Difference between revisions of "Illusionary Spell Tables"
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− | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. | |
− | (*) | + | __TOC__ |
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
== 1st Level == | == 1st Level == | ||
Line 140: | Line 141: | ||
|} | |} | ||
+ | == 5th Level == | ||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
+ | |- | ||
+ | |[[Abiogenesis (spell)|abiogenesis]] || 50 ft. || permanent || 2 HD/level || 3 rounds || none || causes creatures to emerge from soft earth, mud or slime. | ||
+ | |- | ||
+ | |[[Hypnotic Suggestion (spell)|hypnotic suggestion]] || 20 ft. || special || 1 creature || 3 rounds || none || invokes an action that's performed when the creature is triggered. | ||
+ | |- | ||
+ | |[[Phantasmal House (spell)|phantasmal house]] || 60 ft. || permanent* || 1 house || 3 rounds || none || creates a functional 1800 sq.ft. [[Hall House|hall house]], with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants | ||
+ | |- | ||
+ | |[[Prismatic Spray (spell)|prismatic spray]] || self || special || 7 creatures || 3 rounds || negates || attacks enemies in varying manners. | ||
+ | |- | ||
+ | |[[Spectral Warrior (spell)|spectral warrior]] || self || 1 hour/level || 1 fighter || 3 rounds || none || creates a full-functioning [[Fighter (class)|fighter]] of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp) | ||
+ | |} | ||
Revision as of 20:24, 6 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
audible glamer | 120 ft. | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
change self | self | 10-60 +5 rounds/level | self | 1 round | none | transforms the caster's appearance |
chromatic orb | self* | special | 5 ft. circle; special | 1 round | none* | differing results caused by various orbs |
colour spray | self | instantaneous | 2-8 creatures* | 1 round | negates | stuns creatures with a spray of colour |
dancing lights | 60 ft. +10 ft./level | 5 rounds/level | 4 lights; special | 1 round | none | conjures lights for various uses |
darkness | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
detect illusion | 10 ft./level | 20 rounds/level | 10 ft. path, spell range | 1 round | none* | reveals illusions for what they are |
detect invisibility | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
gaze reflection | self | 10 rounds/level | 1 creature/level | 1 move | none | reflects attacks or magical detection |
hypnotism | 30 ft. | 1 +1 round/level | up to 6 creatures | 1 round | negates | directs creatures to perform one action |
light | 30 ft./level | 100 rounds/level | 20 ft. radius globe | 1 round | none* | creates light |
phantasmal feature | 60 ft. +20 ft./level | 50 rounds/level | 10 ft. cube/level | 1 round | none* | creates illusion of stationary feature |
phantasmal figure | 30 ft./level | special | 1 figure | 1 round | none | creates illusion of a combatant |
phantom armour | touch | 6 hours or depletion | 1 creature | 1 round | none | bestows armour and protection |
spook | self | 5 rounds/level* | 1 creature/level* | 1 round | negates | frightens others and makes them flee |
wall of fog | 30 ft. +10 ft./level | 2-8 +1 round/level | 20 x 20 x 40 ft./level | 1 round | none | creates a fog bank that obscures sight |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
alter self | self | 20-80 +10 rounds/level | self | 1 round | none | gives the caster a humanoid image |
blindness | 30 ft. | special | 1 creature/3 levels | 1 round | negates | causes creatures to be made blind |
blur | self | 3 rounds +1 round/level | self | 1 round | none | improves armour class and concealment |
deafness | 60 ft. | special | 1 creature/2 levels | 1 round | negates | causes creatures to be made deaf |
fascinate | 30 ft. | 10 rounds +2 rounds/level | 1 creature | 1 round | negates | compels another to take several actions |
fog cloud | 60 ft. +10 ft./level | 3-12 rounds +1 round/level | 30 ft. dome, +5 ft./level | 1 round | reduces | creates a dense foggy illusion |
fool's gold | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
hypnotic pattern | 20 ft. | special | 40 ft. circle, 4 hit dice/level | 1 round | negates | enraptures observers into passivity |
invisibility | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
magic mouth | 5 ft./level | until discharged* | 1 object | 1 round | none | creates a message-giving mouth |
mirror image | self | 2 rounds/level | 5 ft. radius | 1 round | none | duplicates the image of the caster |
misdirection | 30 ft. | 10 rounds/level | 120 ft. circle | 1 round | none* | obscures knowledge from detect spells |
phantasmal bow | self | 1 round/level | 240 ft. | 1 round | none | creates an illusionary bow for combat |
phantasmal guard | 10 ft. | 1 hour/level | 1 guard; special | 1 round | none | creates the combat figure of a guard |
ultravision | touch | 1 hour/level | 1 creature/level | 1 round | none | bestows superior vision at night |
ventriloquism | 10 ft./level | 4 rounds +1 round/level | 1 location | 1 round | none | enables the voice to be thrown |
whispering wind | self | 5 rounds +1 round/level* | 1 mile/level | 1 round | none | passes a message a great distance |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
delude | 150 ft. | 5 rounds/level | up to 6 creatures | 2 rounds | negates | makes allies of affected creatures |
dispel illusion | 10 ft./level | permanent | 80 ft. diameter cube | 2 rounds | none* | eliminates illusions |
fear | self | 1 +1 round/level | 30° arc, 60 ft. path | 2 rounds | negates | causes creatures to flee in panic |
hallucinatory terrain | 40 ft./level | 25 rounds/level | 60 ft. cube/level | 2 rounds | none* | reinvents surroundings as an illusion |
illusionary script | 5 ft./level | permanent | special | 2 rounds | none | creates a secret message |
invisibility 10 ft. radius | self | special | 10 ft. radius* | 2 rounds | none | grants invisibility to multiple creatures |
non-detection | self | 25 rounds/level | 100 ft. circle | 2 rounds | none | denies detection of the caster |
paralysation | self | 2 +1 round/level | 30° arc, 30 ft. path | 2 rounds | negates | makes creatures utterly helpless |
phantom steed | touch | 1 hour/level | 1 mount | 2 rounds | none | creates a mount that can be ridden |
rope trick | touch | 10 rounds/level | 5 ft. rope/level | 2 rounds | none | enchants a rope to rise and fix itself |
spectral double | self | 2 rounds/level | 1 spectre | 2 rounds | none | creates a spectral double of the caster |
spectral milieu | 40 ft. | ½ hour/level | 5 ft./level circle | 2 rounds | none | creates a refuge from the environment |
suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | binds a creature to be helpful |
wraithform | self | 2 rounds/level | self | 2 rounds | none | enables the caster to become ethereal |
4th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
confusion | 60 ft. | 2 rounds, +1/level | 60 ft. circle | 2 rounds | negates | causes irrational fury among creatures |
dispel emotion | self | 3 rounds, +1/level | 60 ft. radius | 2 rounds | none | suspends aggression and passion |
dispel exhaustion | touch | permanent | 1 creature | 2 rounds | none* | provides the equal of a full day's rest |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none | banishes or eliminates magic |
improved invisibility | touch | 4 rounds +1/level | 1 creature | 2 rounds | none | allows aggression while invisible |
massmorph | touch | 4 rounds, +1/level | 1 creature | 2 rounds | none* | produces an illusion of trees and rocks |
minor creation | touch | until sunrise | 1 object* | 2 rounds | none | creates ordinary objects for use |
murk | 30 +10 ft./level | 1d6 rounds, +1/level | 5 ft. diameter/level | 2 rounds | ½ damage* | thickens air, rendering it foul |
phantasmal camp | 50 ft. radius | until after sunrise | special | 10 rounds | none | creates a campsite for overnight use |
phantasmal killer | 10 ft. | 1 round/level* | 1 killer | 2 rounds | none | creates a figure capable of assassination |
shadow monsters | 10 +5 ft./level | 1 round/level | 1 monster/level | 2 rounds | none | creates shadow forms capable of attack |
5th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
abiogenesis | 50 ft. | permanent | 2 HD/level | 3 rounds | none | causes creatures to emerge from soft earth, mud or slime. |
hypnotic suggestion | 20 ft. | special | 1 creature | 3 rounds | none | invokes an action that's performed when the creature is triggered. |
phantasmal house | 60 ft. | permanent* | 1 house | 3 rounds | none | creates a functional 1800 sq.ft. hall house, with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants |
prismatic spray | self | special | 7 creatures | 3 rounds | negates | attacks enemies in varying manners. |
spectral warrior | self | 1 hour/level | 1 fighter | 3 rounds | none | creates a full-functioning fighter of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp) |
See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition