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  • ...fields]], [[Sage Study|studies]] and [[Sage Ability|abilities]]. Moreover, characters with a level have the benefit of better [[Hit Points|hit points]]. They wil ...ve the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.
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  • '''Leaders''' are [[Experience Level|levelled]] characters who have reached 1st or 2nd level, most often [[Fighter (class)|fighters]], ...m to personally make decisions. In large groups, leaders directly control non-levelled persons or ranks, conveying — without explaining — the objectives of [[
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  • '''Soldier-at-Arms''' are [[Experience Level|non-levelled]] combatants that have received a considerable amount of [[Train Soldier-at Not a few also seek to become levelled characters through further training, or through extensive campaigning and good luck.
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  • Levelled characters can sustain far more damage than non-levelled. This is due to training, resilience and an indifference to a "hurt." Thi
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  • ...ms (non-player character)|Soldier-at-arms]] !! Levelled<br>incl. Player<br>Characters Humanoids, including player characters, do not [[Death|die]] at zero or less [[Hit Points|hit points]], as happens
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  • ...so many that most abilities may never be directly possessed by the player characters; but as the occupation and knowledge of every worldly character, player and Starting with childhood, characters have no knowledge at all; being [[Experience Level|levelled]], they begin t
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  • ...ho form an attachment to powerful characters and beings, as well as player characters, by agreeing to follow them as friends. Followers usually receive a share ...hought of as traditional enemies might form an association with the player characters. Followers may be steadfast for life, or they may drift in and out of the
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  • ...oisoned]] food; it will, however, cause [[Non-player Characters|non-player characters]] in particular to be better disposed towards the cook, giving a +2 bonus t
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  • '''Sub-chiefs''' are [[Experience Level|levelled]] characters who have reached 3rd to 5th level, most often [[Fighter (class)|fighters]], ...enerating the [[Ability Stats|ability stats]] for a sub-chief [[Non-player Characters (NPCs)|non-player character]], roll 4d6 (discarding lowest die) '''four'''
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  • ...ssed character]]. These minimums do not apply to those of fighter class or non-levelled persons of less than 20 years of age. This is because those persons have no
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  • ...l knowledge of the accompanying study is not possessed. Most non-levelled characters possess knowledge in this latter fashion. For [[Player Characters|player characters]], it's assumed their youths required much training in making them a charac
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  • [[Player Characters|Player]] and [[Non-player Characters|non-player characters]] aren't required to subscribe to any definite behaviour, including [[Cleri
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  • ...er character races besides, there remains the opportunity for well-meaning characters to venture into such places. It is always well to remember that foreign cu See [[Player Characters]]
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  • ...] to less than a total of [[Negative Hit Points|minus 9]]. In the case of non-levelled humanoids, death occurs at minus 4 hit points or less. With all other crea Every so often, characters meet their untimely end without any fault of their own. Despite taking ever
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  • '''Chieftains''' or "chiefs" are [[Experience Level|levelled]] characters who have reached 6th to 8th level, though a rare few may be higher than tha ...ve some unsuspected study — and a substantial number will be [[Multi-class Characters|multi-classed]]. They will be able to [[Read & Write (sage ability)|read a
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  • ...mber" or "maximum number" refers strictly to the number of hit points that characters and monsters possess. However, this page discusses the construction an mea ...indistinguishable from hit points for most creatures and for non-levelled characters, such as common folk or humanoids. An [[Orc|orc]] without any special trai
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  • Affected characters can, if they wish, choose new [[Spellcasting|spells]], add to their [[Weapo ...ell has no effect upon a creature's hit dice, and cannot be used to kill a non-levelled person. The touch may be attempted multiple times, but once the a number o
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  • ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field. ...they may acquire skills possessed by the instructor, as well as enabling a non-levelled non-player character to become levelled.
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  • ...o play multiple minor parts, while four actors are chosen to play the main characters. Even Shakespeare can be performed adequately with six persons, and perhap ...c actions and finding means to convey a particular scene. This means that characters studying acting must forgo some of their game time if they wish to organize
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  • ...and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br> ...they may acquire skills possessed by the instructor, as well as enabling a non-levelled non-player character to become levelled.
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  • [[File:Player Characters.jpg|thumb|right|720px|]] ...that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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  • ...p. (20x9) from the total damage taken. This is divided evenly between the characters, so that each character receiving 60 additional experience. Hector’s tot Therefore, characters of low level in a mixed party can therefore participate meaningfully, takin
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  • ...magnificent goals such as conquest and history-making. With advancement, characters have the potential to become famous, beloved and nearly worshipped for the ...''': sets [[Morale|standard morale]] for hireling and associate non-player characters at 8, while those standing within 30 ft. of the character are improved to 7
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  • ...ow to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected tal ...for living that fall out of mainstream behavior. For example, streetwise characters understand how to get a bed for the night, and food to eat, without needing
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  • ...ers may have many choices or few. When choosing a weapon for everyday use, characters should consider power, the cost of the weapon, its utility, special factors At the start, characters are able to employ a limited number, which may be affected by the [[Charact
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  • ...gameplay experiences but also offer players the flexibility to shape their characters' destinies within the game's narrative world. ...sses and [[Sage Study|sage studies]]. Often before training starts, these characters have already spent a significant portion of their lives engaged in their [[
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  • To achieve success in a saving throw, threatened characters must roll a result that is equal to or exceeds their [[Experience Level|lev Four tables are provided that group together specific character classes. Non-levelled persons and non-magical monsters roll as "fighters;" those monsters that ha
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  • ...are essential for enhancing the power, prestige and security of the player characters. ...r should weave these commonplace elements into the campaign, grounding the characters within their surroundings. This approach allows for an ever-expanding list,
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  • ...ent events that occur in [[Combat|combat]]. Morale does not affect player characters, but it does affect both allies and enemies. The effects of battle on mora ...velled Characters|Non-levelled]] [[Non-player Characters (NPCs)|non-player characters]] (NPCs) are considered to have a standard morale equal to 9. This describ
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  • ...l as penalties to [[Encumbrance|encumbrance]]. Nonetheless, these smaller characters have an increased resilience where [[Saving Throws|saving throws]] are conc ...nsider the setting's consistency and decide if additional races for player characters, such as goblinish, orcish, monstrous or varying more recent class-race inv
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  • ...ring the skill necessary to communicate with local residents or non-player characters, so as to encourage them to embrace the cleric's faith and become weekly at
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  • ...us acquiring more attack options and greater potential than single-classed characters. This is possible by slowing down the character's gaining of [[Experience ...be combined, although the [[Ability Stats|ability stats]] of multiclassed characters must meet all minimum requirements from every class included. Moreover, th
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  • ...ge Study|study]] of [[Instruction (sage study)|Instruction]], that enables non-levelled "[[Harden Commoner (sage ability)|hardened]]" [[Commoner (non-player charac Regardless of the checks made, all characters at this level of training will suffer some form of '''malady''', so a roll
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  • * [[On Guard (sage ability)|On Guard]]: characters receives a one-hour bonus to the time they are ordinarily able to stand on
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  • * '''[[Read & Write (sage ability)|Read & Write]]''': gives characters knowledge of letters and comprehension.
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  • This philosophy inspires a series of extraordinary abilities that allow characters to harness the power of peace and serenity, forging a bond between their me ...points)|damage]], without losing either awareness or functionality. While characters can still be [[Stun Lock|stunned]] by physical attacks, they cannot be stun
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  • ...ities of these beasts and their distinction from non-beastly entities that characters may encounter. Knowledge of these beasts is also given to characters with the ability, offering insight into where these great beasts may be enc
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  • ...|Training]], encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between mo ...dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilitie
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  • ...ed from [[Experience Level|experience levels]]. This means that 1st level characters start with more hit points than they'd normally receive in AD&D.
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  • ...e player characters seek out and visit venues where qualified [[Non-player Characters|non-player]] musicians are performing, the 5% bonus can yet be obtained. T ...formance will be accompanied by another performer of some kind; and player characters with musician skill may enjoy hiring or finding an associate for the genera
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  • ...eatures that are merely defending themselves or their homes against player characters who are, in fact, the malevolent force in many situations. That said, cer
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  • ...e combatant's [[Strength (ability stat)|strength]] bonus is added, so that characters whose damage bonus is significant have good reason to consider pummelling a
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  • ...and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field. ...characters, transcribed as a form of meditation. Beyond the effects, the characters themselves have importance as communication and providing knowledge of the
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  • When [[Player Characters|player characters]] are [[Character Creation|generated]], it is necessary to establish the ch ...re adjusted to fit the traditional human lifespan. This translates to some characters being unusually old (dwarf and gnome clerics) or atypically young (elven as
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  • ...characters roll a d8 to determine their [[Hit Points|hit points]]. Player characters forego this die roll, automatically gaining the maximum 8 on the die ('full
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  • ...es an intense and bone-chilling cold that numbs the skin almost instantly. Characters must don layers of exceptionally thick, insulated clothing to endure the bi
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  • ...ke astrological charts — and to make these charts of player and non-player characters in the setting as part of the cultivation of the discipline. The player doe
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  • ...'''should''' have a clear, comprehensive understanding on '''why''' these characters are there, and '''how''' they would logically act when encountering the gam
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  • ...chains, earrings, fobs, pendants and pins. Other items may not be made by characters with only an amateur knowledge in delicate metalwork. If the character lac
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  • ...e player characters seek out and visit venues where qualified [[Non-player Characters|non-player]] acrobats are performing, the 5% bonus can yet be obtained. Th
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  • ...able to choose the elven race as [[Character Creation|an option for their characters]], the choice being an elf of the winter elven background. Players cannot c Player characters choosing this race gain a +1 [[Dexterity (ability stat)|dexterity]] and a -
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  • Player characters have little reason to fear debt. They're often here and gone, and should t
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  • ...nd managerial process of overseeing all aspects of a dramatic production. Characters with the study interpret a playwright's text, guide actors in their perform ...ses a bardic pursuit that remains an option for both player and non-player characters. The possibility exists for these skills to add depth and versatility to t
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  • The creation of a hovel requires little practical experience, so characters whose background includes [[Farming (sage ability)|farming]] and [[Animal H
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  • ...achieved using a six-sided die. The DM rolls for each group of non-player characters. For the party, the DM designates one player to roll on behalf of the group ...s applicable. '''One die''' is rolled for the whole party, but individual characters adjust this number by their dexterity or other factors.
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  • ...ant has a [[Dexterity (ability stat)|dexterity]] of 13 or more. Thus some characters may also gain the benefit of a second attack with the dagger, as well as us
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  • ..., which are located through the links below, awaiting possession by player characters and others. Following are a list of studies sorted by their field.<br> ...thers, self-experimentation and so on. As there's so much actual time the characters spend in the game world that are not "run in session," there's time for the
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  • Additionally, it gives time for the characters to explain themselves, as the held person can hear perfectly all that's bei
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  • '''Bard combat abilities''' are less prolific in combat than the balance of characters, and so [[Bard (class)|bards]] often act in support roles when fighting; ex ..., which grants versatility as a support character. Between rescuing other characters and lending their [[Martial Spirit|martial support]] through voice and song
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  • ...cs]] roll a d8 to determine their [[Hit Points|hit points]]. At 1st level, characters are presumed to have rolled an "8" on the die, starting with "full" hit poi
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  • ...how to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected tal ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
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  • ...the head weighing 17 oz.; the length of shaft can be adjusted for shorter characters without adjusting the weight of the head. Spears that are 8 ft. or longer,
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  • ...tempts to capture some feeling for the amount of constitution possessed by characters, both from the character’s perspective and that of others. Those characters with a healthy constitution have no daily complaints about the soundness of
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  • [[Multi-class Characters|Multi-classed]] clerics must have a minimum wisdom of 15. To gain a +10% [[ [[Player Characters]]<br>
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  • ...s]] roll a d8 to determine their [[Hit Points|hit points]]. At 1st level, characters are presumed to have rolled an "8" on the die, starting with "full" hit poi
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  • ...s part of their initial training to become [[Experience Level|levelled]]. Characters as they progress in level will become well-versed in many studies, but usua
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  • A failure to turn has no effect except that the effort was wasted. Characters with the ability to turn undead can do so round after round, indefinitely, ..., the undead can see what's happening and will focus their efforts against characters who are able to turn. If the character's ability to turn is very strong, g
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  • ...tically, but the tables are still available of quick use or for non-player characters. [[Player Characters]]<br>
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  • ...haracters with 3 intelligence are most commonly "dense" (see 6 pts). Some characters with a 3 intelligence are '''Idiots''', with a mental age of 3-4 years, a m ...haracters with 4 intelligence are most commonly "dense" (see 6 pts). Some characters with a 4 intelligence are "Imbeciles," with a mental age of 6-7 years; they
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  • If characters possess wealth, urban ranges offer the utmost safety. They can opt for a pr ...may necessitate hiring agents and waiting months for delivery. Meanwhile, characters can enjoy dining, drinking, studying, learning a trade, engaging in [[Busin
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  • ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field.<br> ...ased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage. At 5
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  • ...on-player characters (NPCs) that are employed steadily or contractually by characters to provide specific services for pay. [[List of Vendors|Prices]] for work Most player characters, who's [[Progenitor|progenitors]] were farmers, rat catchers, barrel makers
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  • ...reditary Weapon I (sage ability)|hereditary weapon]] in various cultures. Characters raised in the Dutch Colonies may inherit the knop, while those from Leinste
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  • ...nts a deep understanding into canine behaviour. To effectively raise dogs, characters with this skill have learned to cultivate patience and empathy towards dogs
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  • Checks are made randomly, '''once per game session''', or whenever characters find themselves in especially dangerous circumstances. Some are dire and p ...g or a beam emerging from the side of a house, in a small hamlet which the characters happened to pass through that day. If re-imagining seems unlikely, then ei
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  • ...ke astrological charts ~ and to make these charts of player and non-player characters in the setting as part of the cultivation of the discipline. The player do
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  • ...ive array of social acumen. In the course of interactions with non-player characters (NPCs), including [[Hireling|hirelings]], [[Follower|followers]], ordinary ...benefits of it. Largely, these descriptions should apply to '''non-player characters''' ... while players are welcome to play up to the traits as written, using
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  • Spells are acquired through characters gaining levels and choosing spells from a list that can be found by followi See [[Player Characters]]
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  • ...on)|deafness]]''' lasting for 2 to 8 [[Combat Round|rounds]]. While deaf, characters are so disoriented that [[Roll to Hit|rolls to hit]] with [[Weapons List|we
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  • ...dom]] or nation, they will be attended by a goblin shaman (a [[Multi-class Characters|multi-classed]] [[Fighter (class)|fighter]]/[[Mage (class)|mage]]), whose [
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  • ...e abilities with one another. This time of contemplation is important for characters who, through reflection, ready themselves for the moment when their experie
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  • Much of the time, [[Player Characters|player characters]] will be troubled with the effort to go from one place to another, typical Water needs to be gathered and animals tended. The characters will be busy with airing out their sweaty clothes, banging the dents out of
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  • ...enerator''' is a series of random rolls designed to outline a new [[Player Characters|player character's]] basic characteristics and idiosyncracies resulting fro ...ndoubtedly be applied to a host of other games, as well as the creation of characters by fiction authors. There are eleven character classes that are addressed
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