Dry (cantrip)

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Dry (cantrip).jpg

Dry is a cantrip that removes all moisture from the area of effect, instantly evaporating any wetness from surfaces. It can dry damp clothing, soaked parchment or slick floors, leaving them completely arid. However, as a minor spell, it cannot affect bodies of water greater than one quart in volume.

Dry
Range 10 ft.
Duration permanent
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip

When cast upon open water, the cantrip will only remove ⅛th of an inch from the surface, briefly leaving a momentary dryness before the surrounding water fills the void. While useful for drying small objects or clearing a damp area, Dry is incapable of significantly affecting larger pools, rivers or standing water beyond its limited reach.

Water that is intrinsic to an object or living creature may be removed, causing only 1 damage. Creatures with only 1 hit point will be entirely desiccated, leaving behind a dry, lifeless shell. This effect can be particularly useful for reducing fragile materials such as bone or shell into fine powder.

The spell also renders wood and paper highly flammable, imposing a -4 penalty on their saving throws against fire-based effects. When cast in hot or humid weather, it may trigger heat stroke if the target fails a constitution check. While Dry can momentarily remove moisture from the air, its effects are fleeting — even the lightest breeze will disperse the dried air almost instantly.

The cantrip has no effect on individuals suffering from hypothermia or extreme cold, though it will dry soaked clothing, aiding in restoring warmth and reducing the risk of further exposure-related harm.


See also,
Dampen (cantrip)
Useful Cantrips