Charm Person (spell)

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Charm Person is a spell that compels humanoid creatures to protect and hold the caster in high regard, depending on the situation. The spell is most effective against those of the caster's race, while individuals of other races have greater cause to doubt the caster's intentions. Charmed persons cannot possess more experience levels or hit dice than the caster.

Charm Person
Range 30 ft.
Duration 15 +5 rounds per level
Area of Effect 1 humanoid; see text
Casting Time 1 round
Saving Throw negates
Level mage (1st)

Contents

Upon casting, the recipient of the spell is entitled to a saving throw vs. magic, with a +2 bonus if the target is of a different race. A successful save means the spell has no effect, while a failed save causes the recipient to immediately become concerned with the caster's health and well-being.

Outside of combat, the charmed person will offer the caster food, drink, sincere advice and any clothing or equipment they may need, as long as it is reasonably apparent. The caster will find themselves treated with kindness and generosity. If the caster is threatened, the recipient will rush to their defense, eager to protect the caster and reassure them of their intentions. The charmed person may even suggest the best course of action, such as where the caster should stand or move to enhance their protection.

After Effects

Once the charm wears off, the recipient will recall all that occurred during the spell's effect, including their actions. This often results in feelings of shame or even horror at having been manipulated. There is a 50% chance that these emotions will lead to anger, with the former recipient seeking revenge against the caster. It is therefore recommended that the caster either avoid the individual once the spell ends or have a plan in place for handling the aftermath.

Ultimately, Charm Person should be treated with caution. While it offers a powerful tool in managing relationships and gaining temporary influence, its aftermath can be fraught with peril, requiring the caster to be prepared for any unintended consequences.


See Charm Person & Mammal (spell)