The page includes a complete list of all clerical spells available.
(*) special; see spell for further details
1st Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
bless |
touch* |
1 hour |
12 creatures |
1 round |
none* |
yes |
increases to hit and morale
|
combine |
touch |
40 rounds |
special |
1 round |
none |
yes |
unites clerical powers
|
command |
60 ft. |
2 rounds |
1 creature |
1 AP |
negates* |
no |
compels a named action
|
create water |
10 ft. |
permanent |
1 cub.ft./level |
1 round |
none |
no |
creates water
|
cure light wounds |
touch |
permanent |
5-8 hit points |
1 round |
none* |
no |
restores lost hit points
|
detect magic |
self |
10 rounds |
10 ft. wide, 30 ft. path |
1 round |
none |
no |
detects magic
|
detect malevolence |
self |
10 +5 rounds/level |
10 ft. wide, 120 ft. path |
1 round |
none |
no |
detects potential enemies
|
endure cold & heat |
touch |
1 hour/level |
1 creature/level |
1 round |
none |
no |
reduces natural weather effects
|
invisibility to undead |
touch |
6 +1 round/level |
1 creature |
1 round |
none |
no |
creates invisibility to undead
|
light |
120 ft. |
1 hour/level |
20 ft. radius globe |
1 round |
none* |
no |
creates light
|
magic stone |
20 ft. |
10 rounds/level* |
1 stone/level |
1 round |
none |
yes |
allows damage for thrown stones
|
penetrate disguise |
self |
10 rounds |
120 ft.; 10 creatures |
1 round |
none |
no |
reveals disguised creatures
|
precipitation |
10 ft./level |
4 rounds/level |
30 ft. diameter, 120 ft. high |
1 round |
none |
no |
creates rain
|
protection from malevolence |
touch |
6 rounds/level |
1 creature |
1 round |
none |
yes |
protects against attacks
|
purify food & drink |
30 ft. |
permanent |
1 cub.ft./level |
1 round |
none |
no |
eliminates poison & filth
|
remove fear |
touch |
permanent* |
3 creatures |
1 round |
none* |
no |
restores courage & clarity
|
resist cold |
touch |
3 rounds/level |
1 creature |
1 round |
none |
no |
protects against cold attacks
|
sanctuary |
self |
2 +2 rounds/level |
self |
1 round |
none |
yes |
causes others to ignore cleric
|
2nd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Aid |
touch |
2 +2 rounds/level* |
1 creature |
1 round |
none |
yes |
aids attack and gives hit points
|
Augury |
self |
10 rounds |
self* |
1 round |
none |
no |
queries the gods
|
Chant |
self |
special |
60 ft. radius |
1 round |
none |
yes |
increases to hit and morale
|
Darkness 15 ft. radius |
10 ft./level |
10 +1 round/level |
15 ft. radius globe |
1 round |
none |
no |
creates darkness
|
Detect Charm |
self |
10 rounds |
60 +10 ft./level path |
1 round |
none |
no |
detects charmed creatures
|
Detect Life |
self |
5 rounds |
60 +10 ft./level path |
1 round |
none |
no |
detects the presence of life
|
Dust Devil |
30 ft. |
1 round/level |
special |
1 round |
none |
no |
conjures a controlled dust devil
|
Enthrall |
self |
special |
30 ft. radius sphere |
1 round |
negates |
no |
compels creatures to listen
|
Find Traps |
self |
30 rounds |
10 ft. wide, 30 ft. path |
1 round |
none |
no |
locates traps
|
Hold Person |
60 ft. |
4 +1 round/level |
3 creatures |
1 round |
negates |
no |
immobilizes creatures
|
Know Intent |
self |
10 rounds |
10 ft./level* |
1 round |
none |
no |
reveals future intents of others
|
Messenger |
self |
1 hour/level |
1 creature |
1 round |
none |
no |
calls an animal as a messenger
|
Resist Fire |
touch |
3 rounds/level |
1 creature |
1 round |
none |
no |
protects against fire attacks
|
Silence 15 ft. radius |
120 ft. |
2 rounds/level |
30 ft. diameter sphere |
1 round |
none* |
no |
creates a buffer against sound
|
Slow Poison |
touch |
1 hour/level |
1 creature |
1 round |
none |
no |
delays death from poison
|
Snake Charm |
30 ft. |
4-14 rounds |
1 snake/level |
1 round |
none |
no |
charms snakes
|
Speak With Animals |
self |
2 rounds/level |
1 animal |
1 round |
none |
no |
communicates with animals
|
Spiritual Hammer |
30 +5 ft./level |
1 rounds/level |
special |
1 round |
none |
no |
creates a magical hammer
|
Withdraw |
self |
1 round/level |
self* |
1 round |
none |
yes |
slows time for the cleric
|
Wyvern Watch |
30 ft. |
8 hours* |
5 ft. diameter sphere* |
1 round |
none |
yes |
warns against intruders
|
3rd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Animate Dead |
10 ft. |
permanent |
1 hit dice/level |
2 rounds |
none |
no |
raises dead as undead
|
Cloudburst |
20 ft./level |
10 rounds* |
30 ft. circle, 60 ft. high |
2 rounds |
none* |
no |
creates heavy rain
|
Continual Light |
120 ft. |
permanent |
60 ft. diameter globe |
2 rounds |
none* |
no |
creates permanent light
|
Create Food & Water |
10 ft. |
permanent |
10 lbs./level |
2 rounds |
none |
no |
creates food & water
|
Cure Blindness |
touch |
permanent |
1 creature |
1 round |
none* |
no |
cures or causes blindness
|
Cure Disease |
touch |
permanent |
1 creature |
2 rounds |
none* |
no |
cures or causes disease
|
Death’s Door |
touch |
permanent* |
1 creature |
2 rounds |
none* |
no |
snatches creatures from death
|
Dispel Magic |
60 ft. |
permanent |
30 ft. cube |
2 rounds |
none* |
no |
eliminates magic
|
Feign Death |
touch |
10 +3 rounds/level |
1 creature |
1 move |
none |
yes |
creates the illusion of death
|
Flame Walk |
touch |
10 +2 rounds/level |
1 creature/level |
2 rounds |
none |
yes |
provides resist fire for many
|
Glyph of Warding |
touch |
until discharged |
5 +2 ft./level circle |
2 rounds |
special |
no |
creates a glyph from a spell
|
Locate Object |
self |
1 round/level |
120 +10 ft./level |
2 rounds |
none |
no |
locates an object
|
Magical Vestment |
touch |
6 rounds/level |
1 creature |
2 rounds |
none |
yes |
creates magical armour
|
Meld into Stone |
self |
8 +1 round/level |
special |
1 move |
none |
yes |
transforms the cleric into stone
|
Prayer |
self |
2 rounds/level |
60 ft. radius |
2 rounds |
none |
yes |
increases 'to hit' and morale
|
Remove Curse |
touch |
permanent |
special |
2 rounds |
none* |
no |
removes the effects of curse
|
Remove Paralysis |
touch |
permanent* |
1 creature/level |
2 rounds |
none* |
no |
removes all forms of paralysis
|
Speak with Dead |
self |
special |
1 creature |
10 rounds |
none |
no |
communicates with the dead
|
Water Walk |
touch |
10 +10 rounds/level |
1 +1 creature/2 levels |
2 rounds |
none* |
yes |
enables walking on water
|
4th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Abjure |
5 ft./level |
1 year |
1 creature |
2 rounds |
none |
no |
sends a creature to its own plane
|
Cloak of Fear |
self |
3 rounds/level |
5 ft. circle |
2 rounds |
none* |
yes |
causes fear to those who attack
|
Cure Serious Wounds |
touch |
permanent |
16 +4d8 hit points |
2 rounds |
none |
no |
restores lost hit points
|
Detect Lie |
30 ft. |
1 round/level |
1 creature |
2 rounds |
none* |
no |
detects or conceals a lie
|
Divination |
self |
special |
special |
2 rounds |
none |
yes |
receives answers from the gods
|
Exorcise |
10 ft. |
permanent |
1 creature or object |
special |
none |
no |
casts out possession
|
Giant Insect |
60 ft. |
2 rounds/level |
2 hit dice/level |
2 rounds |
none |
no |
enlarges ordinary insects
|
Imbue with Spell Ability |
touch |
special |
1 creature |
2 rounds |
none |
yes |
gives spell abilities to others
|
Lower Water |
20 ft./level |
10 rounds/level |
8000 cub.ft./level |
2 rounds |
none |
no |
causes water to sink away
|
Neutralize Poison |
touch |
permanent |
1 creature |
1 move |
none* |
no |
removes the effects of poison
|
Protection from Malevolence 15 ft. radius |
touch |
6 rounds/level |
15 ft. radius circle |
2 rounds |
none |
yes |
protects against attacks
|
Speak with Plants |
self |
10 rounds/level |
30 ft. circle |
2 rounds |
none |
yes |
communicates with plants
|
Spell Immunity |
touch |
3 rounds/level |
1 creature |
2 rounds |
none |
yes |
makes immune to cleric spells
|
Spike Growth |
60 ft. |
30 +5 rounds/level |
4 hexes/level |
2 rounds |
none |
no |
changes vegetation into spikes
|
Sticks to Snakes |
30 ft. |
2 rounds/level |
1 stick/level |
2 rounds |
none |
no |
transforms sticks into snakes
|
Tongues |
self |
10 rounds |
60 ft. circle |
2 rounds |
none* |
yes |
allows communication in any language
|
5th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Air Walk |
touch |
10 +10 rounds/level |
1 creature |
3 rounds |
none |
yes |
enables walking on air
|
Atonement |
touch |
permanent |
1 creature |
3 rounds |
none |
yes |
removes magical consequences
|
Commune |
self |
1 question |
self |
3 rounds |
none |
yes |
receives answers from the gods
|
Cure Critical Wounds |
touch |
permanent |
20 +5d10 hit points |
2 rounds |
none |
no |
restores lost hit points
|
Dispel Malevolence |
touch |
permanent |
1 creature |
1 round |
negates |
yes |
destroys magical creatures
|
Flame Strike |
60 ft. |
1 round |
10 ft. circle, 30 ft. high |
2 rounds |
½ damage |
no |
causes damage from fire attack
|
Insect Plague |
360 ft. |
10 rounds/level |
360 ft. circle, 60 ft. high |
3 rounds |
none* |
no |
creates insect swarm
|
Plane Shift |
touch |
permanent |
1 creature* |
3 rounds |
none* |
no |
transports to another location
|
Quest |
60 ft. |
special* |
1 creature/level |
30 rounds |
negates* |
no |
compels an act of service
|
Raise Dead |
30 ft. |
permanent |
1 creature |
3 rounds |
none |
no |
restores life to recently dead
|
Scrying Water |
touch |
6 rounds/level |
5 ft. circle |
3 rounds |
none |
yes |
allows clairaudience & voyance
|
Span |
10 ft./level |
1 hour/level |
10 ft./level* |
3 rounds |
none |
no |
creates a bridge
|
Spike Stones |
60 ft. |
30 +5 rounds/level |
4 hexes/level |
3 rounds |
none |
no |
turns bare stone into a spiked field
|
True Seeing |
self |
1 round/level |
120 ft. |
3 rounds |
none* |
yes |
reveals true appearance
|
6th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Aerial Servant |
10 ft. |
1 day/level |
1 servant |
3 rounds |
none |
yes |
summons an aerial servant
|
Animate Object |
30 ft. |
2 rounds/level |
1 cub.ft./level |
2 rounds |
none |
no |
gives life to ordinary objects
|
Blade Barrier |
20 ft. |
3 rounds/level |
up to 360° arc* |
2 rounds |
none |
no |
creates a circle of deadly blades
|
Conjure Animals |
30 ft. |
4 rounds/level |
1 creature |
3 rounds |
none |
no |
creates an animal from thin air
|
Find the Path |
touch |
instantaneous |
10 mile distance |
3 rounds |
none* |
yes |
reveals the shortest path
|
Forbiddance |
30 ft. |
1 day/level |
20 ft. by 30 ft./level |
3 rounds |
allows* |
no |
creates a forbidden area
|
Heal |
touch |
permanent |
1 creature |
2 rounds |
none |
no |
cures, heals all lost hit points
|
Heroes' Feast |
10 ft. |
4 hours |
30 ft. by 60 ft. area* |
3 rounds |
none |
no |
presents a huge feast
|
Part Water |
20 ft./level |
10 minutes/level |
10 ft. wide path/level* |
3 rounds |
none |
no |
creates a path through water
|
Speak with Monsters |
self |
10 rounds/level |
50 ft. circle |
3 rounds |
none |
no |
communicates with monsters
|
Stone Tell |
touch |
3 rounds/level |
10 ft. diameter surface |
3 rounds |
none |
no |
communicates with stone
|
Word of Recall |
self |
instantaneous |
self & 25 lbs./level |
1 round |
none |
no |
transports cleric home
|
7th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Believer |
Description
|
Avatar |
self |
special |
self |
3 rounds |
none |
yes |
creates an incorporeal self
|
Control Weather |
self |
4-48 hours |
4-16 sq. miles |
3 rounds |
none |
no |
modifies existing weather
|
Earthquake |
120 ft. |
5 rounds |
5 ft. radius/level |
2 rounds |
none |
no |
causes an earthquake
|
Gate |
self |
permanent |
1 creature |
2 rounds |
none |
no |
gates in a powerful being
|
Holy Word |
self |
special |
30 ft. radius |
2 rounds |
negates* |
no |
devastating spoken attack
|
Regeneration |
touch |
permanent |
1 creature |
3 rounds |
none |
no |
replaces lost limb or body parts
|
Restoration |
touch |
permanent* |
1 creature |
3 rounds |
none |
no/yes |
restores lost energy levels
|
Resurrection |
touch |
permanent |
1 creature |
3 rounds |
none* |
no |
restores life to the long dead
|
Succor |
touch |
until used |
4 objects* |
3 rounds |
none |
yes |
returns possessor to cleric
|
Symbol |
5 ft. |
10 rounds/level |
40 ft. circle |
2 rounds |
negates |
no |
inscribes a powerful symbol
|
Wind Passage |
touch |
1 hour/level |
1 creature* |
3 rounds |
none |
yes |
allows rapid travel through air
|
See Also,
Cleric
Clerical Spell Acquisition