Material (spell)

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Material conjures common materials in a manner similar to create water, except that earth, stone or wood is brought forth. These materials are raw and lack any sort of crafting or refining. They appear as loose material in a pile, with the size and shape of single pieces or in broken pieces, shards or as powder.

Material
Range 20 ft.
Duration permanent
Area of Effect 5 cub.ft. per level
Casting Time 3 rounds
Saving Throw none
Level mage (2nd)

The spell cannot create materials that are unusual or rare — some examples are given below, but the spirit of the rule is that common materials are possible, while all others are not.

Materials

Earthen material may be clay, soil or sand; hardened clay may be conjured in rough-hewn blocks of any size up to the area of effect. It may be suitably rich for growing plants or alkali and poisonous; chalk is possible. Rare earths, however, such as witherite, cassiterite or other valuable ores cannot be created.

Stone may be of any variety, including granite, porphyry, limestone, slate, marble and so on. Again, it can be fabricated in rough-hewn blocks, the sort that might occur in nature. Gemstones cannot be created.

Wood describes organic material that's effectively past growing, whether from trees, shrubs or other plants — such as rattan, hay or straw. Both hard and soft woods are possible, but the spell cannot produce very rare woods like ebony, teak or rosewood. Conjured wood appears as logs or branches.

Use

The spell is useful for creating animal feed, firewood, sand or gravel for traction, earth to fill a cavity, blocks to close a passageway or provide cover, stones for throwing and so on. Those with crafting skills can create objects from the material in the normal fashion.