Difference between revisions of "Sage Study"

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* [[Sculpture (sage study)|Sculpture]] ([[Bard Sage Abilities#Fine Art|fine art]]) – bard<br>
 
* [[Sculpture (sage study)|Sculpture]] ([[Bard Sage Abilities#Fine Art|fine art]]) – bard<br>
 
* [[Sea Life (sage study)|Sea life]] ([[Druid Sage Abilities#Animal Life|animal life]]) – druid<br>
 
* [[Sea Life (sage study)|Sea life]] ([[Druid Sage Abilities#Animal Life|animal life]]) – druid<br>
* [[Setting Traps (sage study)|Setting traps]] ([[Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, thief<br>
+
* [[Setting Traps (sage study)|Setting traps]] ([[Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin<br>
 +
* [[Setting & Removing Traps (sage study)|Setting & removing traps]] ([[Thief Sage Abilities#Skulduggery|skulduggery]]) - thief<br>
 
* [[Shipbuilding (sage study)|Shipbuilding]] ([[Ranger Sage Abilities#Woodworking|woodworking]]) - bard<br>
 
* [[Shipbuilding (sage study)|Shipbuilding]] ([[Ranger Sage Abilities#Woodworking|woodworking]]) - bard<br>
 
* [[Slime Moulds (sage study)|Slime moulds]] ([[Druid Sage Abilities#Animal Life|animal life]]) – druid<br>
 
* [[Slime Moulds (sage study)|Slime moulds]] ([[Druid Sage Abilities#Animal Life|animal life]]) – druid<br>

Revision as of 02:10, 10 July 2022

A sage study is a professional area of knowledge describing an occupation in which prolonged training and much experience provides considerable powers and skills. Studies are available to both player and non-player characters as part of their initial training to become levelled. Characters as they progress in level will become well-versed in many studies, but usually the one they began with becomes the most important.

Studies provide sage abilities, which define the character's skills. These skills are divided into four types: "amateur," "authority," "expert" and "sage." As a character obtains more knowledge points, the effectiveness and value of the character's skills increases, granting the character much more control over their environment.

Studies are grouped together in large spheres of knowledge called fields. When a character is rolled, the player chooses the character's field and one study within that field. This helps define the character's background and interests.

Below is a list of studies, including the study's field and the character classes able to acquire knowledge in those studies. There are many, many studies, allowing for many opportunities for a character to discover their identity.