The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
1st Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
audible glamer |
120 ft. |
10 rounds/level |
spell range |
1 round |
none |
creates the sound of multiple creatures
|
change self |
self |
10-60 +5 rounds/level |
self |
1 round |
none |
transforms the caster's appearance
|
chromatic orb |
self* |
special |
5 ft. circle; special |
1 round |
none* |
differing results caused by various orbs
|
colour spray |
self |
instantaneous |
2-8 creatures* |
1 round |
negates |
stuns creatures with a spray of colour
|
dancing lights |
60 ft. +10 ft./level |
5 rounds/level |
4 lights; special |
1 round |
none |
conjures lights for various uses
|
darkness |
10 ft./level |
2-8 +1 round/level |
15 ft. radius globe |
1 round |
none |
creates an absence of light
|
detect illusion |
10 ft./level |
20 rounds/level |
10 ft. path, spell range |
1 round |
none* |
reveals illusions for what they are
|
detect invisibility |
10 ft./level |
5 rounds/level |
10 ft. path, spell range |
1 round |
none |
reveals hidden creatures to the caster
|
gaze reflection |
self |
10 rounds/level |
1 creature/level |
1 move |
none |
reflects attacks or magical detection
|
hypnotism |
30 ft. |
1 +1 round/level |
up to 6 creatures |
1 round |
negates |
directs creatures to perform one action
|
light |
30 ft./level |
100 rounds/level |
20 ft. radius globe |
1 round |
none* |
creates light
|
phantasmal feature |
60 ft. +20 ft./level |
50 rounds/level |
10 ft. cube/level |
1 round |
none* |
creates illusion of stationary feature
|
phantasmal figure |
30 ft./level |
special |
1 figure |
1 round |
none |
creates illusion of a combatant
|
phantom armour |
touch |
6 hours or depletion |
1 creature |
1 round |
none |
bestows armour and protection
|
spook |
self |
5 rounds/level* |
1 creature/level* |
1 round |
negates |
frightens others and makes them flee
|
wall of fog |
30 ft. +10 ft./level |
2-8 +1 round/level |
20 x 20 x 40 ft./level |
1 round |
none |
creates a fog bank that obscures sight
|
2nd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
alter self |
self |
20-80 +10 rounds/level |
self |
1 round |
none |
gives the caster a humanoid image
|
blindness |
30 ft. |
special |
1 creature/3 levels |
1 round |
negates |
causes creatures to be made blind
|
blur |
self |
3 rounds +1 round/level |
self |
1 round |
none |
improves armour class and concealment
|
deafness |
60 ft. |
special |
1 creature/2 levels |
1 round |
negates |
causes creatures to be made deaf
|
fascinate |
30 ft. |
10 rounds +2 rounds/level |
1 creature |
1 round |
negates |
compels another to take several actions
|
fog cloud |
60 ft. +10 ft./level |
3-12 rounds +1 round/level |
30 ft. dome, +5 ft./level |
1 round |
reduces |
creates a dense foggy illusion
|
fool's gold |
10 ft. |
3 hours/level |
1 lb. of metal/level |
1 round |
none |
fools observers into seeing gold metal
|
hypnotic pattern |
20 ft. |
special |
40 ft. circle, 4 hit dice/level |
1 round |
negates |
enraptures observers into passivity
|
invisibility |
touch |
special |
1 creature |
1 round |
none |
causes a creature to become invisible
|
magic mouth |
5 ft./level |
until discharged* |
1 object |
1 round |
none |
creates a message-giving mouth
|
mirror image |
self |
2 rounds/level |
5 ft. radius |
1 round |
none |
duplicates the image of the caster
|
misdirection |
30 ft. |
10 rounds/level |
120 ft. circle |
1 round |
none* |
obscures knowledge from detect spells
|
phantasmal bow |
self |
1 round/level |
240 ft. |
1 round |
none |
creates an illusionary bow for combat
|
phantasmal guard |
10 ft. |
1 hour/level |
1 guard; special |
1 round |
none |
creates the combat figure of a guard
|
ultravision |
touch |
1 hour/level |
1 creature/level |
1 round |
none |
bestows superior vision at night
|
ventriloquism |
10 ft./level |
4 rounds +1 round/level |
1 location |
1 round |
none |
enables the voice to be thrown
|
whispering wind |
self |
5 rounds +1 round/level* |
1 mile/level |
1 round |
none |
passes a message a great distance
|
3rd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
continual light |
120 ft. |
permanent |
60 ft. diameter globe |
2 rounds |
none* |
creates permanent light
|
delude |
150 ft. |
5 rounds/level |
up to 6 creatures |
2 rounds |
negates |
makes allies of affected creatures
|
dispel illusion |
10 ft./level |
permanent |
80 ft. diameter cube |
2 rounds |
none* |
eliminates illusions
|
fear |
self |
1 +1 round/level |
30° arc, 60 ft. path |
2 rounds |
negates |
causes creatures to flee in panic
|
hallucinatory terrain |
40 ft./level |
25 rounds/level |
60 ft. cube/level |
2 rounds |
none* |
reinvents surroundings as an illusion
|
illusionary script |
5 ft./level |
permanent |
special |
2 rounds |
none |
creates a secret message
|
invisibility 10 ft. radius |
self |
special |
10 ft. radius* |
2 rounds |
none |
grants invisibility to multiple creatures
|
non-detection |
self |
25 rounds/level |
100 ft. circle |
2 rounds |
none |
denies detection of the caster
|
paralysation |
self |
2 +1 round/level |
30° arc, 30 ft. path |
2 rounds |
negates |
makes creatures utterly helpless
|
phantom steed |
touch |
1 hour/level |
1 mount |
2 rounds |
none |
creates a mount that can be ridden
|
rope trick |
touch |
10 rounds/level |
5 ft. rope/level |
2 rounds |
none |
enchants a rope to rise and fix itself
|
spectral double |
self |
2 rounds/level |
1 spectre |
2 rounds |
none |
creates a spectral double of the caster
|
spectral milieu |
40 ft. |
½ hour/level |
5 ft./level circle |
2 rounds |
none |
creates a refuge from the environment
|
suggestion |
30 ft. |
6 +6 rounds/level |
1 creature |
2 rounds |
negates* |
binds a creature to be helpful
|
wraithform |
self |
2 rounds/level |
self |
2 rounds |
none |
enables the caster to become ethereal
|
4th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
confusion |
60 ft. |
2 rounds, +1/level |
60 ft. circle |
2 rounds |
negates |
causes irrational fury among creatures
|
dispel emotion |
self |
3 rounds, +1/level |
60 ft. radius |
2 rounds |
none |
suspends aggression and passion
|
dispel exhaustion |
touch |
permanent |
1 creature |
2 rounds |
none* |
provides the equal of a full day's rest
|
dispel magic |
60 ft. |
permanent |
30 ft. cube |
2 rounds |
none |
banishes or eliminates magic
|
improved invisibility |
touch |
4 rounds +1/level |
1 creature |
2 rounds |
none |
allows aggression while invisible
|
massmorph |
touch |
4 rounds, +1/level |
1 creature |
2 rounds |
none* |
produces an illusion of trees and rocks
|
minor creation |
touch |
until sunrise |
1 object* |
2 rounds |
none |
creates ordinary objects for use
|
murk |
30 +10 ft./level |
1d6 rounds, +1/level |
5 ft. diameter/level |
2 rounds |
½ damage* |
thickens air, rendering it foul
|
phantasmal camp |
50 ft. radius |
until after sunrise |
special |
10 rounds |
none |
creates a campsite for overnight use
|
phantasmal killer |
10 ft. |
1 round/level* |
1 killer |
2 rounds |
none |
creates a figure capable of assassination
|
shadow monsters |
10 +5 ft./level |
1 round/level |
1 monster/level |
2 rounds |
none |
creates shadow forms capable of attack
|
5th Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
abiogenesis |
50 ft. |
permanent |
2 HD/level |
3 rounds |
none |
causes creatures to emerge from soft earth, mud or slime.
|
hypnotic suggestion |
20 ft. |
special |
1 creature |
3 rounds |
none |
invokes an action that's performed when the creature is triggered.
|
phantasmal house |
60 ft. |
permanent* |
1 house |
3 rounds |
none |
creates a functional 1800 sq.ft. hall house, with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants
|
prismatic spray |
self |
special |
7 creatures |
3 rounds |
negates |
attacks enemies in varying manners.
|
spectral warrior |
self |
1 hour/level |
1 fighter |
3 rounds |
none |
creates a full-functioning fighter of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp)
|
See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition