Sage Study
A sage study is a professional area of knowledge describing an occupation in which prolonged training and much experience provides considerable powers and skills. Studies are available to to both player and non-player characters as part of their initial training to become levelled. Characters as they progress in level will become well-versed in many studies, but usually the one they began with becomes the most important.
Studies provide sage abilities, which define the character's skills. These skills are divided into four types: "amateur," "authority," "expert" and "sage." As more knowledge points a character obtains, the effectiveness and value of the character's skills increases, granting the character much more control over their environment.
Studies are grouped together in large spheres of knowledge called fields. When a character is rolled, the player chooses the character's field and one study within that field. This helps define the character's background and interests.
Below is a list of studies, including the study's field and the character classes able to acquire knowledge in those studies. There are many, many studies, allowing for many opportunities for a character to discover their identity.
- Accompaniment (dance) – bard
- Acrobatics (circus) – bard
- Acting (drama) – bard
- Alchemy (earth & sky) – druid, mage
- Amphibians & reptiles (animal life) – druid
- Animal performance (circus) – bard
- Animal physiology (earth & sky) – druid
- Architectural aesthetics (architecture) – bard
- Artifacts (legends & folklore) – cleric
- Astronomy & astrology (Cleric Sage Abilities#Theology & Customs|theology & customs]]) - cleric
- Athletics (Fighter Sage Abilities#Training|training]]) - fighter, ranger
- Auctionhouse (art world) – bard
- Backstabbing (Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, thief
- Baking (gastronomy) – bard
- Balance (mastery at arms) – assassin, fighter, paladin, ranger
- Beachcomber (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Beasts (legends & folklore) – cleric, paladin
- Birds (animal life) – druid
- Black market (art world) – bard
- Blightlander (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Blood (Monk Sage Abilities#Way of the Heart|way of the heart]]) - monk
- Breath (Monk Sage Abilities#Way of the Heart|way of the heart]]) - monk
- Brewing & distilling (gastronomy) – bard
- Bugs & spiders (animal life) – druid
- Burglary (Thief Sage Abilities#Theft|theft]]) - thief
- Bushes & shrubs (plant life) – druid
- Calligraphy (Monk Sage Abilities#Way of the Spirit|way of the spirit]]) - monk
- Camelback riding (animal training) – assassin, fighter, paladin, ranger
- Chicanery (fraud) – thief
- Claw (Monk Sage Abilities#Way of the Stick|way of the stick]]) - monk
- Clay masonry (ceramics) – bard
- Clay materials (ceramics) – bard
- Cloth & materials (Bard Sage Abilities#Textiles|textiles]]) - bard
- Clothing (Bard Sage Abilities#Textiles|textiles]]) - bard
- Clowning (circus) – bard
- Collaborate (Thief Sage Abilities#Streetwisdom|streetwisdom]]) - thief
- College (Bard Sage Abilities#Salon|salon]]) - bard
- Concealment (Thief Sage Abilities#Theft|theft]]) - thief
- Construction (architecture) – bard, illusionist, mage
- Cuisine (gastronomy) – bard
- Current affairs (civitas) – illusionist, mage
- Danse noble (dance) – bard
- Daredevil (circus) – bard
- Delicate metalwork (metalwork) – bard
- Demi-gods (legends & folklore) – cleric
- Direction (drama) – bard
- Disciplinarianship (Thief Sage Abilities#Streetwisdom|streetwisdom]]) - thief
- Divination (power) – cleric, paladin
- Dog training (animal training) – assassin, fighter, paladin, ranger
- Double-dealing (fraud) – thief
- Dragon (Monk Sage Abilities#Way of the Heart|way of the heart]]) - monk
- Drawing (fine art) – bard
- Dweomercraft (power) – cleric, paladin
- Effigy (puppetry) – bard
- Embroidery & print (Bard Sage Abilities#Textiles|textiles]]) - bard
- Empowerment (Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, fighter, ranger, thief
- Engineering (Illusionist Sage Abilities#Reality|reality]]) - illusionist, mage
- Engines (Ranger Sage Abilities#Woodworking|woodworking]]) - bard
- Faith (power) – cleric
- Falconry (animal training) – assassin, fighter, paladin, ranger
- Fist (Monk Sage Abilities#Way of the Stick|way of the stick]]) - monk
- Flowers & sprigs (plant life) – druid
- Flying mounts (animal training) – assassin, fighter, paladin, ranger
- Folk dance (dance) – bard
- Folk music (music) – bard
- Foot (Monk Sage Abilities#Way of the Stick|way of the stick]]) - monk
- Forester (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Forgery (fraud) – thief
- Fortification (architecture) – bard
- Fungi (plant life) – druid
- Geography (earth & sky) – druid, illusionist, mage
- Geology (earth & sky) – druid, mage
- Glaze (ceramics) – bard
- Astronomy & astrology (Cleric Sage Abilities#Theology & Customs|theology & customs]]) - cleric
- Golems (animal life) – druid, mage
- Grasses & grains (plant life) – druid
- Guilds (civitas) – illusionist, mage
- Guile (grace) – assassin, thief
- Hand (Monk Sage Abilities#Way of the Stick|way of the stick]]) - monk
- Heightened senses (Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, thief
- Heraldry, signs & sigils (the church) – cleric
- Heroes (legends & folklore) – cleric
- Hides & skins (leather work) – bard
- History (the church) – cleric
- Horseback riding (animal training) – assassin, fighter, paladin, ranger
- Insight (Monk Sage Abilities#Way of the Spirit|way of the spirit]]) - monk
- Instruction (Bard Sage Abilities#Salon|salon]]) - bard, fighter, ranger
- Jack-of-all-trades (grace) – assassin, thief
- Joinery (Ranger Sage Abilities#Woodworking|woodworking]]) - bard
- Judgment (leadership) – fighter, paladin
- Jungle bushcraft (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Language (humanities) – illusionist, mage
- Law & policy (humanities) – cleric, illusionist, mage
- Leather adornment (leather work) – bard
- Leather armour (leather work) – bard
- Leather clothing (leather work) – bard
- Leathercraft (leather work) – bard
- Liberalism (Illusionist Sage Abilities#Reality|reality]]) - illusionist, mage
- Logic & ethics (humanities) – illusionist, mage
- Logistics (leadership) – fighter, illusionist, paladin
- Magical fabrication (black magic) – mage
- Mahout (animal training) – fighter, paladin, ranger
- Mammals (animal life) – druid
- Martial music (music) – bard
- Medicine (power) – cleric, mage
- Mercantilism (civitas) – illusionist, mage
- Metal armour (metalwork) – bard
- Metalsmithing (metalwork) – bard
- Mindfulness (Monk Sage Abilities#Way of the Spirit|way of the spirit]]) - monk
- Moat (Monk Sage Abilities#Way of the Stone|way of the stone]]) - monk
- Modelling (ceramics) – bard
- Morale strengthening (leadership) – fighter, paladin
- Mosses & ferns (plant life) – druid
- Motivation (leadership) – fighter, paladin
- Mountaineer (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Murder (grace) – assassin
- Mutations (Illusionist Sage Abilities#Unreality|unreality]]) - illusionist
- Natural astronomy (earth & sky) – druid
- Occultism (black magic) – mage
- Occultism (Illusionist Sage Abilities#Unreality|unreality]]) - illusionist
- Oceanography (earth & sky) – druid
- Opera (music) – bard
- Oral tradition (literature) – bard
- Outer planes (power) – cleric
- Painting (fine art) – bard
- Patronage (art world) – bard
- Pedestal (Monk Sage Abilities#Way of the Stone|way of the stone]]) - monk
- Physics (Illusionist Sage Abilities#Reality|reality]]) - illusionist, mage
- Pickpocketing (Thief Sage Abilities#Theft|theft]]) - thief
- Piety (Paladin Sage Abilities#Reverence|reverence]]) - paladin
- Planar travel & gating (black magic) – illusionist, mage
- Playwriting (drama) – bard
- Poetry (literature) – bard
- Poisoning (grace) – assassin
- Politics (the church) – cleric
- Printmaking (fine art) – bard
- Prose (literature) – bard
- Publishing (humanities) – illusionist, mage
- Puissance (mastery at arms) – assassin, fighter, paladin, ranger
- Puppeteering (puppetry) – bard
- Puppet-making (puppetry) – bard
- Religious art & music (the church) – cleric
- Religious design (the church) – cleric
- Religious music (music) – bard
- Research (Bard Sage Abilities#Salon|salon]]) - bard
- Rhetoric (literature) – bard
- Ritual (Cleric Sage Abilities#Theology & Customs|theology & customs]]) - cleric
- Scouting (Ranger Sage Abilities#Wilderland|wilderland]]) - ranger
- Sculpture (fine art) – bard
- Sea life (animal life) – druid
- Setting traps (Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, thief
- Shipbuilding (Ranger Sage Abilities#Woodworking|woodworking]]) - bard
- Slime molds (animal life) – druid
- Smoke (Monk Sage Abilities#Way of the Stone|way of the stone]]) - monk
- Social dance (dance) – bard
- Stage design (drama) – bard
- Steam & gasgear (Illusionist Sage Abilities#Unreality|unreality]]) - illusionist
- Sure-footedness (Assassin Sage Abilities#Skulduggery|skulduggery]]) - assassin, thief
- Theatrical costuming (Bard Sage Abilities#Textiles|textiles]]) - bard
- Tranquility (Monk Sage Abilities#Way of the Spirit|way of the spirit]]) - monk
- Trees (plant life) – druid
- Turning (Ranger Sage Abilities#Woodworking|woodworking]]) - bard
- Tutoring (Bard Sage Abilities#Salon|salon]]) - bard
- Unarmed combat (mastery at arms) – assassin, fighter, paladin, ranger
- Underwater mounts (animal training) – fighter, paladin, ranger
- Use of building materials (architecture) – bard
- Wall (Monk Sage Abilities#Way of the Stone|way of the stone]]) - monk
- Weaponwright (metalwork) – bard
- Yin & yang (Monk Sage Abilities#Way of the Heart|way of the heart]]) - monk