Difference between revisions of "Player Characters"

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[[File:Player Characters.jpg|thumb|center|800px|]]
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Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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Player characters are divided into "classes."  Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:
 
<br>
 
<br>
  
Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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* [[Assassin (class)|Assassin]]<br>
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* [[Bard (class)|Bard]]<br>
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* [[Cleric (class)|Cleric]]<br>
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* [[Druid (class)|Druid]]<br>
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* [[Fighter (class)|Fighter]]<br>
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* [[Illusionist (class)|Illusionist]]<br>
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* [[Mage (class)|Mage]]<br>
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* [[Monk (class)|Monk]]<br>
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* [[Paladin (class)|Paladin]]<br>
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* [[Ranger (class)|Ranger]]<br>
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* [[Thief (class)|Thief]]
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Player characters are divided into “classes.”  Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world, described separately on these pages:
 
<br>
 
:::[[Assassin (class)|assassin]] / [[Bard (class)|bard]] / [[Cleric (class)|cleric]] / [[Druid (class)|druid]] / [[Fighter (class)|fighter]] / [[Illusionist (class)|illusionist]] / [[Mage (class)|mage]] / [[Monk (class)|monk]] / [[Paladin (class)|paladin]] / [[Ranger (class)|ranger]] / [[Thief (class)|thief]]<br>
 
<br>
 
 
In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar.  These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
 
In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar.  These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
  
:::ability checks / ability stats / aging / alignment / assassination / character background generator / character creation / character race options / character race relations / charisma / colleges / constitution / death / dexterity / dwarf race / elf race / encumbrance / experience / experience level / family relations / followers / food / gnome race / half-elf race / halfling race / half-orc race / height & weight / henchmen / hirelings / hit dice / hit points / holy weapons / horseback riding / human race / intelligence / lay on hands / martial music / multi-class characters / paladin's warhorse / player character hit points / primary attributes / progenitor / reading / rest / retainers / sage abilities / secondary skills / skill gaining / spellbook / spellcasting / stealth / strength / swimming / thief / turn undead / weapon proficiencies / wisdom
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== Links ==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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* [[Ability Checks]]
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* [[Ability Stats]]
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* [[Aging]]
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* [[Alignment]]
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* [[Assassination (sage ability)|Assassination]]
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* [[Character Background Generator]]
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* [[Character Creation]]
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* [[Character Race Options]]
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* [[Character Race Relations]]
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* [[Charisma (ability stat)|Charisma]]
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* [[College (bardic)]]
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* [[Constitution (ability stat)|Constitution]]
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* [[Death]]
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* [[Dexterity (ability stat)|Dexterity]]
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* [[Dwarf Race & Physiology|Dwarf]]
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* [[Elf Race & Physiology|Elf]]
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* [[Encumbrance]]
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* [[Experience (X.P.)]]
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* [[Experience Level]]
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* [[Family Relations]]
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* [[Follower]]
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* [[Food]]
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* [[Gnome Race & Physiology|Gnome]]
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* [[Half-elf Race & Physiology|Half-elf]]
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* [[Halfling Race & Physiology|Halfling]]
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* [[Half-orc Race & Physiology|Half-orc]]
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* [[Healing]]
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* [[Height & Weight]]
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* [[Henchmen]]
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* [[Hireling]]
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* [[Hit Dice]]
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* [[Hit Points]]
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* [[Holy Weapon]]
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* [[Horseback Riding (sage study)|Horseback Riding]]
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* [[Human Race & Physiology|Human]]
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* [[Injury]]
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* [[Intelligence (ability stat)|Intelligence]]
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* [[Knowledge Points]]
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* [[Lay on Hands]]
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* [[Martial Spirit]]
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* [[Multi-class Characters]]
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* [[Name Level]]<br>
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* [[Paladin's Warhorse]]
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* [[Primary Attributes]]
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* [[Progenitor]]
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* [[Read & Write]]
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* [[Rest (healing)|Rest]]
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* [[Retainer]]
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* [[Sage Ability]]
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* [[Sage Field]]
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* [[Sage Study]]
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* [[Saving Throws]]
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* [[Secondary Skills]]
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* [[Skill Gaining]]
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* [[Spellbook]]
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* [[Spellcasting]]
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* [[Stealth (sage ability)]]
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* [[Strength (ability stat)]]
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* [[Swimming (sage ability)|Swimming]]
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* [[Turn Undead (sage ability)|Turn Undead]]
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* [[Weapon Proficiencies]]
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* [[Wisdom (ability stat)|Wisdom]]
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</div>

Latest revision as of 05:07, 23 May 2022

Player Characters.jpg

Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.

Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:


In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:

Links