Difference between revisions of "Illusionary Cantrip Tables"

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The following are cantrip tables available to the illusionist spellcaster.
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The page includes a complete list of all illusionary cantrips available.
  
[[Haunting Sound Cantrips]]<br>
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(*) special; see spell for further details<br>
  
[[Illusionary Cantrips]]<br>
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== Haunting Sound ==
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
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|-
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| [[Crack (cantrip)|crack]] || 10 ft. || 1 round || 10 ft. circle* || 2 [[Action Points|AP]] || negates || whip sound; scares animals and distracts
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|-
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| [[Croak (cantrip)|croak]] || 60 ft. || 1 round || 60 ft. circle* || 2 AP || negates || frog sound; compels frogs and distracts
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|-
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| [[Creak (cantrip)|creak]] || 10 ft. || 1 round || 20 ft. circle* || 2 AP || negates || gate hinge sound; rusts hinges and distracts
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|-
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| [[Drip (cantrip)|drip]] || 10 ft. || while focusing || 60 ft. || 2 AP || none || water sound; compels investigation
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|-
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| [[Footfall (cantrip)|footfall]] || 30 ft. || 1 round || 30 ft. circle* || 2 AP || negates || moving feet; lures away listeners
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|-
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| [[Groan (cantrip)|groan]] || 10 ft. || 1 round || 30 ft. circle* || 2 AP || negates || sound of pain, drives animals away
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|-
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| [[Knocking (cantrip)|knocking]] || 10 ft. || 1 round || 30 ft. circle || 2 AP || negates || door knocking; compels investigation
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|-
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| [[Moan (cantrip)|moan]] || 10 ft. || 4 rounds || 30 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]]
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|-
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| [[Rattle (cantrip)|rattle]] || 10 ft. || 1 round || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle
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|-
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| [[Snap (cantrip)|snap]] || 30 ft. || 1 round || 3 creatures* || 2 AP || negates || sound of snapping twig or a fire popping
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|-
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| [[Thump (cantrip)|thump]] || 30 ft. || 2 rounds || 1 creature || 2 AP || negates || sound of a loud thump; frightens hearers
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|-
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| [[Wheeze (cantrip)|wheeze]] || 20 ft. || 1 round || 1 creature || 2 AP || negates || sound of expelled air; forces some to surface
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|-
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| [[Whistle (cantrip)|whistle]] || 30 ft. || 2 rounds || 1 creature || 2 AP || negates || a low inhuman sound with an eerie message
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|}
  
[[Legerdemain Cantrips]]<br>
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== Illusionary ==
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{| class="wikitable"
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|-
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! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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|-
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| [[Coloured Lights (cantrip)|Coloured Lights]] || 60 ft. || 1 [[Combat Round|round]]/level || 15 ft. circle per globe || 1 round || none || Creates globes of illusionary light
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|-
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| [[Dim (cantrip)|Dim]] || 10 ft. || 10 rounds || 1 light || 2 AP || none || Dims an existing light to half its strength
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|-
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| [[Haze (cantrip)|Haze]] || 20 ft. || 3 rounds || 5 ft. circle, 7 ft. high || 2 AP || none || Creates a difficult to see through haze
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|-
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| [[Mask (cantrip)|Mask]] || touch || 5 rounds || 1 creature || 3 AP || none || Transforms one creature to look like another
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|-
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| [[Mirage (cantrip)|Mirage]] || sight || special || special || 2 AP || none || Makes an image appear on the landscape
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|-
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| [[Noise (cantrip)|Noise]] || 30 ft. || 1 round; special || 1 creature || 2 AP || negates || Disorients, causes temporary deafness
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|-
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| [[Rainbow (cantrip)|Rainbow]] || horizon || 1-4 rounds || horizon || 2 AP || negates || Creates a rainbow to compel attention
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|-
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| [[Two D'llusion (cantrip)|Two D'llusion]] || 10 ft. || 1 round/level || 6 ft. square || 2 AP || reveals || Creates a 2-dimensional illusion
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|}
  
[[Person-affecting Cantrips]]<br>
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== Legerdemain ==
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
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|-
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| [[Distract (cantrip)|distract]] || 25 ft. || 1 round || 1 creature || 2 AP || negates || compels another to look at a given place
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|-
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| [[Furnish (cantrip)|furnish]] || 10 ft. || special || 1 furnishing || 1 round || none || creates furniture for the caster's use
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|-
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| [[Hide (cantrip)|hide]] || touch || 5 rounds || 1 shape* || 1 AP || none || conceals objects that appear of a size
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|-
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| [[Palm (cantrip)|palm]] || touch* || permanent || 1 object || 1 AP || none || swipes and conceals a small object
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|-
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| [[Pottery (cantrip)|pottery]] || 10 ft. || until dawn || 1 object || 1 round || none || creates pottery for the caster's use
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|-
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| [[Present (cantrip)|present]] || self || instantaneous || 1 object || 2 AP || none || fetches possessed objects to the caster's hand
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|-
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| [[Thingamajig (cantrip)|thingamajig]] || 10 ft. || 1 hour || 1 object || 1 round || none || creates tools for the caster's use
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|-
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| [[Woodcraft (cantrip)|woodcraft]] || 10 ft. || until dawn|| 1 object || 1 round || none || creates wooden articles for the caster's use
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|}
  
[[Personal Cantrips]]<br>
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== Person-affecting ==
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
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|-
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| [[Belch (cantrip)|belch]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || reduces [[Charisma (ability stat)|charisma]] or [[Armour Class|armour class]]
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|-
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| [[Blink (cantrip)|blink]] || 10 ft. || 1 round || 1 creature || 1 AP || negates || protects against eye attacks
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|-
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| [[Close Wound (cantrip)|close wound]] || 10 ft. || permanent || 1 creature || 2 AP || none || causes a [[Wounds|wound]] to stop bleeding
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|-
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| [[Cough (cantrip)|cough]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || incapacitates; also a cure against poison
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|-
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| [[Giggle (cantrip)|giggle]] || 10 ft. || 1 round || 1 creature* || 2 AP || negates || causes giggling and reactions from others
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|-
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| [[Nod (cantrip)|nod]] || 30 ft. || 3 AP || 1 creature || 2 AP || negates || compels a directional nodding of the head
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|-
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| [[Scratch (cantrip)|scratch]] || 10 ft. || 2 rounds || 1 creature* || 2 AP || none || produces an annoying itch; various results
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|-
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| [[Sneeze (cantrip)|sneeze]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || incapacitates; also a cure against colds
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|-
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| [[Twitch (cantrip)|twitch]] || 20 ft. || 2 rounds || 2 creatures || 2 AP || negates || reduces combat ability
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|-
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| [[Yawn (cantrip)|yawn]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || reduces attacks, particularly mouth attacks.
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|}
  
[[Reversed Cantrips]]<br>
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== Personal ==
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
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|-
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| [[Bee (cantrip)|bee]] || 10 ft.* || 1 round || 1 creature || 2 AP || special || conjures a bee that may cause a poor reaction
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|-
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| [[Bluelight (cantrip)|bluelight]] || 10 ft. || special || 10 ft. radius || 2 AP || none || creates a soft blue light that illuminates
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|-
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| [[Bug (cantrip)|bug]] || 10 ft. || 1 hour || 1 creature || 2 AP || none || conjures a bug that pursues its victim
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|-
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| [[Cricket (cantrip)|cricket]] || touch || special || 1 cricket || 2 AP || special || conjures a cricket that brings luck
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|-
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| [[Firefinger (cantrip)|firefinger]] || 6 in. || 1 AP || 1 object || 2 AP || none || lights objects on fire
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|-
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| [[Gadfly (cantrip)|gadfly]] || 10 ft. || 1 round || 1 creature || 2 AP || none* || conjures a gadfly that may dismount riders
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|-
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| [[Mouse (cantrip)|mouse]] || 10 ft. || 1 round || 1 creature || 2 AP || none || conjures a mouse that may cause disease
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|-
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| [[Smokepuff (cantrip)|smokepuff]] || 20 ft. || 1 round || 7 ft. sphere || 2 AP || none* || manifests a puff of smoke that dissipates
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|-
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| [[Spider (cantrip)|spider]] || 10 ft. || 1 round || 1 spider || 2 AP || none* || conjures a spider that may be poisonous
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|-
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| [[Unlock (cantrip)|unlock]] || 10 ft. || permanent || 1 lock || 2 AP || none || unlocks or locks an existing lock
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|}
  
[[Useful Cantrips]]<br>
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== Reversed ==
<br>
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{| class="wikitable"
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|-
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! Cantrip !! Range !! Duration !! Area of effect !! Casting !! Save !! Description
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|-
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| [[Break (cantrip)|Break]] || 10 ft. || Permanent || 1 object || 2 AP || none || Breaks a glass or [[Ceramic (material)|ceramic]] object
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|-
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| [[Curdle (cantrip)|Curdle]] || 10 ft. || Permanent || 1 quart || 2 AP || none || Ruins beverages, potions and other liquids
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|-
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| [[Dirty (cantrip)|Dirty]] || 10 ft. || Permanent || 4 cub.yd. || 2 AP || none || Grimes surfaces, reduces likeability
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|-
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| [[Dusty (cantrip)|Dusty]] || 10 ft. || Permanent || 10 ft. radius || 2 AP || none* || Grits mechanisms, may cause sneezing
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|-
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| [[Hairy (cantrip)|Hairy]] || 10 ft. || Permanent || 1 creature || 2 AP || negates || Causes hair to grow; will frighten creatures
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|-
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| [[Sour (cantrip)|Sour]] || 10 ft. || Permanent || 1 quart || 2 AP || negates || Makes milk sour or transforms wine
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|-
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| [[Spill (cantrip)|Spill]] || 20 ft. || Permanent || 1 container || 2 AP || negates || Upsets containers to spill their contents
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|-
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| [[Tangle (cantrip)|Tangle]] || 1 cub. yd. || Permanent || 1 object || 2 AP || negates || Knots, twists and tangles thin objects
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|-
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| [[Unravel (cantrip)|Unravel]] || 20 ft. || Permanent || 1 object || 2 AP || negates || Separates woven cloth and stitching
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|-
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| [[Wilt (cantrip)|Wilt]] || 10 ft. || Permanent || 1 cub.ft. || 2 AP || negates || Causes living plant life to wither and die
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|}
  
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== Useful ==
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{| class="wikitable"
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|-
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! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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|-
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| [[Chill (cantrip)|chill]] || 10 ft. || 10 rounds || 1 cubic ft. || 2 [[Action Points|AP]] || none || chills objects 30 degrees; may freeze water
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|-
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| [[Clean (cantrip)|clean]] || 10 ft. || permanent || 4 cubic yards || 2 AP || none || cleans surfaces, increases likability
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|-
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| [[Colour (cantrip)|colour]] || touch || permanent || 1 object || 2 AP || none || changes colour of an object or creature
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|-
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| [[Dampen (cantrip)|dampen]] || 10 ft. || until evaporated || 1 cubic yard || 2 AP || none || dampens area so as to have varied effects
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|-
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| [[Dry (cantrip)|dry]] || 10 ft. || until moistened || 1 cubic yard || 2 AP || none || dries area so as to have varied effects
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|-
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| [[Dust (cantrip)|dust]] || 10 ft. || permanent* || 10 ft. radius sphere || 2 AP || none || removes dust and traces of movement
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|-
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| [[Exterminate (cantrip)|exterminate]] || 10 ft || permanent || 1 creature || 2 AP || none || instantly kills small creatures with 1 hp
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|-
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| [[Flavour (cantrip)|flavour]] || touch || 1 hour || 1 qt. or 1 lb. || 2 AP || none* || improves [[Morale|morale]], conceals poison/[[Food|food]] rot
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|-
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| [[Freshen (cantrip)|freshen]] || 10 ft. || 1 hour || 1 cub.yd. or 1 creature || 2 AP || none || masks odour and the effects of noxious smells
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|-
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| [[Gather (cantrip)|gather]] || 10 ft. || permanent || 5 ft. circle || 2 AP || none || pulls together small objects into a pile
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|-
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| [[Polish (cantrip)|polish]] || touch || permanent* || 1 object || 2 AP || none || restores and brings lustre to metal/wood
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|-
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| [[Salt (cantrip)|salt]] || 10 ft. || permanent || 1 cub.ft. per level || 2 AP || none || infuses substances with salt
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|-
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| [[Sprout (cantrip)|sprout]] || 10 ft. || permanent || 1 sq. yard || 2 AP || none || causes vegetables and fruit to grow
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|-
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| [[Stitch (cantrip)|stitch]] || 10 ft. || permanent || up to 2 objects || 2 AP || none || restores cloth, binds together fibres
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|-
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| [[Tie (cantrip)|tie]] || 10 ft. || permanent || permanent* || 2 AP || none* || ties a flexible strand to a given object
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|-
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| [[Warm (cantrip)|warm]] || 10 ft. || 10 rounds || 1 cub.ft. || 2 AP || none || warms objects 30 degrees, may melt ice
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|-
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| [[Wrap (cantrip)|wrap]] || 10 ft. || 1 week || 4 lb. || 2 AP || none || wraps objects for easy storage
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|}
  
See [[Illusionist (class)]]
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See Also,<br>
 +
[[Cantrip]]<br>
 +
[[Illusionist (class)]]<br>
 +
[[Illusionary Spell Acquisition]]

Latest revision as of 22:57, 30 November 2023

The page includes a complete list of all illusionary cantrips available.

(*) special; see spell for further details

Haunting Sound

Spell Range Duration Area of Effect Casting Save Description
crack 10 ft. 1 round 10 ft. circle* 2 AP negates whip sound; scares animals and distracts
croak 60 ft. 1 round 60 ft. circle* 2 AP negates frog sound; compels frogs and distracts
creak 10 ft. 1 round 20 ft. circle* 2 AP negates gate hinge sound; rusts hinges and distracts
drip 10 ft. while focusing 60 ft. 2 AP none water sound; compels investigation
footfall 30 ft. 1 round 30 ft. circle* 2 AP negates moving feet; lures away listeners
groan 10 ft. 1 round 30 ft. circle* 2 AP negates sound of pain, drives animals away
knocking 10 ft. 1 round 30 ft. circle 2 AP negates door knocking; compels investigation
moan 10 ft. 4 rounds 30 ft. circle 2 AP negates sound of lament; compels morale check
rattle 10 ft. 1 round 10 ft. circle* 2 AP negates sound of chains; causes wheels to rattle
snap 30 ft. 1 round 3 creatures* 2 AP negates sound of snapping twig or a fire popping
thump 30 ft. 2 rounds 1 creature 2 AP negates sound of a loud thump; frightens hearers
wheeze 20 ft. 1 round 1 creature 2 AP negates sound of expelled air; forces some to surface
whistle 30 ft. 2 rounds 1 creature 2 AP negates a low inhuman sound with an eerie message

Illusionary

Cantrip Range Duration Area of Effect Casting Save Description
Coloured Lights 60 ft. 1 round/level 15 ft. circle per globe 1 round none Creates globes of illusionary light
Dim 10 ft. 10 rounds 1 light 2 AP none Dims an existing light to half its strength
Haze 20 ft. 3 rounds 5 ft. circle, 7 ft. high 2 AP none Creates a difficult to see through haze
Mask touch 5 rounds 1 creature 3 AP none Transforms one creature to look like another
Mirage sight special special 2 AP none Makes an image appear on the landscape
Noise 30 ft. 1 round; special 1 creature 2 AP negates Disorients, causes temporary deafness
Rainbow horizon 1-4 rounds horizon 2 AP negates Creates a rainbow to compel attention
Two D'llusion 10 ft. 1 round/level 6 ft. square 2 AP reveals Creates a 2-dimensional illusion

Legerdemain

Spell Range Duration Area of Effect Casting Save Description
distract 25 ft. 1 round 1 creature 2 AP negates compels another to look at a given place
furnish 10 ft. special 1 furnishing 1 round none creates furniture for the caster's use
hide touch 5 rounds 1 shape* 1 AP none conceals objects that appear of a size
palm touch* permanent 1 object 1 AP none swipes and conceals a small object
pottery 10 ft. until dawn 1 object 1 round none creates pottery for the caster's use
present self instantaneous 1 object 2 AP none fetches possessed objects to the caster's hand
thingamajig 10 ft. 1 hour 1 object 1 round none creates tools for the caster's use
woodcraft 10 ft. until dawn 1 object 1 round none creates wooden articles for the caster's use

Person-affecting

Spell Range Duration Area of Effect Casting Save Description
belch 10 ft. 1 round 1 creature 2 AP negates reduces charisma or armour class
blink 10 ft. 1 round 1 creature 1 AP negates protects against eye attacks
close wound 10 ft. permanent 1 creature 2 AP none causes a wound to stop bleeding
cough 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against poison
giggle 10 ft. 1 round 1 creature* 2 AP negates causes giggling and reactions from others
nod 30 ft. 3 AP 1 creature 2 AP negates compels a directional nodding of the head
scratch 10 ft. 2 rounds 1 creature* 2 AP none produces an annoying itch; various results
sneeze 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against colds
twitch 20 ft. 2 rounds 2 creatures 2 AP negates reduces combat ability
yawn 10 ft. 1 round 1 creature 2 AP negates reduces attacks, particularly mouth attacks.

Personal

Spell Range Duration Area of Effect Casting Save Description
bee 10 ft.* 1 round 1 creature 2 AP special conjures a bee that may cause a poor reaction
bluelight 10 ft. special 10 ft. radius 2 AP none creates a soft blue light that illuminates
bug 10 ft. 1 hour 1 creature 2 AP none conjures a bug that pursues its victim
cricket touch special 1 cricket 2 AP special conjures a cricket that brings luck
firefinger 6 in. 1 AP 1 object 2 AP none lights objects on fire
gadfly 10 ft. 1 round 1 creature 2 AP none* conjures a gadfly that may dismount riders
mouse 10 ft. 1 round 1 creature 2 AP none conjures a mouse that may cause disease
smokepuff 20 ft. 1 round 7 ft. sphere 2 AP none* manifests a puff of smoke that dissipates
spider 10 ft. 1 round 1 spider 2 AP none* conjures a spider that may be poisonous
unlock 10 ft. permanent 1 lock 2 AP none unlocks or locks an existing lock

Reversed

Cantrip Range Duration Area of effect Casting Save Description
Break 10 ft. Permanent 1 object 2 AP none Breaks a glass or ceramic object
Curdle 10 ft. Permanent 1 quart 2 AP none Ruins beverages, potions and other liquids
Dirty 10 ft. Permanent 4 cub.yd. 2 AP none Grimes surfaces, reduces likeability
Dusty 10 ft. Permanent 10 ft. radius 2 AP none* Grits mechanisms, may cause sneezing
Hairy 10 ft. Permanent 1 creature 2 AP negates Causes hair to grow; will frighten creatures
Sour 10 ft. Permanent 1 quart 2 AP negates Makes milk sour or transforms wine
Spill 20 ft. Permanent 1 container 2 AP negates Upsets containers to spill their contents
Tangle 1 cub. yd. Permanent 1 object 2 AP negates Knots, twists and tangles thin objects
Unravel 20 ft. Permanent 1 object 2 AP negates Separates woven cloth and stitching
Wilt 10 ft. Permanent 1 cub.ft. 2 AP negates Causes living plant life to wither and die

Useful

Cantrip Range Duration Area of Effect Casting Save Description
chill 10 ft. 10 rounds 1 cubic ft. 2 AP none chills objects 30 degrees; may freeze water
clean 10 ft. permanent 4 cubic yards 2 AP none cleans surfaces, increases likability
colour touch permanent 1 object 2 AP none changes colour of an object or creature
dampen 10 ft. until evaporated 1 cubic yard 2 AP none dampens area so as to have varied effects
dry 10 ft. until moistened 1 cubic yard 2 AP none dries area so as to have varied effects
dust 10 ft. permanent* 10 ft. radius sphere 2 AP none removes dust and traces of movement
exterminate 10 ft permanent 1 creature 2 AP none instantly kills small creatures with 1 hp
flavour touch 1 hour 1 qt. or 1 lb. 2 AP none* improves morale, conceals poison/food rot
freshen 10 ft. 1 hour 1 cub.yd. or 1 creature 2 AP none masks odour and the effects of noxious smells
gather 10 ft. permanent 5 ft. circle 2 AP none pulls together small objects into a pile
polish touch permanent* 1 object 2 AP none restores and brings lustre to metal/wood
salt 10 ft. permanent 1 cub.ft. per level 2 AP none infuses substances with salt
sprout 10 ft. permanent 1 sq. yard 2 AP none causes vegetables and fruit to grow
stitch 10 ft. permanent up to 2 objects 2 AP none restores cloth, binds together fibres
tie 10 ft. permanent permanent* 2 AP none* ties a flexible strand to a given object
warm 10 ft. 10 rounds 1 cub.ft. 2 AP none warms objects 30 degrees, may melt ice
wrap 10 ft. 1 week 4 lb. 2 AP none wraps objects for easy storage


See Also,
Cantrip
Illusionist (class)
Illusionary Spell Acquisition