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  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023

Page text matches

  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023
  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • ...of civilized political entities and have no permanent residents apart from monsters or barbarian clans, nor do they have any [[Infrastructure|infrastructure]]. Dangerous monsters will have been cleared away, but there will likely be a good supply of comm
    4 KB (566 words) - 23:18, 31 December 2021
  • ...ith facial tics, deformities and underlying volatilities, such as humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldie ...ne iconic part''' per ten points of knowledge, from the list given above — monsters, drunks, fools and so on. Any role looking truly different from the charac
    2 KB (278 words) - 23:24, 28 December 2021
  • ...acking in Combat|physical]] assaults of malicious creatures and [[Monsters|monsters]].
    2 KB (268 words) - 00:17, 8 October 2023
  • ...ith the ability, from taking this advantage — but more powerful spells and monsters, with comparable abilities that might also bring death, could quite possibl Monsters known to be capable of charm include:
    3 KB (420 words) - 05:08, 23 May 2022
  • ...|food]], shelter, protection and mates for reproduction. With intelligent monsters, culture and behaviour can have a great deal to do with where a monster cho
    2 KB (314 words) - 23:47, 29 October 2023
  • ...unds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters
    3 KB (444 words) - 21:16, 2 November 2023
  • ...nsters (who have no training unless they're also levelled). With humanoid monsters that have experience levels, use the number that is best between their hit
    2 KB (223 words) - 20:05, 11 December 2021
  • ...opponents, causing [[Damage (hit points)|damage]]. With excessively-sized monsters, incidental damage can wipe out whole contingents of low-calibre combatants
    3 KB (414 words) - 15:58, 10 October 2023
  • ...gions are often beautiful and impressively varied, scattered with isolated monsters and lairs subdivided by high ridges and steep glaciers. The following monsters are common to alpine ranges:
    3 KB (390 words) - 20:14, 3 November 2023
  • |[[Shadow Monsters (spell)|shadow monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || non
    3 KB (393 words) - 23:20, 29 October 2023
  • ...things from non-living matter is to be expected from a world where magic, monsters and the forces of good and evil have real life effects.
    1 KB (213 words) - 21:09, 19 April 2023
  • ...in rural areas, though monsters very commonly do not appear at all. Those monsters listed would be extremely rare.
    5 KB (784 words) - 18:01, 7 November 2023
  • ...falling into a hazardous predicament, such as a trap, a pool or a nest of monsters. The issue is usually associated with [[Stun Lock|stunning]], as the charac
    2 KB (260 words) - 21:55, 13 October 2023
  • .... This enables natural wildlife, but also [[Beast|beasts]] and [[Bestiary|monsters]], to infiltrate unseen, into places where one wouldn't expect to find them But it must be realise that any large collection of monsters would have made itself known long before the players might have arrived, an
    4 KB (584 words) - 18:15, 3 September 2023
  • ...ing Weapons|bludgeoning weapons]] that are useful against certain types of monsters. Most commonly, these weapons are overlooked because they are too large, c
    2 KB (302 words) - 01:35, 29 April 2023
  • ...r. The measures taken will not fool another who has tracking ability, nor monsters with tracking abilities, but it will be sufficient to conceal the character
    2 KB (278 words) - 22:48, 8 February 2023
  • ...and are almost entirely unpopulated. As such, they're often the home for monsters such as [[Leucrotta|leucrotta]], [[Basilisk|basilisk]] or [[Gorgon|gorgon]]
    2 KB (259 words) - 20:31, 3 November 2023
  • ...ons''' are a form of attack employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. Simi
    2 KB (298 words) - 23:06, 17 April 2022
  • This knowledge extends to the identification of moulds and fungal-based monsters, such as [[Brown Mould|brown]] and [[Yellow Mould|yellow]] varieties, [[Vio
    2 KB (281 words) - 22:11, 1 November 2023
  • ...als living in the desert need special adaptations to survive. Many of the monsters that dwell in the desert are the sort that have no need of [[Food|food]], o The following monsters are common to desert ranges.
    4 KB (606 words) - 20:14, 3 November 2023
  • The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monst
    2 KB (308 words) - 17:11, 5 October 2023
  • ...ght. This means that pitch darkness does not exist for these characters or monsters. They will always be able to see normally to 60 ft., and even farther if a
    2 KB (310 words) - 23:32, 6 October 2023
  • '''Raking''' is a form of attack used by specific monsters, most notably large [[Feline|felines]] and [[Dragon|dragons]]. Beasts and
    2 KB (331 words) - 20:11, 20 June 2022
  • ...ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
    2 KB (348 words) - 23:05, 6 September 2022
  • ...e out of the darkness must make an [[Ability Checks|wisdom check]] first. Monsters need to make an [[Intelligence (ability stat)|intelligence]] check.
    2 KB (327 words) - 03:00, 6 June 2022
  • ...and in the venom of numerous [[Animal|animals]] and [[Monster (definition)|monsters]]. It's presence in D&D is a potential game breaking concern; too much poi ...t damage to kill a 1st or 2nd [[Experience Level|level]] character or most monsters up to 2 [[Hit Dice|hit dice]]. Particularly effective against common folk
    5 KB (866 words) - 04:23, 23 July 2022
  • ...wrack''' enables the caster to overcome numerous forms of highly dangerous monsters, particularly those of others planes of existence ([[Demon|demons]], devils
    2 KB (333 words) - 17:05, 16 June 2022
  • ...h as salt-water mangrove swamps. On the whole, they function as wandering monsters for characters boating across coastal waters or within [[Underwater Adventu
    2 KB (308 words) - 01:42, 18 October 2023
  • ...omplicated needs doing. Usually, because of the duration, and because the monsters are virtually slaves, direct statements are enough. ...level caster were to summon giant bats, the total 8¾ counts as "8." Less monsters than the maximum can be summoned if the caster desires.
    5 KB (773 words) - 00:30, 13 November 2023
  • ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan
    9 KB (1,327 words) - 01:15, 16 April 2022
  • == Animals & Monsters ==
    8 KB (1,255 words) - 18:04, 13 October 2023
  • ...in some of these studies are not "animals" and may be considered [[Monster|monsters]] in some cases, these creatures behave in various ways that are animal-lik
    2 KB (366 words) - 01:27, 5 July 2022
  • ...um number" refers strictly to the number of hit points that characters and monsters possess. However, this page discusses the construction an meaning of hit p ...ndicates their '''[[Hit Points per Die|hit points per die]].''' With many monsters, the number of total hit points possessed is usually a condition of mass an
    8 KB (1,398 words) - 05:06, 23 May 2022
  • ...here cave bears may feed on a wide variety of water-dwelling and wandering monsters.
    2 KB (365 words) - 19:20, 28 July 2022
  • ...times in the same [[Combat Round|combat round]]. While there are numerous monsters with this potential (too many to list here), on the whole the benefit of mu
    3 KB (399 words) - 00:47, 20 October 2023
  • Monsters known to possess magic resistance include:
    3 KB (378 words) - 20:10, 7 November 2023
  • [[Monster |Monsters]] known to possess a breath weapon include:
    3 KB (388 words) - 03:36, 17 February 2024
  • Forests provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals. While hi The following monsters are common to woodland ranges:
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  • Defenders, particularly monsters, with bodily attacks, may continue to attack even though they are held, tho
    3 KB (412 words) - 00:35, 29 April 2023
  • Monsters known to cause paralysis include:
    3 KB (382 words) - 03:12, 17 December 2022
  • Upon entering the milieu, some intelligent monsters may immediately reassess their aggression, and seek to [[Parley & Negotiati
    3 KB (472 words) - 17:12, 7 October 2022
  • ...ttacking in Combat|attack]] employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. They
    3 KB (396 words) - 18:27, 23 November 2023
  • ..., and include most of the monsters from the original Monster Manual. Some monsters from the Fiend Folio and the Deities & Demigods are also included, with add
    9 KB (832 words) - 18:32, 23 November 2023
  • ...g is a list of identified natural abilities possessed by various [[Monster|monsters]]. The list is incomplete, as some monster's powers are as yet undetermine
    3 KB (368 words) - 23:54, 29 October 2023
  • 3 KB (486 words) - 21:56, 13 October 2023
  • ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan
    12 KB (1,777 words) - 23:12, 31 December 2021
  • ...tect the residents from many mythical creatures, including dragons and sea monsters. [[Fishing (technology)|Fishing]] and [[Boatbuilding (sage ability)|boatbu
    3 KB (416 words) - 05:04, 4 October 2023
  • ...the open hand to confront both weapon and bodily attacks by humanoids and monsters. The direction and position of the hand is used to control enemy strikes,
    3 KB (494 words) - 19:21, 17 October 2023
  • .... Non-levelled persons and non-magical monsters roll as "fighters;" those monsters that have spell use ability, or natural powers resembling spells, or posses
    8 KB (1,061 words) - 22:10, 3 November 2023
  • ...nts or less. With all other creatures, counting the majority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points.
    3 KB (500 words) - 19:52, 6 November 2023
  • ...ove out of the darkness must make a [[Ability Checks|wisdom check]] first. Monsters need to make an [[Ability Checks|intelligence check]].
    3 KB (488 words) - 19:40, 27 September 2022
  • ...en realms of fish-like humanoids, also perpetually threatened by [[Monster|monsters]]. Tales of sunken loot are sure to persuade the players that opportunitie Yet the difficulties of exploring the ocean are as frightful as the monsters that dwell in the depths. Surface humanoids aren't designed to breathe wat
    9 KB (1,519 words) - 00:22, 22 December 2022
  • ...— and help preserve the chalet from occupation by malicious humanoids and monsters.
    3 KB (496 words) - 01:40, 29 April 2023
  • The following monsters are common to wetland ranges:
    3 KB (471 words) - 21:25, 30 December 2021
  • ...ngs''' are a form of attack employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. Fang
    4 KB (441 words) - 18:27, 23 November 2023
  • Monsters that can only be hit by magic weapons include:
    4 KB (576 words) - 18:44, 21 December 2022
  • Some races and monsters, such as [[Elf Race & Physiology|elves]] or [[Lynx|lynx]], and rangers too,
    4 KB (696 words) - 22:09, 26 April 2022
  • ...rse marine ecosystem, including seabirds, seals, and various fish species; monsters include [[Kraken|kraken]] and [[Sea Serpent|sea serpents]]. Naught travels ...n bears, gray wolves, wolverines, arctic foxes, lynxes, moose and beavers; monsters include [[Troll|trolls]], [[Giants|giants]], [[Treant|treants]] and [[Worg|
    7 KB (1,096 words) - 02:25, 11 November 2023
  • ...ders (sage study)|insects and arachnids]] morphing them into giant forms. Monsters such as those detailed in the [[Bestiary|bestiary]] are possible, as well a
    4 KB (576 words) - 16:48, 19 October 2023
  • ...eved to be the offspring of [[Typhon]] and [[Echidna]], huge, flesh-eating monsters dwelling on the outer plane of [[Tartarus (outer plane)|Tartarus]]. Chimera
    3 KB (529 words) - 20:49, 23 June 2022
  • ...ungeons & Dragons campaign, spanning beyond the narrative and battles with monsters. It delves into the characters' lives beyond perilous moments, involving ma
    4 KB (442 words) - 21:59, 19 November 2023
  • The following monsters are common to barrens ranges:
    4 KB (570 words) - 04:48, 14 August 2023
  • The following monsters are common to intertidal ranges:
    4 KB (627 words) - 18:27, 23 November 2023
  • Monsters will normally have an AC well above 10, depending on their natural armour,
    4 KB (664 words) - 01:13, 2 December 2021
  • '''Displacer beasts''' are formidable, [[Cougar|cougar]]-like monsters that prefer expansive, treeless country covered by dense grasses or the she
    4 KB (667 words) - 05:27, 9 October 2023
  • ...unds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters
    19 KB (2,463 words) - 01:52, 19 October 2023
  • The following monsters are common to taiga ranges; many aren't found there today, but were once mo
    4 KB (612 words) - 20:14, 3 November 2023
  • ...|| 10 +1 round per level || 30 ft. radius* || 2 rounds || none || conjures monsters to act as slaves for the caster
    5 KB (633 words) - 19:20, 8 November 2023
  • ...lity, special factors concerning its use, the weapon’s effect upon certain monsters, the range, the weapon’s weight, how many hands it requires and whether t
    5 KB (749 words) - 04:51, 13 January 2024
  • The following monsters are common to subterranean areas:
    5 KB (580 words) - 02:43, 5 October 2023
  • ...cking (sage ability)|tracking]] ability, particularly confounding tracking monsters and animals such as dogs or familiars. These measures have the potential fo
    5 KB (753 words) - 01:57, 23 July 2022
  • ...he greater resourcefulness or physical prowess of other beings — including monsters — balances the eventual results. This can be fairly thought of as a narr
    5 KB (822 words) - 00:22, 30 August 2023
  • ...ds of legends that have been concocted, it is only certain that lamiai are monsters who prefer to feast upon the bodies of children and both young men and wome
    5 KB (771 words) - 01:11, 16 August 2023
  • A list of monsters that may be found in savanna ranges:
    5 KB (715 words) - 19:53, 23 November 2023
  • ...the game world, from children to hostile humanoids to certain intelligent monsters, have varying degrees of knowledge in different studies ... and therefore s
    7 KB (1,054 words) - 18:12, 14 December 2021
  • |[[Shadow Monsters (spell)|shadow monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || non
    15 KB (1,908 words) - 03:52, 3 November 2023
  • ...t [[Death|die]] at zero or less [[Hit Points|hit points]], as happens with monsters and animals. Depending on the type of character, the actual threshold for
    6 KB (1,002 words) - 00:49, 13 August 2023
  • ...this time, the subject of disease only arises when transmitted by certain monsters during combat or from areas where putrescence has become excessive. For sug
    6 KB (946 words) - 19:00, 12 August 2023
  • ...the East Indies or Madagascar, there are subterranean dungeons where these monsters occur.
    6 KB (866 words) - 04:16, 23 July 2022
  • The following monsters may occupy reclusive spaces within urban areas, ranging from things commonl
    6 KB (732 words) - 18:01, 7 November 2023
  • The following monsters are common to steppeland ranges; many aren't found there today, but were on
    6 KB (853 words) - 17:45, 3 October 2023
  • ...ll be '''unable to affect the lich with magical attacks'''. This includes monsters that possess these [[Natural Abilities|magics naturally]]. The lich's unde
    6 KB (1,056 words) - 17:30, 28 July 2022
  • : '''Characters''': does not describe monsters in any way. Characters with 3 intelligence are most commonly "dense" (see : '''Characters''': Does not describe monsters in any way. Characters with 4 intelligence are most commonly "dense" (see
    15 KB (2,190 words) - 20:44, 17 October 2023
  • The following monsters are common to jungle ranges:
    6 KB (892 words) - 18:27, 23 November 2023
  • ...characters, their allies and enemies, including nearly every humanoids and monsters that might be encountered.
    10 KB (1,697 words) - 23:51, 10 October 2023
  • ...or a proper scroll. Other magic items might be conceivably sacrificed, or monsters with the power might also be "encouraged" to surrender that benefit. One u
    12 KB (1,893 words) - 22:55, 1 November 2023
  • ...may take precautions, allowing others to guard the area against wandering monsters, to ensure the spell is cast undisturbed, but no person may move nearer to
    13 KB (2,107 words) - 06:53, 1 December 2021
  • ...he weather improves. Natural features provide defense and protection from monsters and raiders. The population of such a conglomeration is between 100 and 15
    13 KB (1,949 words) - 01:15, 16 April 2022
  • ...well-equipped party should be able to dispatch a few vermin very easily. Monsters make good side quests, or could be part of the adventure coming to meet the ...n from them. Encounters must be more than a die roll generating wandering monsters. They must be the ''reason'' to travel — the motivation that makes adven
    50 KB (8,381 words) - 21:46, 1 November 2023
  • ...nary individuals, officials and a diverse array of creatures and [[Monster|monsters]], the outcome is determined through the individual's charisma.
    33 KB (5,120 words) - 01:39, 3 October 2023