Difference between revisions of "Druidical Spell Tables"
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− | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. | |
− | (*) | + | __TOC__ |
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
== 1st Level == | == 1st Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
|- | |- | ||
| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey | | [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey | ||
|- | |- | ||
− | | [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || | + | | [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic |
|- | |- | ||
− | | [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of poison | + | | [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of [[Poison (substance)|poison]] |
|- | |- | ||
− | | [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain traps within view | + | | [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain [[Trap|traps]] within view |
|- | |- | ||
− | | [[Entangle (spell)|entangle]] || 50 ft. || | + | | [[Entangle (spell)|entangle]] || 50 ft. || 2 rounds/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation |
|- | |- | ||
− | | [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light | + | | [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with [[Illumination|light]] |
|- | |- | ||
− | | [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to animals | + | | [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to [[Animal|animals]] |
|- | |- | ||
| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location and number of desired animals | | [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location and number of desired animals | ||
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| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none || conceals a detectable footprint or scent | | [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none || conceals a detectable footprint or scent | ||
|- | |- | ||
− | | [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain | + | | [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates [[Rain|rain]] |
|- | |- | ||
− | | [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local weather | + | | [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local [[Weather|weather]] |
|- | |- | ||
| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water | | [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water | ||
|- | |- | ||
− | | [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 club || 1 round || none || transforms a club into a magical weapon | + | | [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 [[Club (weapon)|club]] || 1 round || none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]] |
|- | |- | ||
| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals | | [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals | ||
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== 2nd Level == | == 2nd Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
|- | |- | ||
| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points | | [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points | ||
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| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water | | [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water | ||
|- | |- | ||
− | | [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || cures 4 +d4 hit points | + | | [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 hit points |
|- | |- | ||
− | | [[Feign Death (spell)|feign death]] || touch || | + | | [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 action point || none || creates the illusion of death |
|- | |- | ||
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects | | [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects | ||
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| [[Goodberry (spell)|goodberry]] || touch || 1 day/level || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain | | [[Goodberry (spell)|goodberry]] || touch || 1 day/level || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain | ||
|- | |- | ||
− | | [[Heat Metal (spell)|heat metal]] || 40 ft. || | + | | [[Heat Metal (spell)|heat metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none || heats metal intensely |
|- | |- | ||
| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants | | [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants | ||
|- | |- | ||
− | | [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || | + | | [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 5 ft. diameter/level || 1 round || none || creates a misty vapour that limits vision |
|- | |- | ||
| [[Produce Fire (spell)|produce fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn | | [[Produce Fire (spell)|produce fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn | ||
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== 3rd Level == | == 3rd Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
|- | |- | ||
| [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets | | [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets | ||
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| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || creates heavy rain | | [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || creates heavy rain | ||
|- | |- | ||
− | | [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || | + | | [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || cures or causes disease |
|- | |- | ||
− | | [[Hold Animal (spell)|hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || | + | | [[Hold Animal (spell)|hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || immobilises animals |
|- | |- | ||
| [[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intents possessed by others | | [[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intents possessed by others | ||
|- | |- | ||
− | | [[ | + | | [[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || removes the effects of poison |
|- | |- | ||
| [[Plant Growth (spell)|plant growth]] || 160 ft. || permanent || 1 ft. growth/level || 2 rounds || none || causes plants to grow in a small area | | [[Plant Growth (spell)|plant growth]] || 160 ft. || permanent || 1 ft. growth/level || 2 rounds || none || causes plants to grow in a small area | ||
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== 4th Level == | == 4th Level == | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
− | + | | [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 [[Hit Dice|hit dice]]/level || 2 rounds || none || summons animals from the local environment | |
|- | |- | ||
− | + | | [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons [[Woodland (range)#Woodland Creatures|woodland beings]] to serve as friends | |
− | |||
− | | [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons woodland beings to serve as friends | ||
|- | |- | ||
| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]] | | [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]] | ||
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| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally | | [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally | ||
|- | |- | ||
− | | [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || cures 16 +4d8 hit points | + | | [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || [[Healing|cures]] 16 +4d8 hit points |
|- | |- | ||
| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect | | [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect | ||
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| [[Hallucinatory Forest (spell)|hallucinatory forest]] || 80 ft. || permanent* || 1 acre per 10 levels || 4 rounds || none || creates a semi-permanent illusionary forest | | [[Hallucinatory Forest (spell)|hallucinatory forest]] || 80 ft. || permanent* || 1 acre per 10 levels || 4 rounds || none || creates a semi-permanent illusionary forest | ||
|- | |- | ||
− | | [[Hold Plant (spell)|hold plant]] || 80 ft. || 1 round/level || 2 | + | | [[Hold Plant (spell)|hold plant]] || 80 ft. || 1 round/level || 2 hit dice/level || 2 rounds || negates || arrests the movement of plant creatures |
|- | |- | ||
| [[Plant Door (spell)|plant door]] || touch || 10 rounds/level || special || 2 rounds || none || opens a magical portal through undergrowth and thick vegetation | | [[Plant Door (spell)|plant door]] || touch || 10 rounds/level || special || 2 rounds || none || opens a magical portal through undergrowth and thick vegetation | ||
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| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical | | [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical | ||
|- | |- | ||
− | | [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against insects and arachnids | + | | [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against [[Insect|insects]] and [[Arachnid|arachnids]] |
|- | |- | ||
| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants | | [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants | ||
|} | |} | ||
− | + | ||
− | See | + | == 5th Level == |
− | [[Druid (class) | + | {| class="wikitable sortable" style="background-color:#fcf6e9;" |
− | [[ | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description |
+ | |- | ||
+ | | [[Animal Growth (spell)|animal growth]] || 80 ft. || 2 rounds/level || 2 hit dice/level || 3 rounds || none || causes animals to grow up to twice their normal size | ||
+ | |- | ||
+ | | [[Animal Summoning II (spell)|animal summoning II]] || 60 ft./level || 2 rounds/level || 2 hit dice/level || 3 rounds || none || summons animals from the local environment | ||
+ | |- | ||
+ | | [[Anti-plant Shell (spell)|anti-plant shell]] || self || 10 rounds/level || 15' diam. dome || 3 rounds || none || creates a barrier against vegetable creatures and materials | ||
+ | |- | ||
+ | | [[Commune with Nature (spell)|commune with nature]] || self || ½ hour* || ½ mile/level || 1 round || none || enables the caster to become aware of the surrounding world | ||
+ | |- | ||
+ | | [[Control Winds (spell)|control winds]] || self || 10 rounds/level || 20 ft. radius dome/level || 3 rounds || none || enables the alteration of wind forces | ||
+ | |- | ||
+ | | [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || creates a horde of creeping, hopping and flying insects | ||
+ | |- | ||
+ | | [[Moonbeam (spell)|moonbeam]] || 10 ft./level || 1 round/level || 10 ft. diam. circle || 3 rounds || none || creates a movable shaft of light emanating from another plane | ||
+ | |- | ||
+ | | [[Pass Plant (spell)|pass plant]] || touch || 1 jump/level || special* || 1 round || none || enables the use of trees as a means of teleportation | ||
+ | |- | ||
+ | | [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 + 5 rounds/level || 4 hexes/level (10 ft. square) || 3 rounds || none || transforms stony ground into hard pointed spikes as a barrier | ||
+ | |- | ||
+ | | [[Sticks to Snakes (spell)|sticks to snakes]] || 30 ft. || 3 rounds/level || 1 stick/level || 2 rounds || none* || transforms ordinary sticks into poisonous snakes | ||
+ | |- | ||
+ | | [[Transmute Rock to Mud (spell)|transmute rock to mud]] || 160 ft. || permanent || 5 ft. cube/level || 3 rounds || none || transforms unworked, natural rock into mud | ||
+ | |- | ||
+ | | [[Wall of Fire (spell)|wall of fire]] || 80 ft. || 1 round/level* || 10 ft./level || 3 rounds || none || creates a physical 15 ft. high wall of magical fire | ||
+ | |} | ||
+ | |||
+ | == 6th Level == | ||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
+ | |- | ||
+ | | [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | ||
+ | |- | ||
+ | | [[Anti-animal Shell (spell)|anti-animal shell]] || || || || || || | ||
+ | |- | ||
+ | | [[Conjure Fire Elemental (spell)|conjure fire elemental]] || || || || || || | ||
+ | |- | ||
+ | | [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || [[Healing|cures]] 20 +5d10 hit points | ||
+ | |- | ||
+ | | [[Feeblemind (spell)|feeblemind]] || || || || || || | ||
+ | |- | ||
+ | | [[Fire Seeds (spell)|fire seeds]] || || || || || || | ||
+ | |- | ||
+ | | [[Live Oak (spell)|live oak]] || || || || || || | ||
+ | |- | ||
+ | | [[Transmute Water to Dust (spell)|transmute water to dust]] || || || || || || | ||
+ | |- | ||
+ | | [[Transport via Plants (spell)|transport via plants]] || || || || || || | ||
+ | |- | ||
+ | | [[Turn Wood (spell)|turn wood]] || || || || || || | ||
+ | |- | ||
+ | | [[Wall of Thorns (spell)|wall of thorns]] || || || || || || | ||
+ | |- | ||
+ | | [[Weather Summoning (spell)|weather summoning]] || || || || || || | ||
+ | |} | ||
+ | |||
+ | == 7th Level == | ||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
+ | |- | ||
+ | | [[Animate Rock (spell)|animate rock]] || 40 ft. || 1 round/level || 5 ft. cube/level || 4 rounds || none || embues stone with the power to move and attack | ||
+ | |- | ||
+ | | [[Changestaff (spell)|changestaff]] || touch || 2 rounds/level || 1 treant || 4 rounds || none || transforms an ordinary staff into a treant | ||
+ | |- | ||
+ | | [[Chariot of Sustarre (spell)|chariot of sustarre]] || 10 ft. || 10 min. +5 min./level || 1 chariot || 10 rounds || none || creates a flaming, flying chariot and steeds | ||
+ | |- | ||
+ | | [[Confusion (spell)|confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures | ||
+ | |- | ||
+ | | [[Conjure Earth Elemental (spell)|conjure earth elemental]] || 40 ft. || 10 rounds || 1 elemental || 10 rounds || none || summons an earth elemental to do the druid's bidding | ||
+ | |- | ||
+ | | [[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather | ||
+ | |- | ||
+ | | [[Creeping Doom (spell)|creeping doom]] || self || 4 rounds/level || 20 ft. diam. mass* || 3 rounds || none || creates a swarm of relentless crawling insects | ||
+ | |- | ||
+ | | [[Finger of Death (spell)|finger of death]] || 60 ft. || permanent || 1 creature || 3 rounds || negates || causes the victim's heart to stop, bringing death | ||
+ | |- | ||
+ | | [[Fire Storm (spell)|fire storm]] || 160 ft. || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust | ||
+ | |- | ||
+ | | [[Reincarnate (spell)|reincarnate]] || touch || permanent || 1 creature || 10 rounds || none || enables a creature to begin life anew in another form | ||
+ | |- | ||
+ | | [[Sunray (spell)|sunray]] || 10 ft./level || 1 round || 10 ft. diam. sphere || 2 rounds || none || creates an area of sunlight, with all the effects thereof | ||
+ | |- | ||
+ | | [[Transmute Metal to Wood (spell)|transmute metal to wood]] || 80 ft. || permanent || 1 object* || 3 rounds || none || changes an object from metal into wood | ||
+ | |} | ||
+ | |||
+ | |||
+ | See also,<br> | ||
+ | [[Druid (class)]]<br> | ||
+ | [[Druidical Spell Acquisition]] | ||
+ | |||
+ | [[Category: Druidical Spells]][[Category: Reviewed]] |
Latest revision as of 19:09, 11 November 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
detect magic | self | 12 rounds | 10 ft. wide, 40 ft. path | 1 round | none | indicates the presence of magic |
detect poison | self | 3 rounds/level | 10 ft. wide, 5 ft./level path | 1 round | none | tells location & nature of poison |
detect snares & pits | self | 4 rounds/level | 10 ft. wide, 40 ft. path | 1 round | none | reveals certain traps within view |
entangle | 50 ft. | 2 rounds/level | 40 ft. circle | 1 round | reduces | ensnares victims in vegetation |
faerie fire | 80 ft. | 4 rounds/level | various* | 1 round | none | outlines objects & creatures with light |
invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
locate animals | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location and number of desired animals |
pass without trace | touch | 10 rounds/level | 1 creature/level | 1 round | none | conceals a detectable footprint or scent |
precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
predict weather | self | 2 hours/level | 4 mile radius | 1 round | none | gives foreknowledge of local weather |
purify water | 40 ft. | permanent | 8 gallons/level | 1 round | none | eliminates poison & filth from water |
shillelagh | touch | 1 round/level | 1 club | 1 round | none | transforms a club into a magical weapon |
speak with animals | self | 5 rounds/level | 1 animal | 1 round | none | communicates with animals |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armour class by 2 points |
charm person & mammal | 30 ft. | 5 +3 rounds/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
cure light wounds | touch | permanent | 1 to 8 recipients | 1 round | none* | cures 4 +d4 hit points |
feign death | touch | 10 +3 rounds/level | 1 creature | 1 action point | none | creates the illusion of death |
fire trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
flame blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
heat metal | 40 ft. | 5 rounds | 1 hex/level | 1 round | none | heats metal intensely |
locate plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
obscurement | self | 4 rounds/level | 5 ft. diameter/level | 1 round | none | creates a misty vapour that limits vision |
produce fire | 10 ft. | undetermined | 3 ft. diameter* | 1 round | none | creates a log fire in full burn |
slow poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
trip | touch | 10 rounds/level | 10 ft. length | 1 round | none | creates a snare able to trip creatures |
warp wood | 10 ft./level | permanent | 1 hex +1 hex/3 levels* | 1 round | none | warps and contorts wooden objects |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
call lightning | 60 ft. | instantaneous | 1-3 targets | 2 rounds | ½ damage | draws down a bolt of lightning against targets |
cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | creates heavy rain |
cure disease | touch | permanent | 1 creature | 2 rounds | special | cures or causes disease |
hold animal | 80 ft. | 2 rounds/level | up to 4 creatures | 2 rounds | negates | immobilises animals |
know intent | self | 10 rounds | 10 ft./level* | 1 round | none | reveals future intents possessed by others |
neutralise poison | touch | permanent | 1 creature | 1 move | none* | removes the effects of poison |
plant growth | 160 ft. | permanent | 1 ft. growth/level | 2 rounds | none | causes plants to grow in a small area |
protection from fire | self | 1 round/level | 10 ft. diameter circle | 2 rounds | none | removes threat from natural heat or fire |
pyrotechnics | 60 ft. | 1 round/level | 40 ft. radius | 2 rounds | negates* | transforms an existing fire source |
snare | touch | until triggered | 10 ft. diameter circle | 2 rounds | negates | creates a snare trap |
spike growth | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 2 rounds | none | changes vegetable into spikes |
starshine | self | until dawn | 100 ft. radius | 2 rounds | none | doubles illumination at night |
stone shape | touch* | permanent | 3 +1 cub.ft./level | 2 rounds | none | alters the shape of stone as desired |
summon insects | 30 +5 ft./level | 1 round/level | 1 hex/level | 2 rounds | negates* | summons insects to attack enemies |
tree | self | 1 hour +20 min./level | self | 1 round | none | disguises the caster as a tree or shrub |
water breathing | touch | 1 hour/level | 1 creature* | 2 rounds | none | allows breathing underwater |
4th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning I | 40 ft. | 1 round/level | 1 hit dice/level | 2 rounds | none | summons animals from the local environment |
call woodland beings | 20 ft. | 1 round/level | special* | 2 rounds | none | summons woodland beings to serve as friends |
control temperature | self | 40 +10 rounds/level | 10 ft. radius* | 2 rounds | none | raises or lowers the ambient temperature by one grade |
create wildfire | 40 ft. | 1 round* | 30 ft. diameter circle | 2 rounds | none | creates a normal fire that has the potential to spread naturally |
cure serious wounds | touch | permanent | 1 to 48 recipients | 2 rounds | none | cures 16 +4d8 hit points |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | eliminates temporal magic currently in effect |
hallucinatory forest | 80 ft. | permanent* | 1 acre per 10 levels | 4 rounds | none | creates a semi-permanent illusionary forest |
hold plant | 80 ft. | 1 round/level | 2 hit dice/level | 2 rounds | negates | arrests the movement of plant creatures |
plant door | touch | 10 rounds/level | special | 2 rounds | none | opens a magical portal through undergrowth and thick vegetation |
protection from lightning | touch | 1 round/level | 10 ft. diameter circle | 2 rounds | none | denies the effects of all electrical attacks, natural or magical |
repel insects | self | 4 rounds/level | 10 ft. radius | 2 rounds | none* | creates an invisible barrier against insects and arachnids |
speak with plants | self | 10 rounds/level | 30 ft. circle | 2 rounds | none | empowers the caster to speak directly with intelligent plants |
5th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal growth | 80 ft. | 2 rounds/level | 2 hit dice/level | 3 rounds | none | causes animals to grow up to twice their normal size |
animal summoning II | 60 ft./level | 2 rounds/level | 2 hit dice/level | 3 rounds | none | summons animals from the local environment |
anti-plant shell | self | 10 rounds/level | 15' diam. dome | 3 rounds | none | creates a barrier against vegetable creatures and materials |
commune with nature | self | ½ hour* | ½ mile/level | 1 round | none | enables the caster to become aware of the surrounding world |
control winds | self | 10 rounds/level | 20 ft. radius dome/level | 3 rounds | none | enables the alteration of wind forces |
insect plague | 360 ft. | 10 rounds/level | 360 ft. circle, 60 ft. high | 3 rounds | none* | creates a horde of creeping, hopping and flying insects |
moonbeam | 10 ft./level | 1 round/level | 10 ft. diam. circle | 3 rounds | none | creates a movable shaft of light emanating from another plane |
pass plant | touch | 1 jump/level | special* | 1 round | none | enables the use of trees as a means of teleportation |
spike stones | 60 ft. | 30 + 5 rounds/level | 4 hexes/level (10 ft. square) | 3 rounds | none | transforms stony ground into hard pointed spikes as a barrier |
sticks to snakes | 30 ft. | 3 rounds/level | 1 stick/level | 2 rounds | none* | transforms ordinary sticks into poisonous snakes |
transmute rock to mud | 160 ft. | permanent | 5 ft. cube/level | 3 rounds | none | transforms unworked, natural rock into mud |
wall of fire | 80 ft. | 1 round/level* | 10 ft./level | 3 rounds | none | creates a physical 15 ft. high wall of magical fire |
6th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning III | ||||||
anti-animal shell | ||||||
conjure fire elemental | ||||||
cure critical wounds | touch | permanent | 1 to 70 recipients | 2 rounds | none | cures 20 +5d10 hit points |
feeblemind | ||||||
fire seeds | ||||||
live oak | ||||||
transmute water to dust | ||||||
transport via plants | ||||||
turn wood | ||||||
wall of thorns | ||||||
weather summoning |
7th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animate rock | 40 ft. | 1 round/level | 5 ft. cube/level | 4 rounds | none | embues stone with the power to move and attack |
changestaff | touch | 2 rounds/level | 1 treant | 4 rounds | none | transforms an ordinary staff into a treant |
chariot of sustarre | 10 ft. | 10 min. +5 min./level | 1 chariot | 10 rounds | none | creates a flaming, flying chariot and steeds |
confusion | 60 ft. | 2 +1 round/level | 60 ft. circle | 2 rounds | negates | causes blind fury among creatures |
conjure earth elemental | 40 ft. | 10 rounds | 1 elemental | 10 rounds | none | summons an earth elemental to do the druid's bidding |
control weather | self | 4-48 hours | 4-16 sq.mi. | 3 rounds | none | modifies existing weather |
creeping doom | self | 4 rounds/level | 20 ft. diam. mass* | 3 rounds | none | creates a swarm of relentless crawling insects |
finger of death | 60 ft. | permanent | 1 creature | 3 rounds | negates | causes the victim's heart to stop, bringing death |
fire storm | 160 ft. | permanent* | 40 ft. diam. | 4 rounds | none | brings into being a natural, uncontrolled fiery holocaust |
reincarnate | touch | permanent | 1 creature | 10 rounds | none | enables a creature to begin life anew in another form |
sunray | 10 ft./level | 1 round | 10 ft. diam. sphere | 2 rounds | none | creates an area of sunlight, with all the effects thereof |
transmute metal to wood | 80 ft. | permanent | 1 object* | 3 rounds | none | changes an object from metal into wood |
See also,
Druid (class)
Druidical Spell Acquisition