Murder (sage study)

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Murder is a sage study in the field of Grace, encompassing the deliberate and illicit act of ending the lives of humanoid individuals, typically characterized by its lack of legality and a clear intent to cause harm. Mastery of this field grants the practitioner a certain detachment from any emotional reactions they might otherwise experience when dealing with victims, regardless of the circumstances, including situations involving the murder of children, pregnant women, officials, nobility, individuals of exceptional talent, or those revered for their piety. All forms of homicidal acts are included within the scope of this study.

The study of murder also delves into the realm of inflicting pain, whether for the purpose of sadistic pleasure or to extract concealed information from victims. Proficiency in this aspect of the discipline imparts knowledge of various tools and techniques, some of which may have alternative applications within the context of games or other activities. As characters advance in their proficiency, their unique skills become highly sought after by the upper echelons of society. Consequently, even individuals engaged in this macabre profession have the potential to attain a lofty social standing, notwithstanding the grim nature of their chosen vocation.

The skills below describe the forms of murder that the character might indulge in, or the degree of suffering the character is able to cause.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Assassination: the art of dispatching an enemy quickly and efficiently through the use of hand-held weapons.
  • Dosing: the art of slipping a poison or other substance into a ready glass or prepared food.
  • Execution: the character is capably skilled at established capital punishments (hanging, beheading, etcetera).
  • Exhaustive Questioning: a method of questioning and rough treatment in order to gain information or a confession.


  • Arson Method: enables skill at killing a specific intended victim through the use of fire.
  • Blood Revenge: advantages gained when the target has previously attacked, insulted or otherwise wronged the assassin.
  • Suffering: skill at expanding the length of time it requires a victim to die.
  • Unfair Duel: advantages gained in circumstances where the assassin is obstensibly in a "fair" one-on-one fight.
  • Weregild: access to circumstances where the assassin is able to obtain compensation for murder, disablement and injury of predetermined individuals.


  • Missus Dominicus: gain option to be commissioned as a vassal assassin to a state of importance.
  • Practical Torment: produces legitimate information from the torture of an individual.


  • Brainwashing: enables the character to reform the thoughts of individuals, inserting new ideas and thoughts in place.
  • Missus Immunitas: obtain impunity from the persecution of any state of importance, on account of one's value as a killer.

See Assassin Sage Abilities