The page includes a complete list of all illusionary cantrips available.
(*) special; see spell for further details
Haunting Sound
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
crack |
10 ft. |
1 round |
10 ft. circle* |
2 AP |
negates |
whip sound; scares animals and distracts
|
croak |
60 ft. |
1 round |
60 ft. circle* |
2 AP |
negates |
frog sound; compels frogs and distracts
|
creak |
10 ft. |
1 round |
20 ft. circle* |
2 AP |
negates |
gate hinge sound; rusts hinges and distracts
|
drip |
10 ft. |
while focusing |
60 ft. |
2 AP |
none |
water sound; compels investigation
|
footfall |
30 ft. |
1 round |
30 ft. circle* |
2 AP |
negates |
moving feet; lures away listeners
|
groan |
10 ft. |
1 round |
30 ft. circle* |
2 AP |
negates |
sound of pain, drives animals away
|
knocking |
10 ft. |
1 round |
30 ft. circle |
2 AP |
negates |
door knocking; compels investigation
|
moan |
10 ft. |
4 rounds |
30 ft. circle |
2 AP |
negates |
sound of lament; compels morale check
|
rattle |
10 ft. |
1 round |
10 ft. circle* |
2 AP |
negates |
sound of chains; causes wheels to rattle
|
snap |
30 ft. |
1 round |
3 creatures* |
2 AP |
negates |
sound of snapping twig or a fire popping
|
thump |
30 ft. |
2 rounds |
1 creature |
2 AP |
negates |
sound of a loud thump; frightens hearers
|
wheeze |
20 ft. |
1 round |
1 creature |
2 AP |
negates |
sound of expelled air; forces some to surface
|
whistle |
30 ft. |
2 rounds |
1 creature |
2 AP |
negates |
a low inhuman sound with an eerie message
|
Illusionary
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Coloured Lights |
60 ft. |
1 round/level |
15 ft. circle per globe |
1 round |
none |
Creates globes of illusionary light
|
Dim |
10 ft. |
10 rounds |
1 light |
2 AP |
none |
Dims an existing light to half its strength
|
Haze |
20 ft. |
3 rounds |
5 ft. circle, 7 ft. high |
2 AP |
none |
Creates a difficult to see through haze
|
Mask |
touch |
5 rounds |
1 creature |
3 AP |
none |
Transforms one creature to look like another
|
Mirage |
sight |
special |
special |
2 AP |
none |
Makes an image appear on the landscape
|
Noise |
30 ft. |
1 round; special |
1 creature |
2 AP |
negates |
Disorients, causes temporary deafness
|
Rainbow |
horizon |
1-4 rounds |
horizon |
2 AP |
negates |
Creates a rainbow to compel attention
|
Two D'llusion |
10 ft. |
1 round/level |
6 ft. square |
2 AP |
reveals |
Creates a 2-dimensional illusion
|
Legerdemain
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
distract |
25 ft. |
1 round |
1 creature |
2 AP |
negates |
compels another to look at a given place
|
furnish |
10 ft. |
special |
1 furnishing |
1 round |
none |
creates furniture for the caster's use
|
hide |
touch |
5 rounds |
1 shape* |
1 AP |
none |
conceals objects that appear of a size
|
palm |
touch* |
permanent |
1 object |
1 AP |
none |
swipes and conceals a small object
|
pottery |
10 ft. |
until dawn |
1 object |
1 round |
none |
creates pottery for the caster's use
|
present |
self |
instantaneous |
1 object |
2 AP |
none |
fetches possessed objects to the caster's hand
|
thingamajig |
10 ft. |
1 hour |
1 object |
1 round |
none |
creates tools for the caster's use
|
woodcraft |
10 ft. |
until dawn |
1 object |
1 round |
none |
creates wooden articles for the caster's use
|
Person-affecting
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
belch |
10 ft. |
1 round |
1 creature |
2 AP |
negates |
reduces charisma or armour class
|
blink |
10 ft. |
1 round |
1 creature |
1 AP |
negates |
protects against eye attacks
|
close wound |
10 ft. |
permanent |
1 creature |
2 AP |
none |
causes a wound to stop bleeding
|
cough |
10 ft. |
1 round |
1 creature |
2 AP |
negates |
incapacitates; also a cure against poison
|
giggle |
10 ft. |
1 round |
1 creature* |
2 AP |
negates |
causes giggling and reactions from others
|
nod |
30 ft. |
3 AP |
1 creature |
2 AP |
negates |
compels a directional nodding of the head
|
scratch |
10 ft. |
2 rounds |
1 creature* |
2 AP |
none |
produces an annoying itch; various results
|
sneeze |
10 ft. |
1 round |
1 creature |
2 AP |
negates |
incapacitates; also a cure against colds
|
twitch |
20 ft. |
2 rounds |
2 creatures |
2 AP |
negates |
reduces combat ability
|
yawn |
10 ft. |
1 round |
1 creature |
2 AP |
negates |
reduces attacks, particularly mouth attacks.
|
Personal
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Bee |
10 ft.* |
1 round |
1 creature |
2 AP |
special |
Creates a bee that may cause a poor reaction
|
Bluelight |
10 ft. |
special |
10 ft. radius |
2 AP |
none |
Creates a soft blue light that illuminates
|
Bug |
10 ft. |
special |
1 creature |
2 AP |
none |
Creates a bug that pursues its victim
|
Cricket |
touch |
special |
1 cricket |
2 AP |
special |
Creates a cricket that brings luck
|
Firefinger |
6 in. |
1 AP |
1 object |
2 AP |
none |
Lights objects on fire
|
Gadfly |
10 ft. |
1 round |
1 creature |
2 AP |
none* |
Creates a gadfly that may dismount riders
|
Mouse |
10 ft. |
1 round |
1 creature |
2 AP |
none |
Creates a mouse that may cause disease
|
Smokepuff |
20 ft. |
1 round |
7 ft. sphere |
2 AP |
none |
Manifests a puff of smoke that dissipates
|
Spider |
10 ft. |
1 round |
1 spider |
2 AP |
none* |
Creates a spider that may be poisonous
|
Unlock |
10 ft. |
permanent |
1 lock |
2 AP |
none |
Unlocks or locks an existing lock
|
Reversed
Cantrip |
Range |
Duration |
Area of effect |
Casting |
Save |
Description
|
Break |
10 ft. |
Permanent |
1 object |
2 AP |
none |
Breaks a glass or ceramic object
|
Curdle |
10 ft. |
Permanent |
1 quart |
2 AP |
none |
Ruins beverages, potions and other liquids
|
Dirty |
10 ft. |
Permanent |
4 cub.yd. |
2 AP |
none |
Grimes surfaces, reduces likeability
|
Dusty |
10 ft. |
Permanent |
10 ft. radius |
2 AP |
none* |
Grits mechanisms, may cause sneezing
|
Hairy |
10 ft. |
Permanent |
1 creature |
2 AP |
negates |
Causes hair to grow; will frighten creatures
|
Sour |
10 ft. |
Permanent |
1 quart |
2 AP |
negates |
Makes milk sour or transforms wine
|
Spill |
20 ft. |
Permanent |
1 container |
2 AP |
negates |
Upsets containers to spill their contents
|
Tangle |
1 cub. yd. |
Permanent |
1 object |
2 AP |
negates |
Knots, twists and tangles thin objects
|
Unravel |
20 ft. |
Permanent |
1 object |
2 AP |
negates |
Separates woven cloth and stitching
|
Wilt |
10 ft. |
Permanent |
1 cub.ft. |
2 AP |
negates |
Causes living plant life to wither and die
|
Useful
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
chill |
10 ft. |
10 rounds |
1 cubic ft. |
2 AP |
none |
chills objects 30 degrees; may freeze water
|
clean |
10 ft. |
permanent |
4 cubic yards |
2 AP |
none |
cleans surfaces, increases likability
|
colour |
touch |
permanent |
1 object |
2 AP |
none |
changes colour of an object or creature
|
dampen |
10 ft. |
until evaporated |
1 cubic yard |
2 AP |
none |
dampens area so as to have varied effects
|
dry |
10 ft. |
until moistened |
1 cubic yard |
2 AP |
none |
dries area so as to have varied effects
|
dust |
10 ft. |
permanent* |
10 ft. radius sphere |
2 AP |
none |
removes dust and traces of movement
|
exterminate |
10 ft |
permanent |
1 creature |
2 AP |
none |
instantly kills small creatures with 1 hp
|
flavour |
touch |
1 hour |
1 qt. or 1 lb. |
2 AP |
none* |
improves morale, conceals poison/food rot
|
freshen |
10 ft. |
1 hour |
1 cub.yd. or 1 creature |
2 AP |
none |
masks odour and the effects of noxious smells
|
gather |
10 ft. |
permanent |
5 ft. circle |
2 AP |
none |
pulls together small objects into a pile
|
polish |
touch |
permanent* |
1 object |
2 AP |
none |
restores and brings lustre to metal/wood
|
salt |
10 ft. |
permanent |
1 cub.ft. per level |
2 AP |
none |
infuses substances with salt
|
sprout |
10 ft. |
permanent |
1 sq. yard |
2 AP |
none |
causes vegetables and fruit to grow
|
stitch |
10 ft. |
permanent |
up to 2 objects |
2 AP |
none |
restores cloth, binds together fibres
|
tie |
10 ft. |
permanent |
permanent* |
2 AP |
none* |
ties a flexible strand to a given object
|
warm |
10 ft. |
10 rounds |
1 cub.ft. |
2 AP |
none |
warms objects 30 degrees, may melt ice
|
wrap |
10 ft. |
1 week |
4 lb. |
2 AP |
none |
wraps objects for easy storage
|
See Also,
Cantrip
Illusionist (class)
Illusionary Spell Acquisition