports to another location
 +
|-
 +
|[[Quest (spell)|Quest]] || 60 ft. || special || 1 creature || 3 rounds || none* || no || compels an act of service
 +
|-
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|[[Raise Dead (spell)|Raise Dead]] || 30 ft. || permanent || 1 creature || 3 rounds || none || no || restores life to recently dead
 +
|-
 +
|[[Scrying Water (spell)|Scrying Water]] || touch || 6 rounds/level || 5 ft. circle || 3 rounds || none || yes || allows clairaudience & voyance
 +
|-
 +
|[[Span (spell)|Span]] || 10 ft./level || 1 hour/level || 10 ft./level* || 3 rounds || none || no || creates a bridge
 +
|-
 +
|[[Spike Stones (spell)|Spike Stones]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 3 rounds || none || no || turns bare stone into a spiked field
 +
|-
 +
|[[True Seeing (spell)|True Seeing]] || self || 1 round/level || 120 ft. || 3 rounds || none* || yes || reveals true appearance
 +
|}
  
[[Cleric 7th Level Spells]]
+
== 6th Level ==
 +
{| class="wikitable sortable"
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Aerial Servant (spell)|Aerial Servant]] || 10 ft. || 1 day/level || 1 servant || 3 rounds || none || yes || summons an aerial servant
 +
|-
 +
|[[Animate Object (spell)|Animate Object]] || 30 ft. || 2 rounds/level || 1 cub.ft./level || 2 rounds || none || no || gives life to ordinary objects
 +
|-
 +
|[[Blade Barrier (spell)|Blade Barrier]] || 20 ft. || 3 rounds/level || up to 360° arc* || 2 rounds || none || no || creates a circle of deadly blades
 +
|-
 +
|[[Conjure Animals (spell)|Conjure Animals]] || 30 ft. || 4 rounds/level || 1 creature || 3 rounds || none || no || creates an animal from thin air
 +
|-
 +
|[[Find the Path (spell)|Find the Path]] || touch || instantaneous || 10 mile distance || 3 rounds || none* || yes || reveals the shortest path
 +
|-
 +
|[[Forbiddance (spell)|Forbiddance]] || 30 ft. || 1 day/level || 20 ft. by 30 ft./level || 3 rounds || allows* || no || creates a forbidden area
 +
|-
 +
|[[Heal (spell)|Heal]] || touch || permanent || 1 creature || 2 rounds || none || no || cures, heals all lost hit points
 +
|-
 +
|[[Heroes' Feast (spell)|Heroes' Feast]] || 10 ft. || 4 hours || 30 ft. by 60 ft. area* || 3 rounds || none || no || presents a huge feast
 +
|-
 +
|[[Part Water (spell)|Part Water]] || 20 ft./level || 10 minutes/level || 10 ft. wide path/level* || 3 rounds || none || no || creates a path through water
 +
|-
 +
|[[Speak with Monsters (spell)|Speak with Monsters]] || self || 10 rounds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters
 +
|-
 +
|[[Stone Tell (spell)|Stone Tell]] || touch || 3 rounds/level || 10 ft. diameter surface || 3 rounds || none || no || communicates with stone
 +
|-
 +
|[[Word of Recall (spell)|Word of Recall]] || self || instantaneous || self & 25 lbs./level || 1 round || none || no || transports cleric home
 +
|}
  
 +
== 7th Level ==
 +
{| class="wikitable sortable"
 +
|-
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Avatar (spell)|Avatar]] || self || special || self || 3 rounds || none || yes || creates an incorporeal self
 +
|-
 +
|[[Control Weather (spell)|Control Weather]] || self || 4-48 hours || 4-16 sq. miles || 3 rounds || none || no || modifies existing weather
 +
|-
 +
|[[Earthquake (spell)|Earthquake]] || 120 ft. || 5 rounds || 5 ft. radius/level || 2 rounds || none || no || causes an earthquake
 +
|-
 +
|[[Gate (spell)|Gate]] || self || permanent || 1 creature || 2 rounds || none || no || gates in a powerful being
 +
|-
 +
|[[Holy Word (spell)|Holy Word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || devastating spoken attack
 +
|-
 +
|[[Regeneration (spell)|Regeneration]] || touch || permanent || 1 creature || 3 rounds || none || no || replaces lost limb or body parts
 +
|-
 +
|[[Restoration (spell)|Restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels
 +
|-
 +
|[[Resurrection (spell)|Resurrection]] || touch || permanent || 1 creature || 3 rounds || none* || no || restores life to the long dead
 +
|-
 +
|[[Succor (spell)|Succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns possessor to cleric
 +
|-
 +
|[[Symbol (spell)|Symbol]] || 5 ft. || 10 rounds/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol
 +
|-
 +
|[[Wind Passage (spell)|Wind Passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air
 +
|}
 
<br />
 
<br />
 
See Also,<br />
 
See Also,<br />
 
[[Cleric (class)]]
 
[[Cleric (class)]]
 +
[[Clerical Spell Acquisition]]
 +
[[Category:Placeholder]]

Revision as of 18:58, 22 March 2020

Includes a complete list of all clerical spells to date.

1st Level

Cleric spell 1.jpg
Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from malevolence touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric

2nd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aid touch 2 +2 rounds/level* 1 creature 1 round none yes aids attack and gives hit points
Augury self 10 rounds self* 1 round none no queries the gods
Chant self special 60 ft. radius 1 round none yes increases to hit and morale
Darkness 15 ft. radius 10 ft./level 10 +1 round/level 15 ft. radius globe 1 round none no creates darkness
Detect Charm self 10 rounds 60 +10 ft./level path 1 round none no detects charmed creatures
Detect Life self 5 rounds 60 +10 ft./level path 1 round none no detects the presence of life
Dust Devil 30 ft. 1 round/level special 1 round none no conjures a controlled dust devil
Enthrall self special 30 ft. diameter sphere 1 round negates no compels creatures to listen
Find Traps self 30 rounds 10 ft. wide, 30 ft. path 1 round none no locates traps
Hold Person 60 ft. 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
Know Intent self 10 rounds 10 ft./level* 1 round none no reveals future intents of others
Messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
Resist Fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
Silence 15 ft. radius 120 ft. 2 rounds/level 30 ft. diameter sphere 1 round none* no creates a buffer against sound
Slow Poison touch 1 hour/level 1 creature 1 round none no delays death from poison
Snake Charm 30 ft. 4-14 rounds 1 snake/level 1 round none no charms snakes
Speak With Animals self 2 rounds/level 1 animal 1 round none no communicates with animals
Spiritual Hammer 30 +5 ft./level 1 rounds/level special 1 round none no creates a magical hammer
Withdraw self 1 round/level self* 1 round none yes slows time for the cleric
Wyvern Watch 30 ft. 8 hours* 5 ft. diameter sphere* 1 round none yes warns against intruders

3rd Level

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 HD/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 6 +1 round/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armor
Meld into Stone self 8 +1 round/level special 1 move none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases 'to hit' and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

4th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Abjure 5 ft./level 1 year 1 creature 2 rounds none no sends a creature to its own plane
Cloak of Fear self 3 rounds/level 5 ft. circle 2 rounds none* yes causes fear to those who attack
Cure Serious Wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
Detect Lie 30 ft. 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
Divination self special special 2 rounds none yes receives answers from the gods
Exorcise 10 ft. permanent 1 creature or object special none no casts out possession
Giant Insect 60 ft. 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
Imbue with Spell Ability touch special 1 creature 2 rounds none yes gives spell abilities to others
Lower Water 20 ft./level 10 rounds/level 20 ft. cube/level 2 rounds none no causes water to sink away
Neutralize Poison touch permanent 1 creature 1 move none* no removes the effects of poison
Protection from Malevolence 15 ft. radius touch 6 rounds/level 15 ft. radius circle 2 rounds none yes protects against attacks
Speak with Plants self 10 rounds/level 30 ft. circle 2 rounds none yes communicates with plants
Spell Immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
Spike Growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
Sticks to Snakes 30 ft. 2 rounds/level 1 stick/level 2 rounds none no transforms sticks into snakes
Tongues self 10 rounds 60 ft. circle 2 rounds none yes allows communication in any language

5th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Air Walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
Atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
Commune self 1 question self 3 rounds none yes receives answers from the gods
Cure Critical Wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
Dispel Malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
Flame Strike 60 ft. 1 round 10 ft. circle, 30 ft. high 2 rounds ½ damage no causes damage from fire attack
Insect Plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates insect swarm
Plane Shift touch permanent 1 creature* 3 rounds none* no transports to another location
Quest 60 ft. special 1 creature 3 rounds none* no compels an act of service
Raise Dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
Scrying Water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience & voyance
Span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
Spike Stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
True Seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance

6th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Aerial Servant 10 ft. 1 day/level 1 servant 3 rounds none yes summons an aerial servant
Animate Object 30 ft. 2 rounds/level 1 cub.ft./level 2 rounds none no gives life to ordinary objects
Blade Barrier 20 ft. 3 rounds/level up to 360° arc* 2 rounds none no creates a circle of deadly blades
Conjure Animals 30 ft. 4 rounds/level 1 creature 3 rounds none no creates an animal from thin air
Find the Path touch instantaneous 10 mile distance 3 rounds none* yes reveals the shortest path
Forbiddance 30 ft. 1 day/level 20 ft. by 30 ft./level 3 rounds allows* no creates a forbidden area
Heal touch permanent 1 creature 2 rounds none no cures, heals all lost hit points
Heroes' Feast 10 ft. 4 hours 30 ft. by 60 ft. area* 3 rounds none no presents a huge feast
Part Water 20 ft./level 10 minutes/level 10 ft. wide path/level* 3 rounds none no creates a path through water
Speak with Monsters self 10 rounds/level 50 ft. circle 3 rounds none no communicates with monsters
Stone Tell touch 3 rounds/level 10 ft. diameter surface 3 rounds none no communicates with stone
Word of Recall self instantaneous self & 25 lbs./level 1 round none no transports cleric home

7th Level

Spell Range Duration Area of Effect Casting Save Believer Description
Avatar self special self 3 rounds none yes creates an incorporeal self
Control Weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
Earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
Gate self permanent 1 creature 2 rounds none no gates in a powerful being
Holy Word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
Regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
Restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
Resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
Succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
Symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
Wind Passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class) Clerical Spell Acquisition