Difference between revisions of "Player Characters"
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Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs. | Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs. | ||
− | Player characters are divided into | + | Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages: |
− | |||
− | |||
<br> | <br> | ||
+ | |||
+ | * [[Assassin (class)|Assassin]]<br> | ||
+ | * [[Bard (class)|Bard]]<br> | ||
+ | * [[Cleric (class)|Cleric]]<br> | ||
+ | * [[Druid (class)|Druid]]<br> | ||
+ | * [[Fighter (class)|Fighter]]<br> | ||
+ | * [[Illusionist (class)|Illusionist]]<br> | ||
+ | * [[Mage (class)|Mage]]<br> | ||
+ | * [[Monk (class)|Monk]]<br> | ||
+ | * [[Paladin (class)|Paladin]]<br> | ||
+ | * [[Ranger (class)|Ranger]]<br> | ||
+ | * [[Thief (class)|Thief]] | ||
+ | |||
+ | |||
In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive: | In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive: | ||
== Links == | == Links == | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | * [[Ability Checks | + | * [[Ability Checks]] |
− | * [[Ability Stats | + | * [[Ability Stats]] |
− | * [[Aging | + | * [[Aging]] |
− | * [[Alignment | + | * [[Alignment]] |
− | * [[Assassination (sage ability)| | + | * [[Assassination (sage ability)|Assassination]] |
− | * [[Character Background Generator | + | * [[Character Background Generator]] |
− | * [[Character Creation | + | * [[Character Creation]] |
− | * [[Character Race Options | + | * [[Character Race Options]] |
− | * [[Character Race Relations | + | * [[Character Race Relations]] |
− | * [[Charisma (ability stat)| | + | * [[Charisma (ability stat)|Charisma]] |
− | * [[College | + | * [[College (bardic)]] |
− | * [[Constitution (ability stat)| | + | * [[Constitution (ability stat)|Constitution]] |
− | * [[Death | + | * [[Death]] |
− | * [[Dexterity (ability stat)| | + | * [[Dexterity (ability stat)|Dexterity]] |
− | * [[Dwarf Race & Physiology| | + | * [[Dwarf Race & Physiology|Dwarf]] |
− | * [[Elf Race & Physiology| | + | * [[Elf Race & Physiology|Elf]] |
− | * [[Encumbrance | + | * [[Encumbrance]] |
− | * [[Experience | + | * [[Experience (X.P.)]] |
− | * [[Experience Level | + | * [[Experience Level]] |
− | * [[Family Relations | + | * [[Family Relations]] |
− | * [[ | + | * [[Follower]] |
− | * [[Food | + | * [[Food]] |
− | * [[Gnome Race & Physiology| | + | * [[Gnome Race & Physiology|Gnome]] |
− | * [[Half-elf Race & Physiology| | + | * [[Half-elf Race & Physiology|Half-elf]] |
− | * [[Halfling Race & Physiology| | + | * [[Halfling Race & Physiology|Halfling]] |
− | * [[Half-orc Race & Physiology| | + | * [[Half-orc Race & Physiology|Half-orc]] |
− | * [[Height & Weight | + | * [[Healing]] |
− | * [[Henchmen | + | * [[Height & Weight]] |
− | * [[ | + | * [[Henchmen]] |
− | * [[Hit Dice | + | * [[Hireling]] |
− | * [[Hit Points | + | * [[Hit Dice]] |
− | * [[ | + | * [[Hit Points]] |
− | * [[Horseback Riding (sage study)| | + | * [[Holy Weapon]] |
− | * [[Human Race & Physiology| | + | * [[Horseback Riding (sage study)|Horseback Riding]] |
− | * [[Intelligence (ability stat)| | + | * [[Human Race & Physiology|Human]] |
− | * [[ | + | * [[Injury]] |
− | * [[Martial | + | * [[Intelligence (ability stat)|Intelligence]] |
− | * [[Multi-class Characters | + | * [[Knowledge Points]] |
− | * [[Paladin's Warhorse | + | * [[Lay on Hands]] |
− | * [[Primary Attributes | + | * [[Martial Spirit]] |
− | * [[Progenitor | + | * [[Multi-class Characters]] |
− | * [[Read & Write | + | * [[Name Level]]<br> |
− | * [[Rest (healing)| | + | * [[Paladin's Warhorse]] |
− | * [[ | + | * [[Primary Attributes]] |
− | * [[Sage Ability | + | * [[Progenitor]] |
− | * [[ | + | * [[Read & Write]] |
− | * [[ | + | * [[Rest (healing)|Rest]] |
− | * [[Spellbook | + | * [[Retainer]] |
− | * [[Spellcasting | + | * [[Sage Ability]] |
− | * [[Stealth (sage ability) | + | * [[Sage Field]] |
− | * [[Strength (ability stat) | + | * [[Sage Study]] |
− | + | * [[Saving Throws]] | |
− | * [[ | + | * [[Secondary Skills]] |
− | * [[Turn Undead (sage ability)| | + | * [[Skill Gaining]] |
− | * [[Weapon Proficiencies | + | * [[Spellbook]] |
− | * [[Wisdom (ability stat)| | + | * [[Spellcasting]] |
+ | * [[Stealth (sage ability)]] | ||
+ | * [[Strength (ability stat)]] | ||
+ | * [[Swimming (sage ability)|Swimming]] | ||
+ | * [[Turn Undead (sage ability)|Turn Undead]] | ||
+ | * [[Weapon Proficiencies]] | ||
+ | * [[Wisdom (ability stat)|Wisdom]] | ||
</div> | </div> |
Latest revision as of 05:07, 23 May 2022
Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:
In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
Links
- Ability Checks
- Ability Stats
- Aging
- Alignment
- Assassination
- Character Background Generator
- Character Creation
- Character Race Options
- Character Race Relations
- Charisma
- College (bardic)
- Constitution
- Death
- Dexterity
- Dwarf
- Elf
- Encumbrance
- Experience (X.P.)
- Experience Level
- Family Relations
- Follower
- Food
- Gnome
- Half-elf
- Halfling
- Half-orc
- Healing
- Height & Weight
- Henchmen
- Hireling
- Hit Dice
- Hit Points
- Holy Weapon
- Horseback Riding
- Human
- Injury
- Intelligence
- Knowledge Points
- Lay on Hands
- Martial Spirit
- Multi-class Characters
- Name Level
- Paladin's Warhorse
- Primary Attributes
- Progenitor
- Read & Write
- Rest
- Retainer
- Sage Ability
- Sage Field
- Sage Study
- Saving Throws
- Secondary Skills
- Skill Gaining
- Spellbook
- Spellcasting
- Stealth (sage ability)
- Strength (ability stat)
- Swimming
- Turn Undead
- Weapon Proficiencies
- Wisdom