Difference between revisions of "Player Characters"
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* [[Experience Level]] | * [[Experience Level]] | ||
* [[Family Relations]] | * [[Family Relations]] | ||
− | * [[ | + | * [[Follower]] |
* [[Food]] | * [[Food]] | ||
* [[Gnome Race & Physiology|Gnome]] | * [[Gnome Race & Physiology|Gnome]] | ||
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* [[Height & Weight]] | * [[Height & Weight]] | ||
* [[Henchmen]] | * [[Henchmen]] | ||
− | * [[ | + | * [[Hireling]] |
* [[Hit Dice]] | * [[Hit Dice]] | ||
* [[Hit Points]] | * [[Hit Points]] | ||
− | * [[Holy | + | * [[Holy Weapon]] |
* [[Horseback Riding (sage study)|Horseback Riding]] | * [[Horseback Riding (sage study)|Horseback Riding]] | ||
* [[Human Race & Physiology|Human]] | * [[Human Race & Physiology|Human]] | ||
− | * [[ | + | * [[Injury]] |
* [[Intelligence (ability stat)|Intelligence]] | * [[Intelligence (ability stat)|Intelligence]] | ||
+ | * [[Knowledge Points]] | ||
* [[Lay on Hands]] | * [[Lay on Hands]] | ||
− | * [[Martial | + | * [[Martial Spirit]] |
* [[Multi-class Characters]] | * [[Multi-class Characters]] | ||
+ | * [[Name Level]]<br> | ||
* [[Paladin's Warhorse]] | * [[Paladin's Warhorse]] | ||
* [[Primary Attributes]] | * [[Primary Attributes]] | ||
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* [[Read & Write]] | * [[Read & Write]] | ||
* [[Rest (healing)|Rest]] | * [[Rest (healing)|Rest]] | ||
− | * [[ | + | * [[Retainer]] |
* [[Sage Ability]] | * [[Sage Ability]] | ||
+ | * [[Sage Field]] | ||
+ | * [[Sage Study]] | ||
* [[Saving Throws]] | * [[Saving Throws]] | ||
* [[Secondary Skills]] | * [[Secondary Skills]] |
Latest revision as of 05:07, 23 May 2022
Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:
In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
Links
- Ability Checks
- Ability Stats
- Aging
- Alignment
- Assassination
- Character Background Generator
- Character Creation
- Character Race Options
- Character Race Relations
- Charisma
- College (bardic)
- Constitution
- Death
- Dexterity
- Dwarf
- Elf
- Encumbrance
- Experience (X.P.)
- Experience Level
- Family Relations
- Follower
- Food
- Gnome
- Half-elf
- Halfling
- Half-orc
- Healing
- Height & Weight
- Henchmen
- Hireling
- Hit Dice
- Hit Points
- Holy Weapon
- Horseback Riding
- Human
- Injury
- Intelligence
- Knowledge Points
- Lay on Hands
- Martial Spirit
- Multi-class Characters
- Name Level
- Paladin's Warhorse
- Primary Attributes
- Progenitor
- Read & Write
- Rest
- Retainer
- Sage Ability
- Sage Field
- Sage Study
- Saving Throws
- Secondary Skills
- Skill Gaining
- Spellbook
- Spellcasting
- Stealth (sage ability)
- Strength (ability stat)
- Swimming
- Turn Undead
- Weapon Proficiencies
- Wisdom