Magical Spell Tables
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Jump to navigationJump to searchIncludes a complete list of all magical spells to date.
(*) special; see spell link for further details.
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
affect normal fires | 5 ft./level | 6 rounds/level | up to 3 ft. diameter fire | 1 round | special | enables fire to be carried or thrown |
alarm | 10 ft. | until tripped | 20 ft. diameter/level | 1 round | none | creates a magic alarm as a warning |
armour | touch | until sunrise/destroyed | 1 creature | 1 round | none | provides protection against damage |
burning hands | self | 1 round | 120° fan, 30 ft. outwards | 1 round | none* | creates a sheet of flame causing damage |
charm person | 30 ft. | 5 +3 rounds/level | 1 humanoid | 1 round | negates | causes humanoids to become friendly |
comprehend languages | 20 ft. | 50 minutes/level | 1 creature* | 1 round | none | enables reading of unknown languages |
dancing lights | 30 +10 ft./level | 5 rounds/level | 1-4 lights | 1 round | none | creates the effect of torch lights |
detect magic | self | 10 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
enlarge | 5 ft./level | 10 rounds/level | 1 creature/object | 1 round | negates* | grows or shrinks creatures or objects |
erase | 30 ft. | permanent | 100 sq.in./level | 1 round | none | erases writing and glyphs from surfaces |
feather fall | 30 ft. level | until landing | 1 creature/object* | blink* | none | safely arrests falling persons and objects |
find familiar | self | life of the familiar | special | 2-24 hours | none | calls a magical being as a loyal servant |
firewater | 10 ft. | 10 rounds/level | 1 flask/level | 1 round | none* | transforms water into flammable liquid |
friends | self | 5 rounds/level | 20 +10 ft./level | 1 round | negates | increases caster's charisma by 2-8 points |
grease | 20 ft. | 1 day | 1 hex/level | 1 round | negates | causes surfaces to become slippery |
hold portal | 20 ft./level | 3 rounds/level | 1 portal/level | 1 round | none | magically bars doors, gates and portals |
identify | touch | 1 round/level | 1 item | 5 rounds | none | determines the purpose of magical items |
jump | touch | 1 jump/level | 1 creature | 1 round | none | enables great leaps, forward or vertical |
light | 120 ft. | 1 hour/level | 20 ft. radius globe | 1 round | none* | creates light source |
magic missile | 60 +10 ft./level | 1 action point | special | 1 round | none | creates missiles that cause damage |
melt | 30 ft. | permanent* | 1 cub.yd. ice* | 1 round | none* | melts ice or snow into water |
mending | 40 ft. | permanent | 1 object | 1 round | none | repairs broken or damaged objects |
message | 240 +40 ft./level | 5 rounds/level | not applicable | 1 round | none | enables the caster to send a message |
mount | 10 ft. | 4 +2 hours/level | 1 mount | 1 round | none | calls a mount to serve the recipient |
Nystul's magic aura | touch | 1 hour/level | 1 object, 5 lbs./level | 1 round | none | invests objects with magic |
precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
protection from malevolence | touch | 6 rounds/level | 1 creature | 1 round | none | protects against aggressive attacks |
push | 20 +10 ft./level | 1 round | 200 lbs./level | 1 round | dexterity check | pushes back objects or creatures |
run | touch | 1 hour/level | 1 creature* | 1 round | none | enables long-distance running |
shield | self | 5 rounds/level | self | 1 round | none | creates a barrier against attacks |
shocking grasp | touch | until discharged* | 1 creature/object | 1 round | none | produces a damage-causing shock |
sleep | 30 +10 ft./level | 5 rounds/level* | 2-8 +1 hit dice/level | 1 round | negates | causes creatures to sleep |
spider climb | touch | 1 +1 round/level | 1 creature | 1 round | none | enables move over impossible surfaces |
taunt | self | 1 round | 1 creature/level* | 1 round | negates | spurs enemies into attacking unwisely |
Tenser's floating disc | 20 +5 ft./level | 2 +1 hour/level | 200 lbs./level | 1 round | none | creates a disc to carry things |
unseen servant | 60 ft. | 2 hours +20 minutes/level | 1 servant | 1 round | none | creates a helpmeet for any situation |
ventriloquism | 10 ft./level | 4 +1 round/level | 1 false source | 1 round | none | enables the voice to be thrown |
wizard mark | touch | permanent | 1 rune/level | 1 round | none | inscribes a personal rune into an object |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
audible glamer | 120 ft./level | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
bind | 40 ft. | 2 rounds/level | 1 creature/level | 1 round | negates | causes the victim's clothes to tighten and constrict |
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
darkness | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
deeppockets | touch | 6 +1 hour/level | 1 poke/level | 1 round | none | increases the capacity of cloth objects |
detect invisibility | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
detect malevolence | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | detects potential enemies |
ESP | self | 10 rounds/level | 1 creature/level* | 1 round | none | reads the thoughts of intelligent creatures |
flaming sphere | 10 +5 ft./level | 1 round/level | 5 ft. sphere* | 1 round | objects save | creates a 1 ft. globe of ordinary fire |
fool's gold | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
forget | 30 ft. | permanent* | 30 ft. diameter circle* | 1 round | negates | wipes the memory of those affected |
invisibility | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
irritation | 10 ft./level | 1 round/level | 1 creature/level | 1 round | negates | causes an itching sensation to seize control of a victim |
knock | 30 ft. | 1 hour | 1 portal/level | 1 round | none | enables the opening of stuck, mechanically locked or held doors |
know intent | self | 10 rounds | 10 ft./level* | 1 round | none | reveals future intent of others |
Leomund's trap | touch | permanent* | 1 object | 1 round | none* | creates a false trap that will befuddle searchers |
levitation | touch | 1 creature or object* | 1 object | 1 round | negates | moves target up and down in the air |
locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | locates an object |
magic mouth | 5 ft./level | until discharged* | 1 object | 1 round | none | creates a message-giving mouth |
material | 20 ft. | permanent | 5 cub.ft./level | 3 rounds | none | creates common materials in their raw form |
Melf's arrow | 60 ft. | until contact | 1 arrow | 1 round | negates | creates a magical arrow to strike a chosen target |
mirror image | self | 2 rounds/level | 5 ft. radius | 1 round | none | duplicates the image of the caster |
preserve | touch | one month | 1 cub.ft./level | 1 round | none | keeps food and other materials from spoiling |
protection from cantrips | touch | 1 day | 1 creature or object/level | 1 round | nonee | protects recipients and objects from the effects of cantrips |
pyrotechnics | 60 ft. | 1 round/level | up to 40 ft. from source* | 2 rounds | negates* | transforms an existing fire source |
ray of enfeeblement | 10 +5 ft./level | 1 round/level | 1 creature/level | 1 round | negates | weakens opponents by striking them with a magic ray |
rope trick | touch | 10 rounds/level | 5 ft. rope/level* | 1 round | none | enchants a rope to rise and fix itself |
scare | 40 ft. | 1 round* | 1 creature/level | 1 action point | negates | scares the wits out of creatures, reducing their resolve |
shatter | 60 ft. | permanent | 1 object* | 1 round | none* | causes objects to shatter beyond mending |
stinking cloud | 30 ft. | 1 round/level | 20 ft. diameter, 10 ft. high | 1 round | reduces effect* | creates a cloud of noxious vapour that causes choking |
strength | touch | 6 rounds/level | 1 creature | 1 round | none | increases the strength of the recipient |
web | 5 ft./level | 20 rounds/level | special | 1 round | none | creates a large web curtain with strong, sticky strands |
whip | self | 1 round/level | 10 ft. radius | 1 round | none* | creates a material whip that can be used in combat or to keep creatures at bay |
wizard lock | touch | permanent or until released | one door/level | 1 round | none | enchants doors so that they cannot be opened or meddled with |
zephyr | self | 1 round/level | spreads at 10 ft./level | 1 round | none | creates a draft of air that snuffs flames and beats back gasses |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Blink | self | 1 blink/level* | transfer up to 20 ft. | 2 rounds | none | allows short teleportation jumps |
Clairaudience | ||||||
Clairvoyance | ||||||
Cloudburst | 20 ft./level | 10 rounds* | 15 ft. radius circle* | 2 rounds | none | creates a downburst of rain |
Detect illusion | 10 ft./level | 20 rounds/level | 10 ft. path* | 1 round | none | discloses the true nature of illusions |
Dispel magic | 60 ft. | permanent | 30 ft. diameter cube | 2 rounds | none | eliminates temporal magic in the form of spells and powers |
Explosive runes | ||||||
Feign death | touch | 10 +3 rounds/level | 1 creature | 1 action point | none | provides the semblance of being dead |
Fireball | 10 +10 ft./level | instantaneous | 20 ft. radius sphere | 2 rounds | ½ damage | creates a damage-causing explosive effect |
Flame arrow | ||||||
Fly | ||||||
Gust of wind | ||||||
Haste | 60 ft. | 1 round/level | 1 creature/3 levels | 2 rounds | none | doubles the movement speed of recipients |
Hold person | 60 ft. | 4 +1 round/level | 3 humanoids | 1 round | none | paralyses persons so they cannot move |
Infravision | ||||||
Invisibility, 10 ft. radius |
self | special | 10 ft. radius* | 2 rounds | none | allows multiple persons to become invisible |
Leomund's tiny hut | ||||||
Lightning bolt | 40 +10 ft. per level | instantaneous | up to 3 targets | 2 rounds | ½ damage | evokes a powerful lightning strike on targets |
Melf's minute meteors | ||||||
Monster summoning I | ||||||
Protection from Malevolence, 15 ft. radius |
touch | 6 rounds/level | 15 ft. radius circle | 2 rounds | none | creates a circle of protection against magic and attacks |
Protection from normal Missiles | ||||||
Slow | 90 +10 ft./level | 1 +1 round per level | 1 creature/3 levels | 2 rounds | none | halves the movement speed of creatures |
Suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | plants the desire to perform an action in the recipient's mind |
Tongues | self | 10 rounds | 30 ft. radius circle | 2 rounds | none* | enables comprehension and communication with languages |
Water breathing | touch | 1 hour/level | 1 creature* | 2 rounds | none | enables the recipient to breathe underwater |
See Also,
Mage
Magical Spell Acquisition
Magical Cantrip Tables