Mirage (cantrip)

From The Authentic D&D Wiki
Jump to navigationJump to search
Mirage (cantrip).jpg

Mirage creates the appearance of an object, so that it appears in the distance as no larger than the span of one's outreached hand. This image must appear to be fixed, or static, upon the world's surface.

Mirage
Range line-of-sight; see text
Duration special
Area of Effect see text
Casting Time 2 action points
Saving Throw none
Level cantrip

Therefore, an object cannot be depicted floating in the sky; nor can the mirage be a moving creature. However, what's depicted can be a natural or large constructed feature: a lake, oasis, city, castle, tower and so on. The depicted object's size enables it to appear quite close; a gatehouse at a distance of a mere hundred yards would be about the size of one's hand.

Creatures moving towards the mirage will find it unattainable — that is, it will recede as they move forward. Once these creatures have moved more than a hundred yards beyond the caster, the illusion will vanish. Otherwise, the mirage will remain until the caster ceases to gaze at it for more than a minute. Concentration isn't necessary, but the caster must gaze again and again at the illusion to keep it visible.

Creatures who know the landscape well are entitled to a wisdom check; a success shows they know for certain that the mirage is an illusion.


See also,
Illusionary Cantrips
Mirage (phenomenon)