Magical Spell Tables

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Includes a complete list of all magical spells to date.
(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Description
affect normal fires 5 ft./level 6 rounds/level up to 3 ft. diameter fire 1 round special enables fire to be carried or thrown
alarm 10 ft. until tripped 20 ft. diameter/level 1 round none creates a magic alarm as a warning
armour touch until sunrise/destroyed 1 creature 1 round none provides protection against damage
burning hands self 1 round 120° fan, 30 ft. outwards 1 round none* creates a sheet of flame causing damage
charm person 30 ft. 5 +3 rounds/level 1 humanoid 1 round negates causes humanoids to become friendly
comprehend languages 20 ft. 50 minutes/level 1 creature* 1 round none enables reading of unknown languages
dancing lights 30 +10 ft./level 5 rounds/level 1-4 lights 1 round none creates the effect of torch lights
self self 10 rounds 10 ft. wide, 40 ft. path 1 round none detects magic
enlarge 5 ft./level 10 rounds/level 1 creature/object 1 round negates* grows or shrinks creatures or objects
erase 30 ft. permanent 100 sq.in./level 1 round none erases writing and glyphs from surfaces
feather fall 30 ft. level until landing 1 creature/object* blink* none safely arrests falling persons and objects
find familiar self life of the familiar special 2-24 hours none calls a magical being as a loyal servant
firewater 10 ft. 10 rounds/level 1 flask/level 1 round none* transforms water into flammable liquid
friends self 5 rounds/level 20 +10 ft./level 1 round negates increases caster's charisma by 2-8 points
grease 20 ft. 1 day 1 hex/level 1 round negates causes surfaces to become slippery
hold portal 20 ft./level 3 rounds/level 1 portal/level 1 round none magically bars doors, gates and portals
identify touch 1 round/level 1 item 5 rounds none determines the purpose of magical items
jump touch 1 jump/level 1 creature 1 round none enables great leaps, forward or vertical
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* creates light source
magic missile 60 +10 ft./level 1 action point special 1 round none creates missiles that cause damage
melt 30 ft. permanent* 1 cub.yd. ice* 1 round none* melts ice or snow into water
mending 40 ft. permanent 1 object 1 round none repairs broken or damaged objects
message 240 +40 ft./level 5 rounds/level not applicable 1 round none enables the caster to send a message
mount 10 ft. 4 +2 hours/level 1 mount 1 round none calls a mount to serve the recipient
Nystul's magic aura touch 1 hour/level 1 object, 5 lbs./level 1 round none invests objects with magic
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
protection from malevolence touch 6 rounds/level 1 creature 1 round none protects against aggressive attacks
push 20 +10 ft./level 1 round 200 lbs./level 1 round dexterity check pushes back objects or creatures
run touch 1 hour/level 1 creature* 1 round none enables long-distance running
shield self 5 rounds/level self 1 round none creates a barrier against attacks
shocking grasp touch until discharged* 1 creature/object 1 round none produces a damage-causing shock
sleep 30 +10 ft./level 5 rounds/level* 2-8 +1 hit dice/level 1 round negates causes creatures to sleep
spider climb touch 1 +1 round/level 1 creature 1 round none enables move over impossible surfaces
taunt self 1 round 1 creature/level* 1 round negates spurs enemies into attacking unwisely
Tenser's floating disc 20 +5 ft./level 2 +1 hour/level 200 lbs./level 1 round none creates a disc to carry things
unseen servant 60 ft. 2 hours +20 minutes/level 1 servant 1 round none creates a helpmeet for any situation
ventriloquism 10 ft./level 4 +1 round/level 1 false source 1 round none enables the voice to be thrown
wizard mark touch permanent 1 rune/level 1 round none inscribes a personal rune into an object


2nd Level

Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft./level 10 rounds/level spell range 1 round none creates the sound of multiple creatures
bind 40 ft. 2 rounds/level 1 creature/level 1 round negates causes the victim's clothes to tighten and constrict
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
deeppockets touch 6 +1 hour/level 1 poke/level 1 round none increases the capacity of cloth objects
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none detects potential enemies
ESP self 10 rounds/level 1 creature/level* 1 round none reads the thoughts of intelligent creatures
flaming sphere 10 +5 ft./level 1 round/level 5 ft. sphere* 1 round objects save creates a 1 ft. globe of ordinary fire
fool's gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
forget 30 ft. permanent* 30 ft. diameter circle* 1 round negates wipes the memory of those affected
invisibility touch special 1 creature 1 round none causes a creature to become invisible
irritation 10 ft./level 1 round/level 1 creature/level 1 round negates causes an itching sensation to seize control of a victim
knock 30 ft. 1 hour 1 portal/level 1 round none enables the opening of stuck, mechanically locked or held doors
know intent self 10 rounds 10 ft./level* 1 round none reveals future intent of others
Leomund's trap touch permanent* 1 object 1 round none* creates a false trap that will befuddle searchers
levitation touch 1 creature or object* 1 object 1 round negates moves target up and down in the air
locate object self 1 round/level 120 +10 ft./level 2 rounds none locates an object
magic mouth 5 ft./level until discharged* 1 object 1 round none creates a message-giving mouth
material 20 ft. permanent 5 cub.ft./level 3 rounds none creates common materials in their raw form
Melf's arrow 60 ft. until contact 1 arrow 1 round negates creates a magical arrow to strike a chosen target
mirror image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
preserve touch one month 1 cub.ft./level 1 round none keeps food and other materials from spoiling
protection from cantrips touch 1 day 1 creature or object/level 1 round nonee protects recipients and objects from the effects of cantrips
pyrotechnics 60 ft. 1 round/level up to 40 ft. from source* 2 rounds negates* transforms an existing fire source
ray of enfeeblement 10 +5 ft./level 1 round/level 1 creature/level 1 round negates weakens opponents by striking them with a magic ray
rope trick touch 10 rounds/level 5 ft. rope/level* 1 round none enchants a rope to rise and fix itself
scare 40 ft. 1 round* 1 creature/level 1 action point negates scares the wits out of creatures, reducing their resolve
shatter 60 ft. permanent 1 object* 1 round none* causes objects to shatter beyond mending
stinking cloud 30 ft. 1 round/level 20 ft. diameter, 10 ft. high 1 round reduces effect* creates a cloud of noxious vapour that causes choking
strength touch 6 rounds/level 1 creature 1 round none increases the strength of the recipient
web 5 ft./level 20 rounds/level special 1 round none creates a large web curtain with strong, sticky strands
whip self 1 round/level 10 ft. radius 1 round none* creates a material whip that can be used in combat or to keep creatures at bay
wizard lock touch permanent or until released one door/level 1 round none enchants doors so that they cannot be opened or meddled with
zephyr self 1 round/level spreads at 10 ft./level 1 round none creates a draft of air that snuffs flames and beats back gasses


3rd Level

Spell Range Duration Area of Effect Casting Save Description
Blink self 1 blink/level* transfer up to 20 ft. 2 rounds none allows short teleportation jumps
Clairaudience
Clairvoyance
Cloudburst 20 ft./level 10 rounds* 15 ft. radius circle* 2 rounds none creates a downburst of rain
Detect illusion 10 ft./level 20 rounds/level 10 ft. path* 1 round none discloses the true nature of illusions
Dispel magic 60 ft. permanent 30 ft. diameter cube 2 rounds none eliminates temporal magic in the form of spells and powers
Explosive runes
Feign death touch 10 +3 rounds/level 1 creature 1 action point none provides the semblance of being dead
Fireball 10 +10 ft./level instantaneous 20 ft. radius sphere 2 rounds ½ damage creates a damage-causing explosive effect
Flame arrow
Fly
Gust of wind
Haste 60 ft. 1 round/level 1 creature/3 levels 2 rounds none doubles the movement speed of recipients
Hold person 60 ft. 4 +1 round/level 3 humanoids 1 round none paralyses persons so they cannot move
Infravision
Invisibility,
10 ft. radius
self special 10 ft. radius* 2 rounds none allows multiple persons to become invisible
Leomund's tiny hut
Lightning bolt 40 +10 ft. per level instantaneous up to 3 targets 2 rounds ½ damage evokes a powerful lightning strike on targets
Melf's minute meteors
Monster summoning I
Protection from Malevolence,
15 ft. radius
touch 6 rounds/level 15 ft. radius circle 2 rounds none creates a circle of protection against magic and attacks
Protection from normal
Missiles
Slow 90 +10 ft./level 1 +1 round per level 1 creature/3 levels 2 rounds none halves the movement speed of creatures
Suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* plants the desire to perform an action in the recipient's mind
Tongues self 10 rounds 30 ft. radius circle 2 rounds none* enables comprehension and communication with languages
Water breathing touch 1 hour/level 1 creature* 2 rounds none enables the recipient to breathe underwater


See Also,
Mage
Magical Spell Acquisition
Magical Cantrip Tables