Difference between revisions of "Illusionary Spell Tables"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
Includes a complete list of all illusionary spells to date.<br>
+
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
(*) special; see spell link for further details.
+
__TOC__
 +
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
  
 
== 1st Level ==
 
== 1st Level ==
Line 140: Line 141:
 
|}
 
|}
  
 +
== 5th Level ==
 +
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 +
|-
 +
|[[Abiogenesis (spell)|abiogenesis]] || 50 ft. || permanent || 2 HD/level || 3 rounds || none || causes creatures to emerge from soft earth, mud or slime.
 +
|-
 +
|[[Hypnotic Suggestion (spell)|hypnotic suggestion]] || 20 ft. || special || 1 creature || 3 rounds || none || invokes an action that's performed when the creature is triggered.
 +
|-
 +
|[[Phantasmal House (spell)|phantasmal house]] || 60 ft. || permanent* || 1 house || 3 rounds || none || creates a functional 1800 sq.ft. [[Hall House|hall house]], with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants
 +
|-
 +
|[[Prismatic Spray (spell)|prismatic spray]] || self || special || 7 creatures || 3 rounds || negates || attacks enemies in varying manners.
 +
|-
 +
|[[Spectral Warrior (spell)|spectral warrior]] || self || 1 hour/level || 1 fighter || 3 rounds || none || creates a full-functioning [[Fighter (class)|fighter]] of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp)
 +
|}
  
  

Revision as of 20:24, 6 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

1st Level

Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft. 10 rounds/level spell range 1 round none creates the sound of multiple creatures
change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
chromatic orb self* special 5 ft. circle; special 1 round none* differing results caused by various orbs
colour spray self instantaneous 2-8 creatures* 1 round negates stuns creatures with a spray of colour
dancing lights 60 ft. +10 ft./level 5 rounds/level 4 lights; special 1 round none conjures lights for various uses
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
detect illusion 10 ft./level 20 rounds/level 10 ft. path, spell range 1 round none* reveals illusions for what they are
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
gaze reflection self 10 rounds/level 1 creature/level 1 move none reflects attacks or magical detection
hypnotism 30 ft. 1 +1 round/level up to 6 creatures 1 round negates directs creatures to perform one action
light 30 ft./level 100 rounds/level 20 ft. radius globe 1 round none* creates light
phantasmal feature 60 ft. +20 ft./level 50 rounds/level 10 ft. cube/level 1 round none* creates illusion of stationary feature
phantasmal figure 30 ft./level special 1 figure 1 round none creates illusion of a combatant
phantom armour touch 6 hours or depletion 1 creature 1 round none bestows armour and protection
spook self 5 rounds/level* 1 creature/level* 1 round negates frightens others and makes them flee
wall of fog 30 ft. +10 ft./level 2-8 +1 round/level 20 x 20 x 40 ft./level 1 round none creates a fog bank that obscures sight

2nd Level

Spell Range Duration Area of Effect Casting Save Description
alter self self 20-80 +10 rounds/level self 1 round none gives the caster a humanoid image
blindness 30 ft. special 1 creature/3 levels 1 round negates causes creatures to be made blind
blur self 3 rounds +1 round/level self 1 round none improves armour class and concealment
deafness 60 ft. special 1 creature/2 levels 1 round negates causes creatures to be made deaf
fascinate 30 ft. 10 rounds +2 rounds/level 1 creature 1 round negates compels another to take several actions
fog cloud 60 ft. +10 ft./level 3-12 rounds +1 round/level 30 ft. dome, +5 ft./level 1 round reduces creates a dense foggy illusion
fool's gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
hypnotic pattern 20 ft. special 40 ft. circle, 4 hit dice/level 1 round negates enraptures observers into passivity
invisibility touch special 1 creature 1 round none causes a creature to become invisible
magic mouth 5 ft./level until discharged* 1 object 1 round none creates a message-giving mouth
mirror image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
misdirection 30 ft. 10 rounds/level 120 ft. circle 1 round none* obscures knowledge from detect spells
phantasmal bow self 1 round/level 240 ft. 1 round none creates an illusionary bow for combat
phantasmal guard 10 ft. 1 hour/level 1 guard; special 1 round none creates the combat figure of a guard
ultravision touch 1 hour/level 1 creature/level 1 round none bestows superior vision at night
ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown
whispering wind self 5 rounds +1 round/level* 1 mile/level 1 round none passes a message a great distance

3rd Level

Spell Range Duration Area of Effect Casting Save Description
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
dispel illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
hallucinatory terrain 40 ft./level 25 rounds/level 60 ft. cube/level 2 rounds none* reinvents surroundings as an illusion
illusionary script 5 ft./level permanent special 2 rounds none creates a secret message
invisibility 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
non-detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
phantom steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
rope trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
spectral double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
spectral milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal

4th Level

Spell Range Duration Area of Effect Casting Save Description
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
improved invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
massmorph touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
minor creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
phantasmal camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
phantasmal killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
shadow monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack

5th Level

Spell Range Duration Area of Effect Casting Save Description
abiogenesis 50 ft. permanent 2 HD/level 3 rounds none causes creatures to emerge from soft earth, mud or slime.
hypnotic suggestion 20 ft. special 1 creature 3 rounds none invokes an action that's performed when the creature is triggered.
phantasmal house 60 ft. permanent* 1 house 3 rounds none creates a functional 1800 sq.ft. hall house, with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants
prismatic spray self special 7 creatures 3 rounds negates attacks enemies in varying manners.
spectral warrior self 1 hour/level 1 fighter 3 rounds none creates a full-functioning fighter of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp)


See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition