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  • ...success of a given roll is determined by [[THAC0]], in which the chance to hit is determined by the attacker's [[Experience Level|experience level]] and t ...1, 2 or 20 are important as they invoke [[Critical Hits & Fumbles|critical hit & fumble]] rules.
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Page text matches

  • ...n damage. For example, if Michael the 5th level mage successfully makes a hit, the damage would be 6-13 (1d8+5). ...t must be made if the object is in the possession of another; otherwise, a roll isn't necessary.
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  • [[File:Hit Dice.jpg|right|490px|thumb|More hit dice means more more hit points]] ...ng throw]]. Hit dice are assigned arbitrarily by the campaign, as a means to compare one creature vs. another in power and threat.
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  • ...[Combat|combatants]]," '''experience is not awarded''' for the damage done to helpless defenders. ...t blow, there is little chance the victim will ever receive an opportunity to fight back, unless aided by an ally.
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the bite breaks the concentration of a
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the sting breaks the concentration of a
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  • ...g|healing]] to the recipient (4d8+16), if he or she has suffered [[Damage (hit points)|damage]]. | area of effect = 16 +4d8 hit points
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  • ...ints|hit points]] (h.p.) after [[Death|death]] are greater than [[Negative Hit Points|-20]]. ...dead, but because his corpse has -14 h.p., death's door can yet return him to life.
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  • ...of 5 or combat rounds, he or she will suffer a -2 penalty [[Roll to Hit|to hit]] that lasts 1-3 rounds after the spell is used. ...is ignored; the caster needs '''to hit [[Armour Class|armour class]] 10''' to succeed — whereupon the victim is paralysed for 1-6 rounds, plus 1 round
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  • ...been added through various adjustments meant to add flavour and complexity to the original. ...combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle tha
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  • ...low enhance the character's existing open hand attacks as listed according to the character's level. ...ies]] below are those acquired by a character through the study, according to status.
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  • ...uproariously funny. Immediately, they burst into uncontrollable laughter to such an extent that they become incapable of carrying out tasks effectively ...''' to their [[Roll to Hit|roll to hit]] and a '''-1 modifier to [[Damage (hit points)|damage]]'''. Additionally, their [[Armour Class|armour class]] is d
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  • The '''javelin''' is a light spear designed to thrown, lacking a metal tip. The head of the javelin is charcoaled for str ...may be hurled at enemies, causing 1-6 [[Damage (hit points)|damage]] on a hit. The weapon cannot be [[Setting vs. Charge|set vs. charge]].
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  • ...er engages in a moderate performance, singing or reciting prose or poetry, to create an aural effect. | area of effect = 3 [[Hit Dice|hit dice]] per level
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  • ...dless of the caster's [[Weapon Proficiencies|proficiency]]. Any target up to 2 [[Combat Hex|combat hexes]] distance can be attacked. ...pon. Once cast, however, the caster need not [[Spellcasting|concentrate]] to keep the spell active — however, the caster may not cast other spells whi
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  • ...Skeleton|skeletons]]' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects. | area of effect = 10 ft. circle, or up to 1 object
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  • ...]. The [[Damage (hit points)|damage]] caused by the bee is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the sting breaks the concentration of a
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  • ...including the rare human, demi-human, goblin, kobald and so on whose h.p. roll was bleak. ...r die|minimum]] of at least 2 h.p., as ruled by how hit points are granted to such persons.
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  • ...The [[Damage (hit points)|damage]] caused by the gadfly is 1 [[Hit Points|hit point]]. The exact point of attack by the cantrip can be anywhere upon the ...sibility that the dweomer may stun a weak defender or generally contribute to an enemy's downfall. Additionally, the bite breaks the concentration of a
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  • '''Prayer''' enables the caster to increase the prowess and effectiveness of combatants within the area of eff ...)|damage]]; at the same time, enemies of the chanter will be done at -1 to hit and -1 damage. Once the spell is cast, the caster can take whatever other
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  • [[Hit Points|Hit points]] that were lost to the disease will be restored — but these lost by other methods, such as b ...ribed under the disease rules. The onset of this disease is slow: from 10 to 60 minutes (50-300 combat rounds). For the first day, the victim will suff
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  • ...is granted a [[Saving Throws for Items|saving throw against normal fire]] to resist ignition. Apart from items intended to burn steadily, such as the aforementioned candle, torch or lantern, the enc
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  • ...arkness must make an [[Ability Checks|wisdom check]] first. Monsters need to make an [[Intelligence (ability stat)|intelligence]] check. ...aracters in the path have a 1 in 30 chance of being hit, unless the attack roll is a "2", which indicates [[Critical Hits & Fumbles|friendly fire]].
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  • ...es smaller movements of the wrists, hands, fingers, feet and toes, related to smaller actions such as picking up objects, writing well and even blinking. ...C to 7, but rather to 13. Conversely, a 17 dexterity would improve a 10 AC to 7.
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  • ...]. The [[Damage (hit points)|damage]] caused by the bug is 1 [[Hit Points|hit point]]. ...bug is able to crawl up over a character's body, though it usually chooses to attack an ankle or whatever part is most quickly at hand.
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  • ...hold is broken. The attacker can maintain the hold until it is broken, up to 1 total round per point of [[Strength (ability stat)|strength]] the attacke ...k made by an unskilled grappler, the clinch fighter is granted a 20% bonus to their listed weight. For example, a 210 lb. defender would be counted as 2
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  • ...o a size up to 18 inches in diameter or height. Metal fixtures sufficient to hold the woodcraft together are likewise created. Carving or smooth-polish ...]], causing 1-3 [[Damage (hit points)|damage]] if a [[Roll to Hit|to hit]] roll is successful. Objects will break apart and become useless the first time
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  • ...erience levels]], the [[shillelagh (weapon)|shillelagh]] has the potential to be an instrument of great power. | duration = 1 hit per level
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  • ...d the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts. ...s simplicity and closeness to nature, as their livelihood is directly tied to the land. Their diet primarily consists of [[Nutrition & the Preparation o
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  • ...success of a given roll is determined by [[THAC0]], in which the chance to hit is determined by the attacker's [[Experience Level|experience level]] and t ...1, 2 or 20 are important as they invoke [[Critical Hits & Fumbles|critical hit & fumble]] rules.
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  • ...the properties of magic, though it bestows no special powers or abilities to that object. Nevertheless, the magic is real and is not an [[Illusion|illu | area of effect = 1 object up to 5 lbs. per level
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  • ...ed from common earthenware or pottery, of very limited value, to a size up to 18 inches in diameter or height. Artistic pottery, like porcelain or faien ...nd chamber pots. Each is solid and performs as intended, so they are able to endure normal fires, contain liquids and [[Food|food]], withstand oven hea
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  • ...in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence. ...unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances.
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  • ...ot be used by the caster to benefit his or her own self. It must be given to someone else. ...or the spell's duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus.
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  • ...remove curse will lift the curse long enough for the afflicted individual to rid themselves of the item and its direct influence. ...rst be killed or dispelled, whereupon the caster can begin to "reclaim" up to 100 square feet of evil per level per [[Spellcasting|casting]], using remov
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  • Terrifies creatures in the area of effect, requiring the affected to make [[Saving Throws|saving throw]] against magic or else flee in panic. T ...orale|morale check]]; this check may be made each round until a successful roll.
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  • ...s unnecessary; each bolt infallibly hits its target, causing 2-5 [[Damage (hit points)|damage]]. Missiles may be fired at various targets as the caster w ...can be "held back" after casting, waiting for the precise moment when it's to be released. However, during this time the character can only expend 1 AP
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  • ...ter into a volatile, flammable liquid similar to pure alcohol. If exposed to fire, or even a spark, the result will burst into flames and burn intensely ...pell's effect runs out before the firewater is used, it will simply revert to water.
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  • ...-4 damage'''. When used as a weapon, the shield will serve simultaneously to provide its usual [[Armour Class|armour class]] adjustment for the combatan ...'''[[Dexterity (ability stat)|dexterity]] of 13''' or more to be eligible to use the shield as a second weapon. If the shield is used alone, dexterity
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  • |+Weapons Available to Clerics | [[Bo Stick (weapon)|bo stick]] || 2-5 || both || 1 in 8 || hand-to-hand
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  • ...duction. The spell also restores [[Damage (hit points)|damage]] taken due to toxin working its way through the recipient's system. ...saved, the restored character [[Negative Hit Points|has -9]] [[Hit Points|hit points]], while he or she is in a state of unconsciousness until further he
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  • ...lus 20 [[Hit Points|hit points]] (h.p.) to [[Injury|injured]] or [[Damage (hit points)|damaged]] persons. ...need not concentrate upon it; the spell is available to the caster for up to five minutes after casting. It must be used by that time, or the dweomer i
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  • ...ement, is a dire situation to be in, one from which the defenders must try to extricate themselves. ...stun lock]], in which sufficient damage forces the defender to give ground to the attacker. It can also happen through bad planning.
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  • ...mbatant is able to use while mounted. Additional bonuses are also offered to the mounted combatant. ...ance against all defenders cause twice [[Damage (hit points)|damage]] on a hit.
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  • ...y of ivory and other naturally hard materials. The shaft may be sharpened to a wooden point, lacking a metal head. The heft and strength of the spear ma ...alanx (sage ability)|phalanx]] training, in which the combatant is trained to use the spear in melee one handedly, while supported by the form of shield.
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  • ...by tucking their wings tight to their bodies, dropping from heights of 50 to 100 feet. This gives them a '''+3 initiative''' when attacking enemies on t ...k|stunned]] to drive it off, whereupon the bat will withdraw its claws and roll on the ground, taking flight thereafter and abandoning the victim.
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  • |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] ...to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
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  • | weight = 1,275 to 1,500 lbs. | HD = 3 to 8
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  • [[File:Precise Hit.jpg|right|560px|thumb]] ...place when a character, possessing the ability, attempts [[Roll to Hit|to hit]] their target and rolls the precise number required on a 20-sided die (d20
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  • ...om some hidden location, even from behind the caster, and will be presumed to be wholly and completely real. ...behave as a real person — who is tremendously unlucky in their ability to hit.
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  • ...tone becomes suffused with magic. This can be used by the caster or given to others of the same faith, who can throw the stone in the caster's stead. T ...uccessful hit, the stone inflicts 3 [[Hit Points|hit points]] of [[Damage (hit points)|damage]].
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  • ...at it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Bec ...to Hit|to hit]] when made against creatures inside the haze. This applies to [[Missile Weapons|missiles]] fired through the haze. Those inside the haze
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  • ...'' is a spell that enables the caster to restore a creature's lost ability to see. The caster touches the affected creature bringing about a permanent re ...rom hallucinations or distorted perception, the spell does restore clarity to the character's sight.
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  • ...ority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points. ...dead, the character or creature ceases to function and are no longer able to take any actions or participate in the game. Under normal circumstances, t
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  • ...still, but it is in fact capable of movement and can pose a serious threat to any who would harm its forest. Treants are found in forested regions throug ...die]]. The treant's regular [[Armour Class|armour class]] (AC) is 0, owing to their superior toughened bark.
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  • |+Weapons Available to Assassins | [[Ankus (weapon)|ankus]] || 2-5 || one || 1 in 8 || hand-to-hand
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  • ...|amateur]]-status [[Sage Ability|sage ability]] that enables the character to perform a variety of acrobatic skills, including jumps, twists, flips, walk ...s result from excessive body training, which ensures the character is able to get the most out of their [[Strength (ability stat)|strength]] and [[Dexter
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  • ...e (hit points)|damage]] caused by the character, as well as making changes to the character's [[Encumbrance|encumbrance]] limitations. Thus, through the ...oints would progress to 18/77, 18/87, 18/97, 18/00, 19, 20, 21 and finally to 22.
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  • ...le affecting success in the game world. Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play. ...fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
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  • ...ngeon door]]. While they can manage ascending a stairwell, they're unable to scale a vertical wall or traverse across a ceiling. ...Thus observers who chance upon their presence in the dark depths are sure to recognise the creature's concerning nature.
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  • ...n defensive capabilities. They're swift, non-corporeal and perfectly able to cross water and move vertically over any surface, including walls or ceilin ...simultaneously in a given round. They are constrained by the requirement to remain within the caster's [[Line-of-sight|line-of-sight]] when [[Attacking
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  • ...y do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle. They possess [[Morale#Standard Morale|standard morale]]. ...utality of [[Warfare|warfare]], and have trekked to distant parts in order to take their place on the [[Battlefield|battlefield]]. As such, their percep
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  • ...[[Combat Hex|combat hexes]]. To effect the spell, the caster must be able to visibly see the targets. ...Attacking in Combat|attacking]] purposes, with a +2 bonus [[Roll to Hit|to hit]] besides.
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  • ...on of [[Illusionist (class)|illusionists]] and [[Mage (class)|mages]], and to a lesser extent for [[Bard (class)|bards]], [[Druid (class)|druids]], [[Mon [[Damage (hit points)|Damage]] from the '''dagger is 1-4''', adjusted by [[Strength (abil
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  • ...[Damage (hit points)|damage]] (4+1d4). The caster must touch the creature to be healed, so those creatures without corporeal bodies cannot be affected. | area of effect = restores 5-8 hit points
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  • ...ure's lost [[Experience Level|experience level]], restoring lost memories, hit points, powers and the body's vigour, as it was before the level was supern ...achieved levels and is a believer in the caster's religion. The effect is to raise the recipient's experience level by 1 pt., for one round per level of
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  • ...ch thick, as though deposited over a long period. The layer is sufficient to conceal footprints, bloodstains and other evidence of passage, though in a ...chance per level of causing the gears, pins, levers and other moving parts to seize — making the device useless until it's properly cleaned, which will
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  • ...(sage ability)|hereditary weapons]] and any other bonuses that would apply to using a bow. ...ow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evapo
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  • [[File:Magic to Hit.jpg|right|455px|thumb|Need one of these]] ...dual creatures with this defense may have peculiar characteristics related to this immunity.
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  • [[File:Sticks to Snakes (spell).jpg|right|525px|thumb]] '''Sticks to snakes''' transforms twigs, branches, [[Torch|torches]], [[Spear (weapon)|s
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  • ''Not to be confused with [[Backstabbing (sage study)|backstabbing]], the [[Sage Stu ...ders. A "flank" attack takes place when the attacker positions themselves to the side and rear of the defender; a "rear" attack occurs when the assailan
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  • ...)|damage]]; at the same time, enemies of the chanter will be done at -1 to hit and -1 damage. For the duration of the spell, the chanter can do '''nothin ...[Hand-to-Hand Weapons|hand-to-hand]] or [[Missile Weapons|missile]], and a hit must be made, causing damage.
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  • ...charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during ...ntire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor.
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  • | area of effect = 10 ft. path, to spell range Grants one recipient the opportunity to see invisible creatures or objects within the spell's range. This includes
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  • ...to hit, regardless of the target's protection or nature. A bonus of +1 to hit is granted. ...ay be [[Dispel Magic (spell)|magically dispelled]], or an opponent may run to a place where the arrow cannot reach. If no target is in sight in any give
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  • [[File:Critical Hit.jpg|right|490px]] When rolling a d20 [[Roll to Hit|to hit]], [[Natural Die Results|natural]] results of "1," "2" and "20" will cause
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  • ...ermination. Their muscles tense as they use their body's mass and strength to execute the maneuver. ...balance and footing, the attack works best as multiple combatants use this to break an enemy's thinly-held line in a large battle.
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  • ...ision]], but those possessing [[Ultravision (spell)|ultravision]] are able to see normally. ...light spell. When either spell is broken by the other, both spells cease to be in effect.
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  • ...lbs., large enough to anchor any vessel from a [[Ship's Boat|ship's boat]] to as large as a [[Caravel|caravel]] or small [[Carrack]]. ...hes. When the owner desires, the anchor and chain can be rapidly restored to their tiny, convenient size.
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  • ...nder with little difficulty. In effect, a [[Weapons List|weapon]] is used to strike at a weak point in the victim, bringing about [[Death|death]]. The sage ability is, to a lesser degree, available to [[Assassin (class)|assassins]] who possess less than 10 points of knowledge
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  • ...th the ability to rake have fore [[Claw (attack)|claws]] that are designed to scratch or scrape in a long, sweeping movement against an opponent. ...]] with both claws on the same target indicates the creature has been able to grapple with its enemy for several seconds.
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  • ...e cast before an action, so that those affected are made courageous enough to disregard attacks of [[Fear (spell)|fear]] for a space of 10 [[Combat Round ...on against the individual being frightened again, granting a mere +1 bonus to their [[Saving Throws|saving throws]] and [[Morale|morale checks]] for 10 r
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  • ...olent" is defined as intending to cause grievous harm against, or a desire to kill, a combatant; malevolent beings are ill-disposed, spiteful and unnatur ...re allowed a save with nonetheless suffer a penalty of -½ [[Roll to Hit|to hit]] per level of the caster, if within 60 ft. of the caster, once the spell's
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  • ...g in Combat|attack die]] of other allied combatants by +1 [[Roll to Hit|to hit]], so long as they're within 60 ft., or 12 [[Combat Hex|combat hexes]], of The standard also provides a +1 morale to any allies, who see the standard and take it as a sign that their side is h
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  • ...blade surface and dual edge is likely to deliver only half the dose upon a hit. ...deliver the potion with 5 damage, if a [[Critical Hits & Fumbles|critical hit]] were managed.
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  • ...l)|invisibility]], in that it allows the caster to cause a single creature to vanish completely from sight, including all equipment the individual carrie ...reature will, however, revert to full invisibility if they do not continue to attack.
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  • Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration. This effect ...ombat|attacker's]] [[Missile Weapons|missile fire]] by -1 [[Roll to Hit|to hit]] against those within the diminished light. [[Attack of Opportunity|Attac
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  • ...oid opponent, allowing the attacker to cause double damage on a successful hit. While this is usually done from behind, the term "backstabbing" does not s ...re of the attacker's intent, then fails surprise when given an opportunity to defend themselves.
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  • ...rch font. The candle, when lit, enables the acolyte a +1 [[Roll to Hit|to hit]] and [[Saving Throws|save]] when defending [[Holy Ground|holy ground]]. ...n be renewed through petition to these same persons, who once met are able to replace the object within 4-14 days.
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  • ...ts to open it, the trap triggers, erupting in flames and causing [[Damage (hit points)|damage]]. The caster, however, can open and close the object witho ...any creatures handling the object suffer damage equal to 1d4 [[Hit Points|hit points]] per [[Experience Level|level]] of the caster. Those affected make
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  • | area of effect = up to 12 creatures ...Hit|to hit]] with [[Weapons List|weapons]], as well as granting a +1 bonus to [[Morale|morale]], strengthening an ally's resolve.
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  • ...([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit. ...HAC0 of 18. We subtract 2 from this THAC0, giving us the number needed to hit on a d20: 16 (adjusted, not natural).
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  • ...ending upon that which is naturally occurring — extending them a length up to 18 inches. Growth is rapid, an inch per second, or 12 inches in a single [ ...unds to both find the requisite tie and effect the binding — but it's fair to argue that doing so would show uncommon emotional composure.
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  • ...military settings, with bugle calls, fanfares, drum cadences and composed to so that it may be taught by ear, for the inspiration of pomp and warfare. ...ies]] below are those acquired by a character through the study, according to status.
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  • ...torn asunder by a burst of energy — it's this surge that causes [[Damage (hit points)|damage]] rather than the presence of flame; the "fire" is, in fact, ...makes no distinction between friend and foe, so it must be cast carefully to achieve the safest result.
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  • ...e recipient must be a humanoid of some kind that has the physical capacity to giggle. ...ention of others at once, serving as a moderate distraction as they attend to their friend.
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  • ...Wooden shields are made only of wood. When using shields, druids are able to only employ [[Druid Combat Abilities|wooden shields]]. ...o armour class. Although they are large, they are also cumbersome and slow to deflect attacks.
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  • ...their [[Saving Throws|saving throw]], all attacks are -4 [[Roll to Hit|to hit]]. If the saving throw is made, the cantrip has no further effect. ...confused, increasing their chance of being [[Surprise (combat)|surprised]] to 1 in 3.
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  • ...r || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] ...|| permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
    3 KB (342 words) - 23:02, 31 December 2021
  • ...[[Back Kick (attack)|back kick]], [[Calling|calling]], [[Roll to Hit|+2 to hit]] with bite ...teeth, it's jaws are filled with sharp, jagged bony ridges, which it uses to grind meat, bone and plant material.
    2 KB (365 words) - 23:53, 29 October 2023
  • ...inst an enemy or a physical object. A high strength enables the character to carry more weight, strike harder with weapons, lift or break objects with o ...a [[Weapons List|weapon]]. If the hit occurs, then the amount of [[Damage (hit points)|damage]] done by a [[Weapons List|weapon]] is adjusted by the damag
    5 KB (690 words) - 21:16, 1 October 2021

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