Sage Study
A sage study is a professional area of knowledge describing an occupation in which prolonged training and much experience provides considerable powers and skills. Studies are available to both player and non-player characters as part of their initial training to become levelled. Characters as they progress in level will become well-versed in many studies, but usually the one they began with becomes the most important.
Studies provide sage abilities, which define the character's skills. These skills are divided into four types: "amateur," "authority," "expert" and "sage." As a character obtains more knowledge points, the effectiveness and value of the character's skills increases, granting the character much more control over their environment.
Studies are grouped together in large spheres of knowledge called fields. When a character is rolled, the player chooses the character's field and one study within that field. This helps define the character's background and interests.
Below is a list of studies, including the study's field and the character classes able to acquire knowledge in those studies. There are many, many studies, allowing for many opportunities for a character to discover their identity.
- Accompaniment (dance) – bard
- Acrobatics (circus) – bard
- Acting (drama) – bard
- Alchemy (earth & sky) – druid, mage
- Amphibians & reptiles (animal life) – druid
- Animal performance (circus) – bard
- Animal physiology (earth & sky) – druid
- Animal products: the transformation of animal parts and derived substances into useful and commercial products.
- Architectural aesthetics (architecture) – bard
- Artifacts (legends & folklore) – cleric
- Astronomy & astrology (theology & customs) - cleric
- Athletics (training) - fighter, ranger
- Auctionhouse (art world) – bard
- Backstabbing (skulduggery) - assassin, thief
- Baking (gastronomy) – bard
- Beachcomber (wilderland) - ranger
- Beasts (legends & folklore) – cleric, paladin
- Birds (animal life) – druid
- Black market (art world) – bard
- Blightlander (wilderland) - ranger
- Blood (way of the heart) - monk
- Breath (way of the heart) - monk
- Brewing & distilling (gastronomy) – bard
- Bugs & spiders (animal life) – druid
- Burglary (theft) - thief
- Bushes & shrubs (plant life) – druid
- Calligraphy (way of the spirit) - monk
- Camelback riding (animal training) – assassin, fighter, paladin, ranger
- Chicanery (fraud) – thief
- Claw (way of the stick) - monk
- Clay masonry (ceramics) – bard
- Clay materials (ceramics) – bard
- Cloth & materials (textiles) - bard
- Clothing (textiles) - bard
- Clowning (circus) – bard
- Collaboration (streetwisdom) - thief
- College (salon) - bard
- Concealment (theft) - thief
- Construction (architecture) – bard
- Cuisine (gastronomy) – bard
- Current affairs (civitas) – illusionist, mage
- Danse noble (dance) – bard
- Daredevil (circus) – bard
- Delicate metalwork (metalwork) – bard
- Demi-gods (legends & folklore) – cleric
- Direction (drama) – bard
- Disciplinarianship (streetwisdom) – thief
- Divination (power) – cleric, paladin
- Dog training (animal training) – assassin, fighter, paladin, ranger
- Double-dealing (fraud) – thief
- Dragon (way of the heart) - monk
- Drawing (fine art) – bard
- Dweomercraft (power) – cleric, paladin
- Effigy (puppetry) – bard
- Embroidery & print (textiles) - bard
- Empowerment (skulduggery) - assassin, fighter, ranger, thief
- Engineering (reality) - illusionist, mage
- Engines (woodworking) - bard
- Extortion (streetwisdom) - thief
- Faith (power) – cleric
- Falconry (animal training) – assassin, fighter, paladin, ranger
- Fist (way of the stick) - monk
- Flowers & sprigs (plant life) – druid
- Flying mounts (animal training) – assassin, fighter, paladin, ranger
- Folk dance (dance) – bard
- Folk music (music) – bard
- Foot (way of the stick) - monk
- Forester (wilderland) - ranger
- Forgery (fraud) – thief
- Fortification (architecture) – bard
- Fungi (plant life) – druid
- Geography (earth & sky, humanities) – druid, illusionist, mage
- Geology (earth & sky) – druid, mage
- Glaze (ceramics) – bard
- Gods (theology & customs) - cleric
- Golems (animal life) – druid, mage
- Grasses & grains (plant life) – druid
- Guilds (civitas) – illusionist, mage
- Guile (grace) – assassin, thief
- Hand (way of the stick) - monk
- Heightened senses (skulduggery) - assassin, thief
- Heraldry, signs & sigils (the church) – cleric
- Heroism (legends & folklore) – cleric
- Hides & skins (leather work) – bard
- History (the church) – cleric
- Horseback riding (animal training) – assassin, fighter, paladin, ranger
- Insight (way of the spirit) - monk
- Instruction (salon) - bard, fighter, ranger
- Jack-of-all-trades (grace) – assassin, thief
- Joinery (woodworking) - bard
- Judgment (leadership) – fighter, paladin
- Jungle bushcraft (wilderland) - ranger
- Language (humanities) – illusionist, mage
- Law & policy (humanities) – cleric, illusionist, mage
- Leather armour (leather work) – bard
- Leather clothing (leather work) – bard
- Leathercraft (leather work) – bard
- Liberalism (civitas) - illusionist
- Logic & ethics (humanities) – illusionist, mage
- Logistics (leadership) – fighter, illusionist, paladin
- Magical fabrication (black magic) – mage
- Mahout (animal training) – fighter, paladin, ranger
- Mammals (animal life) – druid
- Martial music (music) – bard
- Medicine (power) – cleric, illusionist, mage
- Mercantilism (civitas) – illusionist, mage
- Metal armour (metalwork) – bard
- Metalsmithing (metalwork) – bard
- Military engineering (training) - fighter
- Mindfulness (way of the spirit) - monk
- Moat (way of the stone) - monk
- Modelling (ceramics) – bard
- Morale strengthening (leadership) – fighter, paladin
- Mosses & ferns (plant life) – druid
- Motivation (leadership) – fighter, paladin
- Mountaineer (wilderland) - ranger
- Murder (grace) – assassin
- Mutations (unreality) - illusionist
- Natural astronomy (earth & sky) – druid
- Occultism (black magic) – illusionist, mage
- Oceanography (earth & sky) – druid
- Opera (music) – bard
- Oral tradition (literature) – bard
- Outer planes (power) – cleric
- Painting (fine art) – bard
- Patronage (art world) – bard
- Pedestal (way of the stone) - monk
- Physical Balance (mastery at arms) – assassin, fighter, paladin, ranger
- Physics (reality) - illusionist, mage
- Pickpocketing (theft) - thief
- Piety (reverence) - paladin
- Planar travel & gating (black magic) – illusionist, mage
- Playwriting (drama) – bard
- Poetry (literature) – bard
- Poisoning (grace) – assassin
- Politics (the church) – cleric
- Printmaking (fine art) – bard
- Prose (literature) – bard
- Publishing (humanities) – illusionist, mage
- Puissance (mastery at arms) – assassin, fighter, paladin, ranger
- Puppeteering (puppetry) – bard
- Puppet-making (puppetry) – bard
- Religious Art, Music & Design (the church) – cleric
- Religious music (music) – bard
- Research (salon) - bard
- Rhetoric (literature) – bard
- Ritual (theology & customs) - cleric
- Scouting (wilderland) - ranger
- Sculpture (fine art) – bard
- Sea life (animal life) – druid
- Setting traps (skulduggery) - assassin, thief
- Shipbuilding (woodworking) - bard
- Slime moulds (animal life) – druid
- Smoke (way of the stone) - monk
- Social dance (dance) – bard
- Stage design (drama) – bard
- Steam & gasgear (unreality) - illusionist
- Sure-footedness (skulduggery) - assassin, thief
- Theatrical costuming (textiles) - bard
- Tranquility (way of the spirit) - monk
- Trees (plant life) – druid
- Turning (woodworking) - bard
- Tutoring (salon) - bard
- Unarmed combat (mastery at arms) – assassin, fighter, paladin, ranger
- Underwater mounts (animal training) – fighter, paladin, ranger
- Use of building materials (architecture) – bard
- Wall (way of the stone) - monk
- Weaponwright (metalwork) – bard
- Yin & yang (way of the heart) - monk