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  • ...nd the caster, allowing all within that area to endure even the coals of a fire or walking on lava without harm. | name = Protection from Fire
    825 bytes (125 words) - 19:27, 19 June 2022
  • | name = Resist Fire ...tural heat or fire]], allowing the recipient to endure even the coals of a fire or walking on lava without harm.
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  • [[File:Fire giant 2.jpg|left|350px|thumb]] | name = Fire Giant
    505 bytes (54 words) - 16:17, 27 June 2022
  • ...|damage]], provided the fire is [[Natural Fire|natural]] and not [[Magical Fire|magical]]. Characters under the spell's influence will be able to breathe ...ir rolls. Finally, all [[Hit Points|hit points]] damage caused by magical fire is halved.
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  • ...ort]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], [[Wounds|wounding]]
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  • | name = Fire Elemental ...at]], [[Magic to Hit|+2 weapon to hit]],<br>[[Natural Immunities|immune to fire]], [[Wildfire (spell)|wildfire]]
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  • ...sting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existen * Immune/resistant to [[Natural Fire|natural]] or [[Magical Fire|magical fire]]
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  • ...mpfire|campfire]] can be shrunk from the size of a candle, or parts of the fire can be hurled up to a distance of 10 ft. These potentials are explained se | area of effect = 3 ft. diameter fire
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  • | name = Fire Lizard | special = [[Breath Weapon|breath weapon]], [[Natural Immunities|immune to fire]], [[Snap (attack)|snap]]
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  • ...er, damage that accrues from ambient '''heat or cold''', such as a wall of fire or the cold that emanates from an [[Ice Toad|ice toad]], will be reduced by [[Resist Fire (spell)]]<br>
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  • '''Natural Abilities''' encompass a diverse range of powers, including both magical an When a natural ability functions in a spell-like manner, the '''range, duration and area o
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  • ...s from most things for the cantrip's duration, but the magic protects from fire for only for 3 rounds. It offers no protection at all from magical attacks ...inside or expelled, depending on its size. The spell [[Fire Trap (spell)|fire trap]] cannot be cast on a wrapped package.
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  • ...l Immunities|natural immunities]], [[Polymorph|polymorph self]], [[Produce Fire (spell)|produce flame]], [[Spellcasting|spellcasting]], [[Strength (ability
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  • ...ort]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]]
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  • [[File:Make Fire (sage ability).jpg|right|560px|thumb]] ...[[Scouting (sage study)|Scouting]] that enables the character to generate fire from crude tools, using various techniques. An essential tool for this is
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  • ...o cause [[Damage (hit points)|damage]]. The flame isn't as hot as natural fire, so it often requires persistence to force an object to ignite as the caste | name = Produce Fire
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  • ...This manifests in two specific ways: the perceptual, which increases their natural abilities to see, hear, touch, taste or smell; and the conceptual, which en :* '''[[Sight & Fire (sage ability)|Sight & Fire]]''': permits identifying a target preparatory to firing a [[Missile Weapon
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  • ...specially plated in order to withstand the passage of [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]], [[Electro-based Attacks|electricity]] and o * [[Hydra#Fire-breathing Hydra|Fire-breathing Hydra]]
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  • ...diameter circle || 2 rounds || none || removes threat from natural heat or fire ...d/level || 40 ft. radius || 2 rounds || negates* || transforms an existing fire source
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  • ..., [[Pyrotechnics (spell)|pyrotechnics]], [[Wall of Fire (spell)|wall of<br>fire]], [[Wish|wish]] ...horned creature, either male or female, with a body comprised of smoke and fire. They are powerful, formidable beings who despise humanoid races and fear
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  • ...tural]] results of "1," "2" and "20" will cause '''fumbles''', '''friendly fire''' and '''critical hits'''. The effects of these are collected below. ...ntinues, increasing the damage upwards until the combatant fails to roll a natural 20. Rolls of 1 to 18 are ignored in this process.
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  • ...the missile is considered [[Critical Hits & Fumbles#Friendly Fire|friendly fire]]. In extreme situations, players may wish to fire at targets that have as little as 3% or less that's visible. This is actio
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  • ...s]], never [[Surprise (combat)|surprised]], [[Produce Fire (spell)|produce fire]], [[Pyrotechnics (spell)|pyrotechnics]], [[Suggestion (spell)|suggestion]] ...ity to many elemental attacks''', such as those that employ '''cold''', '''fire''' or '''gas''' of any type. They '''cannot be charmed''', '''made to sleep
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  • ...conjured barriers, such as those created by [[Wall of Fire (spell)|wall of fire]], [[Hold Portal (spell)|hold portal]] or [[Forbiddance (spell)|forbiddance Magic resistance provides no defense against spells that summon natural adversaries, such as [[Monster Summoning I (spell)|monster summoning]] or [
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  • | special = [[Natural Immunities|immunities]], [[Magic to Hit|magic to hit]], [[Regeneration|rege : '''Ultravision''' enables the lemure to see natural light that's normally invisible to [[Humanoid|humanoid]] eyes, effectively
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  • As well, hellhounds will break their chains and intrude upon the natural world, where they may remain for years until killed or reclaimed by their m ...ing the beast. This ability to assume gaseous form, and be mistaken for a natural phenomena, will thwart many would-be parties who are committed to ridding t
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  • ...l)|fog]] and like effects such as [[Cloudkill (spell)|cloudkill]], whether natural or magical in nature. The effectiveness of the spell in countering these e ...of the appropriate level could evaporate. When confronted with a blazing fire, the zephyr's influence extinguishes the flames rather than intensifying th
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  • ...as to become familiar. Each has a range of dangerous [[Natural Abilities|natural abilities]], along with powers they all have in common. There are eight we == Natural Abilities ==
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  • ...and [[Saving Throws|save at a -4]] against such attacks. Attacks based on fire are also at a +4 [[Roll to Hit|to hit]] and +1 to [[Damage (hit points)|dam All treants can also bring [[Animate Trees (natural ability)|nearby trees to life]] as "half" treants (it is unknown if this is
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  • ...in 3-5 rounds and large fires in 5-6 rounds. Magical fires such as wall of fire or a flame tongue sword will be doused within 7-10 rounds. ...atures whose bodies generate heat (salamanders, flame snakes, polar worms, fire elementals, etc.) or are composed primarily of earth (clay golems, earth el
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  • ...y, plants growing in the desert provide rare materials such as incense and natural resins, both of which cannot be found anywhere else. These goods are expor * [[Natural Bridge]]
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  • ...atural Abilities|fire-based abilities]] and [[Immunity to Fire|immunity to fire]] are unaffected by the spell. ...metal must make a [[Saving Throws for Items|'''saving throw''' vs. normal fire]] each round, or be scorched and lose half their worth. Objects like metal
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  • ...ave no effect. A [[Wall of Fire (spell)|wall of fire]] and other enduring fire spells form a shield against the swarm. A [[Fireball (spell)|fireball]] cl
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  • | special = breath weapon, character class, fire resistance, immune to poison, setsakajo ...body heat, presumedly by a magical connection with the elemental Plane of Fire.
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  • ...permanent || 5 ft. cube/level || 3 rounds || none || transforms unworked, natural rock into mud ...evel || 3 rounds || none || creates a physical 15 ft. high wall of magical fire
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  • ...cate patterns and hues, to be a considerable improvement upon a humanoid's natural appearance. Barkskin offers a remarkable natural insulation against extreme weather conditions. While protected, the recipi
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  • * [[Fire Trap (spell)|Fire Trap]] * [[Natural Bridge]]
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  • ...und objects]], such as stones, chairs, boxes or even a back pack. Missile fire occurs simultaneously with other forms of combat, as part of the expenditur ...Missile Weapons#Volley Fire|volley Fire]], below. Hand-sized objects like natural or [[Magic Stone (spell)|magic stones]], [[Chromatic Orb (spell)|chromatic
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  • ...control water, [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]] ...s, water elementals lack an intrinsic purpose. Some serve as guardians of natural water resources, while others are tasked by summoners, who give them specif
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  • When a character's body is thrown, broken or subjected to a wide range of natural and magical attacks, the character's body is not the only thing that is aff ...: 50px|Fireball !! style="width: 50px|Fire (magical) !! style="width: 50px|Fire (normal) !! style="width: 50px|Frost !! style="width: 50px|Lightning !! sty
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  • ...magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural<br>immunities]], [[Demonic Possession|possession]], [[Telekinesis (spell)|t ...urses]], as well as from [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Electro-based Attacks|electricity]] or [[Gas-based Attacks|gas-based]]
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  • .... || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust
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  • ...| touch || 6 rounds/level || 1 creature || 1 round || none || increase the natural [[Dexterity (ability stat)|dexterity]] of the recipient ...om source* || 2 rounds || negates* || transforms an existing [[Normal Fire|fire]] source
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  • | special = [[Magic to Hit|+2 weapon to hit]], [[Natural Immunities|natural immunities]],<br>[[Slow (spell)|slow]], [[Strength (ability stat)|strength ...''naturally immune''' to [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Lightning (nature)|lightning]] and other similar [[Spellcasting|spell]
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  • | special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],<br>[[Resurrection (spell)|resurrection]], [[Strength (ability ...lemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] or [[Petrification|petrification]]. However
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  • | [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines ob | [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage ||
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  • ...pons to hit]], [[Haste (spell)|haste]],<br>clay meld, [[Natural Immunities|natural immunities]],<br>[[Strength (ability stat)|strength (20)]] ...d]] will [[Slow (spell)|slow]] the golem by 50% while [[Fire-based Attacks|fire]] will cause the side of the golem so attacked to crystallize, granting it
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  • All devils, regardless of their type, possess a set of [[Natural Abilities|innate abilities]] that they can employ effortlessly, each requir ...|fire-based]] attacks, including both [[Normal Fire|normal]] and [[Magical Fire|magical]]. Devils are impervious to [[Charm|charmed]], [[Sleep (spell)|sle
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  • ...magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]],<br>[[Pyrotechnics (spell)|pyrotechnics]], [[Strength (ability The marilith possesses a set of [[Natural Abilities|innate abilities]] that it can employ effortlessly, each requirin
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  • ...l)|detect magic]], [[Detect Malevolence (spell)|detect malevolence]],<br>[[Natural Immunities|immunities]], [[Invisibility (spell)|invisibility]], [[Weapon Im ...prowess, though they possess a wide range of profound [[Natural Abilities|natural abilities]]. These make an imp extraordinarily dangerous for their size.
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  • | special = [[Acid-based Attacks|acid]], [[Infection|infection]], [[Natural Immunities|spell<br>immunities]] ...o these must be thrown away or disinfected with acid, [[Normal Fire|normal fire]] or the [[Exterminate (cantrip)|extermination]] [[Cantrip|cantrip]]. Gree
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  • ...1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally ...ircle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
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  • ...orces will limit the creature's movement), notably fire or cold. Sustained fire, such as an oven, or super-heated rock will consume the creature, but if it ...from the mandrake root, which is itself dangerous to harvest. To bring the natural root alive, remove the roots and bury it outdoors in a hole covered with gr
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  • ...Sky]] and [[Science (sage field)|Science]]. The study covers knowledge of natural materials, plants and elemental phenomena, involving the creation and refin ...mour]]. Similarly, while the character might be able to create a potion of fire resistance, it does not then follow that the character possesses the abilit
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  • ...significant appreciation for the inherent aesthetic qualities found in the natural coloration of the selected clay, which is enhanced during the firing proces ...y vessels or forms, such as [[Grease (spell)|grease]], [[Fire Trap (spell)|fire trap]], [[Scrying Water (spell)|scrying water]], [[Purify Water (spell)|pur
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  • ...e body (such as mud, vegetable material, animals skins and the addition of natural odours to mask the character's smell), in order to better approach or remai ...ly puts the character two hexes further away from those wishing to hurl or fire missiles.
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  • * [[Fire Lizard]] [[Natural Abilities]]<br>
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  • ...terializes within the spell's range. This illusory forest appears entirely natural and is virtually indistinguishable from a genuine forest. The trees within ...ts the characters can't help their teeth chattering as they sit before the fire.
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  • ...e study)|Logistics]], which enables the character to create a shelter from natural or reused materials. Use of vegetation will permit the creation of a water ...wide frame is located on the fourth wall of the structure, before which a fire is built for warmth (outside but adjacent to the bivouac). the frame is co
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  • ...| touch || 6 rounds/level || 1 creature || 1 round || none || increase the natural [[Dexterity (ability stat)|dexterity]] of the recipient ...om source* || 2 rounds || negates* || transforms an existing [[Normal Fire|fire]] source
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  • * [[Fire Lizard]] [[Natural Abilities]]<br>
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  • * [[Fire Elemental]] (requires +2) See [[Natural Abilities]]
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  • ...ed. The prevalence of large herbivorous creatures and seasonal periods of fire ensure that there is little ground shrubs, but fast-growing grasses commonl * [[Gran Chaco]] - lowland natural region of the Rio de la Plata
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  • ...ensure the spell is cast undisturbed, but no person may move nearer to the fire than 50 ft. — else the spell is broken and must be attepted again the nex ...ge ability)|senses I]] [[Sage Ability|sage ability]]. Acquiring the dog's natural [[Ferocity (sage ability)|ferocity]] allows the caster to [[Attacking in Co
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  • ...t is related not only to light sources available to creatures, but also to natural conditions related to [[Atmospheric Conditions|weather]] and astronomical b ...rface ablaze over the same time ([[Saving Throws for Items|save vs. normal fire]]). If applied to paper or an airy fibrous substance, the save should be ma
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  • ...lve and perhaps sprawl out of proportion, until such time as it's taken by fire or other disaster. ...r and no upper story, if need be — still, in a good year, with access to a natural forest, a wooden floor is sure to be installed progressively. In any case,
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  • ...ch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects ...|| 1 creature || 1 round || none || no || protects against [[Magical Fire|fire]] attacks
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  • ...e will to survive); as the weak are abandoned, the living possess a higher natural endurance above other humanoids of their species: +1 [[Strength (ability st ...little comprehension of "gods," but the forces that control storms, wind, fire and water are typically the entities called upon by shamans and others.
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  • :*'''Agrimonia:''' natural flower that will double the chance of pregnancy occurring. :*'''Alder catkins''': natural flower that will reduce the degree of infection (see Disease) in diseases a
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  • Jungle regions provide a natural habitat that's able to produce many unusual plant species; in a medieval se ...peratures can drop sharply, producing a wet, penetrating cold. Creating a fire is impossible for those unfamiliar with these places.
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  • | 14-27 || '''Burn self''' on a cooking pot or while reaching into the fire at dinner time; suffer 1d4 damage. | 102-110 || '''Not enough gathered wood''' for the fire becomes apparent in the middle of the night; as the embers darken, somethin
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  • ...le to be hit only by weapons with a bonus of +1 or greater. They possess a natural [[Ultravision (spell)|ultravision]]. If pressed, they have a 60% chance of
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  • ...le to be hit only by weapons with a bonus of +2 or greater. They possess a natural [[Ultravision (spell)|ultravision]]. They are able to produce [[Darkness (s ...lins]]) must make a [[Saving Throws for Items|saving throw against magical fire]].
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  • ...r own archers. Whenever fighting an enemy, at least half their number will fire missiles to hold off an enemy, seeking most of all to target spellcasters w ...used, as will be the case with centaurs acting as archers. Centaurs have a natural 5 [[Armour Class|armour class]]. With shield, this is 4. Centaurs are not k
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  • Natural grass in these areas can be exceptionally thick at the root level, and the * [[Fire Altar]]
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  • | [[Action Points#Load a bow, aim and fire|load a bow, aim & fire]] || 1 round +2 AP | [[Action Points#Load and fire a bow without aiming|load & fire a bow without aiming]] || 4
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  • ...d by pain, fasting, herbs and extraordinary physical exertion, producing a natural degree of intoxication. The presence of the shaman adds +1 happiness to a ...king the strength to survive a storm in deep water. Caulking is done with natural materials.
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  • ...e of hitting an enemy, due to the enemy's [[Armour Class|armour class]] or natural defenses (hit only by magic, for instance), combatants are '''not''' consid ...l)|chromatic orb]], [[Dust Devil (spell)|dust devil]], [[Fire Trap (spell)|fire trap]], [[Heat Metal (spell)|heat metal]], [[Insect Plague (spell)|insect p
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  • ...our|leather armour]] without a [[Shield (armour)|shield]], adjusting their natural [[Armour Class|armour class]] (AC) to 3.
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  • ...vessels, objects and figurines made of clay that's hardened or sintered in fire. Ceramics includes many possible options for the structure, artistry and b ...Tradition (sage study)]]''': the practice of telling stories or explaining natural phenomena from memory, without the use of written materials, through the us
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  • ...ld. Wood needs to be gathered before it can be burnt. Failing to build a fire or eat hot food could mean illness from cold weather as well as parasites t ...morning, these things have to be reversed. Gear must be gathered up, the fire kicked out, the [[Camp Tent|tent]] taken down, the animals readied for trav
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  • ...lack''': thick black hair with distinctive blue highlights, occurring as a natural "balayage." ...85 || style="text-align: left"|Artillerist: [[Artillerist I (sage ability)|fire siege engines]]; start with [[Ballista (siege engine)|small ballista]] || 6
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