Difference between revisions of "Player Characters"

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Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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Player characters are divided into "classes."  Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:
 
<br>
 
<br>
  
Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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* [[Assassin (class)|Assassin]]<br>
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* [[Bard (class)|Bard]]<br>
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* [[Cleric (class)|Cleric]]<br>
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* [[Druid (class)|Druid]]<br>
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* [[Fighter (class)|Fighter]]<br>
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* [[Illusionist (class)|Illusionist]]<br>
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* [[Mage (class)|Mage]]<br>
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* [[Monk (class)|Monk]]<br>
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* [[Paladin (class)|Paladin]]<br>
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* [[Ranger (class)|Ranger]]<br>
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* [[Thief (class)|Thief]]
  
Player characters are divided into “classes.”  Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world, described separately on these pages:
 
<br>
 
:::[[Assassin (class)|assassin]] / [[Bard (class)|bard]] / [[Cleric (class)|cleric]] / [[Druid (class)|druid]] / [[Fighter (class)|fighter]] / [[Illusionist (class)|illusionist]] / [[Mage (class)|mage]] / [[Monk (class)|monk]] / [[Paladin (class)|paladin]] / [[Ranger (class)|ranger]] / [[Thief (class)|thief]]<br>
 
<br>
 
There are many elements of the game that relate to player characters that include their abilities, relationships with NPCs and the need to survive:
 
  
Ability Stats
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In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar.  These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
Alignment
 
Character Background Generator
 
Character Creation
 
Character Race Options
 
Character Race Relations
 
Charisma
 
Constitution
 
Dexterity
 
Dwarf Race & Physiology
 
Elf Race & Physiology
 
Family Relations
 
Gnome
 
Half-elf
 
Halfling
 
Half-orc
 
Height & Weight
 
Human
 
Intelligence
 
Multi-Class Characters
 
Paladin’s Warhorse
 
Player Character Hit Points
 
Primary Attributes
 
Progenitor
 
Spellbook
 
Spellcasting
 
Strength
 
Thief
 
Wisdom
 
  
See Also,
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== Links ==
Ability Checks
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
Aging
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* [[Ability Checks]]
Assassination
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* [[Ability Stats]]
Colleges
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* [[Aging]]
Death
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* [[Alignment]]
Encumbrance
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* [[Assassination (sage ability)|Assassination]]
Experience
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* [[Character Background Generator]]
Experience Level
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* [[Character Creation]]
Followers
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* [[Character Race Options]]
Food
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* [[Character Race Relations]]
General Index
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* [[Charisma (ability stat)|Charisma]]
Henchmen
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* [[College (bardic)]]
Hirelings
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* [[Constitution (ability stat)|Constitution]]
Hit Dice
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* [[Death]]
Hit Points
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* [[Dexterity (ability stat)|Dexterity]]
Holy Weapons
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* [[Dwarf Race & Physiology|Dwarf]]
Horseback Riding
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* [[Elf Race & Physiology|Elf]]
Lay on Hands
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* [[Encumbrance]]
Martial Music
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* [[Experience (X.P.)]]
Reading
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* [[Experience Level]]
Rest
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* [[Family Relations]]
Retainers
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* [[Follower]]
Sage Abilities
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* [[Food]]
Secondary Skills
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* [[Gnome Race & Physiology|Gnome]]
Skill Gaining
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* [[Half-elf Race & Physiology|Half-elf]]
Stealth
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* [[Halfling Race & Physiology|Halfling]]
Swimming
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* [[Half-orc Race & Physiology|Half-orc]]
Turn Undead
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* [[Healing]]
Weapon Proficiencies
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* [[Height & Weight]]
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* [[Henchmen]]
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* [[Hireling]]
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* [[Hit Dice]]
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* [[Hit Points]]
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* [[Holy Weapon]]
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* [[Horseback Riding (sage study)|Horseback Riding]]
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* [[Human Race & Physiology|Human]]
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* [[Injury]]
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* [[Intelligence (ability stat)|Intelligence]]
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* [[Knowledge Points]]
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* [[Lay on Hands]]
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* [[Martial Spirit]]
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* [[Multi-class Characters]]
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* [[Name Level]]<br>
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* [[Paladin's Warhorse]]
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* [[Primary Attributes]]
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* [[Progenitor]]
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* [[Read & Write]]
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* [[Rest (healing)|Rest]]
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* [[Retainer]]
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* [[Sage Ability]]
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* [[Sage Field]]
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* [[Sage Study]]
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* [[Saving Throws]]
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* [[Secondary Skills]]
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* [[Skill Gaining]]
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* [[Spellbook]]
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* [[Spellcasting]]
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* [[Stealth (sage ability)]]
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* [[Strength (ability stat)]]
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* [[Swimming (sage ability)|Swimming]]
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* [[Turn Undead (sage ability)|Turn Undead]]
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* [[Weapon Proficiencies]]
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* [[Wisdom (ability stat)|Wisdom]]
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</div>

Latest revision as of 05:07, 23 May 2022

Player Characters.jpg

Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.

Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:


In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:

Links