Difference between revisions of "Player Characters"

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[[File:Player Characters.jpg|thumb|right|720px|]]
 
Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
 
Fictional persons in the game are called “characters.”  These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs).  The former are called "Player Characters."  It is for these "PCs" that the game’s setting is devised.  It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
  
Player characters are divided into “classes. Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world, described separately on these pages:
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Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:
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<br>
  
---- [[Assassin (class)|assassin]] / [[Bard (class)|bard]] / [[Cleric (class)|cleric]] / [[Druid (class)|druid]] / [[Fighter (class)|fighter]] / [[Illusionist (class)|illusionist]] / [[Mage (class)|mage]] / [[Monk (class)|monk]] / [[Paladin (class)|paladin]] / [[Ranger (class)|ranger]] / [[Thief (class)|thief]] ----
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* [[Assassin (class)|Assassin]]<br>
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* [[Bard (class)|Bard]]<br>
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* [[Cleric (class)|Cleric]]<br>
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* [[Druid (class)|Druid]]<br>
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* [[Fighter (class)|Fighter]]<br>
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* [[Illusionist (class)|Illusionist]]<br>
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* [[Mage (class)|Mage]]<br>
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* [[Monk (class)|Monk]]<br>
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* [[Paladin (class)|Paladin]]<br>
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* [[Ranger (class)|Ranger]]<br>
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* [[Thief (class)|Thief]]
  
  
There are many elements of the game that relate to player characters that include their abilities, relationships with NPCs and the need to survive:
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In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar.  These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
  
Ability Stats
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== Links ==
Alignment
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
Character Background Generator
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* [[Ability Checks]]
Character Creation
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* [[Ability Stats]]
Character Race Options
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* [[Aging]]
Character Race Relations
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* [[Alignment]]
Charisma
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* [[Assassination (sage ability)|Assassination]]
Constitution
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* [[Character Background Generator]]
Dexterity
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* [[Character Creation]]
Dwarf Race & Physiology
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* [[Character Race Options]]
Elf Race & Physiology
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* [[Character Race Relations]]
Family Relations
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* [[Charisma (ability stat)|Charisma]]
Gnome
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* [[College (bardic)]]
Half-elf
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* [[Constitution (ability stat)|Constitution]]
Halfling
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* [[Death]]
Half-orc
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* [[Dexterity (ability stat)|Dexterity]]
Height & Weight
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* [[Dwarf Race & Physiology|Dwarf]]
Human
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* [[Elf Race & Physiology|Elf]]
Intelligence
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* [[Encumbrance]]
Multi-Class Characters
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* [[Experience (X.P.)]]
Paladin’s Warhorse
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* [[Experience Level]]
Player Character Hit Points
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* [[Family Relations]]
Primary Attributes
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* [[Follower]]
Progenitor
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* [[Food]]
Spellbook
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* [[Gnome Race & Physiology|Gnome]]
Spellcasting
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* [[Half-elf Race & Physiology|Half-elf]]
Strength
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* [[Halfling Race & Physiology|Halfling]]
Thief
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* [[Half-orc Race & Physiology|Half-orc]]
Wisdom
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* [[Healing]]
 
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* [[Height & Weight]]
See Also,
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* [[Henchmen]]
Ability Checks
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* [[Hireling]]
Aging
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* [[Hit Dice]]
Assassination
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* [[Hit Points]]
Colleges
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* [[Holy Weapon]]
Death
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* [[Horseback Riding (sage study)|Horseback Riding]]
Encumbrance
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* [[Human Race & Physiology|Human]]
Experience
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* [[Injury]]
Experience Level
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* [[Intelligence (ability stat)|Intelligence]]
Followers
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* [[Knowledge Points]]
Food
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* [[Lay on Hands]]
General Index
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* [[Martial Spirit]]
Henchmen
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* [[Multi-class Characters]]
Hirelings
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* [[Name Level]]<br>
Hit Dice
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* [[Paladin's Warhorse]]
Hit Points
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* [[Primary Attributes]]
Holy Weapons
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* [[Progenitor]]
Horseback Riding
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* [[Read & Write]]
Lay on Hands
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* [[Rest (healing)|Rest]]
Martial Music
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* [[Retainer]]
Reading
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* [[Sage Ability]]
Rest
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* [[Sage Field]]
Retainers
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* [[Sage Study]]
Sage Abilities
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* [[Saving Throws]]
Secondary Skills
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* [[Secondary Skills]]
Skill Gaining
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* [[Skill Gaining]]
Stealth
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* [[Spellbook]]
Swimming
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* [[Spellcasting]]
Turn Undead
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* [[Stealth (sage ability)]]
Weapon Proficiencies
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* [[Strength (ability stat)]]
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* [[Swimming (sage ability)|Swimming]]
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* [[Turn Undead (sage ability)|Turn Undead]]
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* [[Weapon Proficiencies]]
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* [[Wisdom (ability stat)|Wisdom]]
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</div>

Latest revision as of 05:07, 23 May 2022

Player Characters.jpg

Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.

Player characters are divided into "classes." Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis' world, described separately on these pages:


In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:

Links