Difference between revisions of "Druidical Spell Tables"

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Includes a complete list of all druidic spells to date.<br>
+
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
(*) special; see spell link for further details
+
__TOC__
 +
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
  
 
== 1st Level ==
 
== 1st Level ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
|-
+
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
 
|-
 
|-
 
| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey
 
| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey
 
|-
 
|-
| [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || detects magic
+
| [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic
 
|-
 
|-
| [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of poison
+
| [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of [[Poison (substance)|poison]]
 
|-
 
|-
| [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain traps within view
+
| [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain [[Trap|traps]] within view
 
|-
 
|-
| [[Entangle (spell)|entangle]] || 50 ft. || 10 +1 round/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation
+
| [[Entangle (spell)|entangle]] || 50 ft. || 2 rounds/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation
 
|-
 
|-
| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light
+
| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with [[Illumination|light]]
 
|-
 
|-
| [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to animals
+
| [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to [[Animal|animals]]
 
|-
 
|-
 
| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level  || self || 1 round || none || gives location and number of desired animals
 
| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level  || self || 1 round || none || gives location and number of desired animals
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| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none  || conceals a detectable footprint or scent
 
| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none  || conceals a detectable footprint or scent
 
|-
 
|-
| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain
+
| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates [[Rain|rain]]
 
|-
 
|-
| [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local weather
+
| [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local [[Weather|weather]]
 
|-
 
|-
 
| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water
 
| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water
 
|-
 
|-
| [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 club || 1 round || none || transforms a club into a magical weapon
+
| [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 [[Club (weapon)|club]] || 1 round || none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]]
 
|-
 
|-
 
| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals
 
| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals
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== 2nd Level ==
 
== 2nd Level ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
|-
+
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
 
|-
 
|-
| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves armor class by 2 points
+
| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points
 
|-
 
|-
 
| [[Charm Person & Mammal (spell)|charm person & mammal]] || 30 ft. || 5 +3 rounds/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
 
| [[Charm Person & Mammal (spell)|charm person & mammal]] || 30 ft. || 5 +3 rounds/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
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| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water
 
| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water
 
|-
 
|-
| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || cures 4 +d4 hit points
+
| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 hit points
 
|-
 
|-
| [[Feign Death (spell)|feign death]] || touch || 6 +1 round/level || 1 creature || 1 action point || none || creates the illusion of death
+
| [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 action point || none || creates the illusion of death
 
|-
 
|-
 
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects
 
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects
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| [[Goodberry (spell)|goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
 
| [[Goodberry (spell)|goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
 
|-
 
|-
| [[Heat Metal (spell)|heat metal]] || 40 ft. || 7 rounds || 1 creature/level || 1 round || none  || heats metal intensely
+
| [[Heat Metal (spell)|heat metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none  || heats metal intensely
 
|-
 
|-
 
| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants
 
| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants
 
|-
 
|-
| [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 10 ft. diameter/level || 1 round || none || creates a misty vapor that limits vision
+
| [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 5 ft. diameter/level || 1 round || none || creates a misty vapour that limits vision
 
|-
 
|-
 
| [[Produce Fire (spell)|produce fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn
 
| [[Produce Fire (spell)|produce fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn
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== 3rd Level ==
 
== 3rd Level ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
|-
+
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
 
|-
 
|-
 
| [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets
 
| [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets
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| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || creates heavy rain
 
| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || creates heavy rain
 
|-
 
|-
| [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || none* || cures or causes disease
+
| [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || cures or causes disease
 
|-
 
|-
| [[Hold Animal (spell)|hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || immobilizes animals
+
| [[Hold Animal (spell)|hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || immobilises animals
 
|-
 
|-
 
| [[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intents possessed by others
 
| [[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intents possessed by others
 
|-
 
|-
| [[Neutralize Poison (spell)|neutralize poison]] || touch || permanent || 1 creature || 1 move || none* || removes the effects of poison
+
| [[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || removes the effects of poison
 
|-
 
|-
 
| [[Plant Growth (spell)|plant growth]] || 160 ft. || permanent || 1 ft. growth/level || 2 rounds || none || causes plants to grow in a small area
 
| [[Plant Growth (spell)|plant growth]] || 160 ft. || permanent || 1 ft. growth/level || 2 rounds || none || causes plants to grow in a small area
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== 4th Level ==
 
== 4th Level ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
|-
 
|-
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
+
| [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 [[Hit Dice|hit dice]]/level || 2 rounds || none || summons animals from the local environment
 
|-
 
|-
| [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 HD/level || 2 rounds || none || summons animals from the local environment
+
| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons [[Woodland (range)#Woodland Creatures|woodland beings]] to serve as friends
|-
 
| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons woodland beings to serve as friends
 
 
|-
 
|-
 
| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]]
 
| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]]
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| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally
 
| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally
 
|-
 
|-
| [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || cures 16 +4d8 hit points
+
| [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || [[Healing|cures]] 16 +4d8 hit points
 
|-
 
|-
 
| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect
 
| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect
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| [[Hallucinatory Forest (spell)|hallucinatory forest]] || 80 ft. || permanent* || 1 acre per 10 levels || 4 rounds || none || creates a semi-permanent illusionary forest
 
| [[Hallucinatory Forest (spell)|hallucinatory forest]] || 80 ft. || permanent* || 1 acre per 10 levels || 4 rounds || none || creates a semi-permanent illusionary forest
 
|-
 
|-
| [[Hold Plant (spell)|hold plant]] || 80 ft. || 1 round/level || 2 HD/level || 2 rounds || negates || arrests the movement of plant creatures
+
| [[Hold Plant (spell)|hold plant]] || 80 ft. || 1 round/level || 2 hit dice/level || 2 rounds || negates || arrests the movement of plant creatures
 
|-
 
|-
 
| [[Plant Door (spell)|plant door]] || touch || 10 rounds/level || special || 2 rounds || none || opens a magical portal through undergrowth and thick vegetation
 
| [[Plant Door (spell)|plant door]] || touch || 10 rounds/level || special || 2 rounds || none || opens a magical portal through undergrowth and thick vegetation
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| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
 
| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
 
|-
 
|-
| [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against insects and arachnids
+
| [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against [[Insect|insects]] and [[Arachnid|arachnids]]
 
|-
 
|-
 
| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants
 
| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants
 
|}
 
|}
<br>
+
 
See Also,<br>
+
== 5th Level ==
[[Druid (class)|Druid]]<br>
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
[[Druidic Spell Acquisition]]
+
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 +
|-
 +
| [[Animal Growth (spell)|animal growth]] || 80 ft. || 2 rounds/level || 2 hit dice/level || 3 rounds || none || causes animals to grow up to twice their normal size
 +
|-
 +
| [[Animal Summoning II (spell)|animal summoning II]] || 60 ft./level || 2 rounds/level || 2 hit dice/level || 3 rounds || none || summons animals from the local environment
 +
|-
 +
| [[Anti-plant Shell (spell)|anti-plant shell]] || self || 10 rounds/level || 15' diam. dome || 3 rounds || none || creates a barrier against vegetable creatures and materials
 +
|-
 +
| [[Commune with Nature (spell)|commune with nature]] || self || ½ hour* || ½ mile/level || 1 round || none || enables the caster to become aware of the surrounding world
 +
|-
 +
| [[Control Winds (spell)|control winds]] || self || 10 rounds/level || 20 ft. radius dome/level || 3 rounds || none || enables the alteration of wind forces
 +
|-
 +
| [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || creates a horde of creeping, hopping and flying insects
 +
|-
 +
| [[Moonbeam (spell)|moonbeam]] || 10 ft./level || 1 round/level || 10 ft. diam. circle || 3 rounds || none || creates a movable shaft of light emanating from another plane
 +
|-
 +
| [[Pass Plant (spell)|pass plant]] || touch || 1 jump/level || special* || 1 round || none || enables the use of trees as a means of teleportation
 +
|-
 +
| [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 + 5 rounds/level || 4 hexes/level (10 ft. square) || 3 rounds || none || transforms stony ground into hard pointed spikes as a barrier
 +
|-
 +
| [[Sticks to Snakes (spell)|sticks to snakes]] || 30 ft. || 3 rounds/level || 1 stick/level || 2 rounds || none* || transforms ordinary sticks into poisonous snakes
 +
|-
 +
| [[Transmute Rock to Mud (spell)|transmute rock to mud]] || 160 ft. || permanent || 5 ft. cube/level || 3 rounds || none || transforms unworked, natural rock into mud
 +
|-
 +
| [[Wall of Fire (spell)|wall of fire]] || 80 ft. || 1 round/level* || 10 ft./level || 3 rounds || none || creates a physical 15 ft. high wall of magical fire
 +
|}
 +
 
 +
== 6th Level ==
 +
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 +
|-
 +
| [[Animal Summoning III (spell)|animal summoning III]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Anti-animal Shell (spell)|anti-animal shell]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Conjure Fire Elemental (spell)|conjure fire elemental]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || [[Healing|cures]] 20 +5d10 hit points
 +
|-
 +
| [[Feeblemind (spell)|feeblemind]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Fire Seeds (spell)|fire seeds]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Live Oak (spell)|live oak]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Transmute Water to Dust (spell)|transmute water to dust]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Transport via Plants (spell)|transport via plants]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Turn Wood (spell)|turn wood]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Wall of Thorns (spell)|wall of thorns]] ||  ||  ||  ||  ||  ||
 +
|-
 +
| [[Weather Summoning (spell)|weather summoning]] ||  ||  ||  ||  ||  ||
 +
|}
 +
 
 +
== 7th Level ==
 +
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 +
|-
 +
| [[Animate Rock (spell)|animate rock]] || 40 ft. || 1 round/level || 5 ft. cube/level || 4 rounds || none || embues stone with the power to move and attack
 +
|-
 +
| [[Changestaff (spell)|changestaff]] || touch || 2 rounds/level || 1 treant || 4 rounds || none || transforms an ordinary staff into a treant
 +
|-
 +
| [[Chariot of Sustarre (spell)|chariot of sustarre]] || 10 ft. || 10 min. +5 min./level || 1 chariot || 10 rounds || none || creates a flaming, flying chariot and steeds
 +
|-
 +
| [[Confusion (spell)|confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures
 +
|-
 +
| [[Conjure Earth Elemental (spell)|conjure earth elemental]] || 40 ft. || 10 rounds || 1 elemental || 10 rounds || none || summons an earth elemental to do the druid's bidding
 +
|-
 +
| [[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather
 +
|-
 +
| [[Creeping Doom (spell)|creeping doom]] || self || 4 rounds/level || 20 ft. diam. mass* || 3 rounds || none || creates a swarm of relentless crawling insects
 +
|-
 +
| [[Finger of Death (spell)|finger of death]] || 60 ft. || permanent || 1 creature || 3 rounds || negates || causes the victim's heart to stop, bringing death
 +
|-
 +
| [[Fire Storm (spell)|fire storm]] || 160 ft. || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust
 +
|-
 +
| [[Reincarnate (spell)|reincarnate]] || touch || permanent || 1 creature || 10 rounds || none || enables a creature to begin life anew in another form
 +
|-
 +
| [[Sunray (spell)|sunray]] || 10 ft./level || 1 round || 10 ft. diam. sphere || 2 rounds || none || creates an area of sunlight, with all the effects thereof
 +
|-
 +
| [[Transmute Metal to Wood (spell)|transmute metal to wood]] || 80 ft. || permanent || 1 object* || 3 rounds || none || changes an object from metal into wood
 +
|}
 +
 
 +
 
 +
See also,<br>
 +
[[Druid (class)]]<br>
 +
[[Druidical Spell Acquisition]]
 +
 
 +
[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 19:09, 11 November 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

1st Level

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none indicates the presence of magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 2 rounds/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals

2nd Level

Spell Range Duration Area of Effect Casting Save Description
barkskin touch 5 rounds/level 1 creature 1 round none improves armour class by 2 points
charm person & mammal 30 ft. 5 +3 rounds/level 1 creature 1 round negates* brings creature under the caster's sway
create water 10 ft. permanent 1 cub.ft./level 1 round none creates water
cure light wounds touch permanent 1 to 8 recipients 1 round none* cures 4 +d4 hit points
feign death touch 10 +3 rounds/level 1 creature 1 action point none creates the illusion of death
fire trap touch until discharged* 1 object 1 round ½ damage traps closed objects
flame blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
heat metal 40 ft. 5 rounds 1 hex/level 1 round none heats metal intensely
locate plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
obscurement self 4 rounds/level 5 ft. diameter/level 1 round none creates a misty vapour that limits vision
produce fire 10 ft. undetermined 3 ft. diameter* 1 round none creates a log fire in full burn
slow poison touch 1 hour/level 1 creature 1 round none delays death from poison
trip touch 10 rounds/level 10 ft. length 1 round none creates a snare able to trip creatures
warp wood 10 ft./level permanent 1 hex +1 hex/3 levels* 1 round none warps and contorts wooden objects

3rd Level

Spell Range Duration Area of Effect Casting Save Description
call lightning 60 ft. instantaneous 1-3 targets 2 rounds ½ damage draws down a bolt of lightning against targets
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* creates heavy rain
cure disease touch permanent 1 creature 2 rounds special cures or causes disease
hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilises animals
know intent self 10 rounds 10 ft./level* 1 round none reveals future intents possessed by others
neutralise poison touch permanent 1 creature 1 move none* removes the effects of poison
plant growth 160 ft. permanent 1 ft. growth/level 2 rounds none causes plants to grow in a small area
protection from fire self 1 round/level 10 ft. diameter circle 2 rounds none removes threat from natural heat or fire
pyrotechnics 60 ft. 1 round/level 40 ft. radius 2 rounds negates* transforms an existing fire source
snare touch until triggered 10 ft. diameter circle 2 rounds negates creates a snare trap
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none changes vegetable into spikes
starshine self until dawn 100 ft. radius 2 rounds none doubles illumination at night
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired
summon insects 30 +5 ft./level 1 round/level 1 hex/level 2 rounds negates* summons insects to attack enemies
tree self 1 hour +20 min./level self 1 round none disguises the caster as a tree or shrub
water breathing touch 1 hour/level 1 creature* 2 rounds none allows breathing underwater

4th Level

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 40 ft. 1 round/level 1 hit dice/level 2 rounds none summons animals from the local environment
call woodland beings 20 ft. 1 round/level special* 2 rounds none summons woodland beings to serve as friends
control temperature self 40 +10 rounds/level 10 ft. radius* 2 rounds none raises or lowers the ambient temperature by one grade
create wildfire 40 ft. 1 round* 30 ft. diameter circle 2 rounds none creates a normal fire that has the potential to spread naturally
cure serious wounds touch permanent 1 to 48 recipients 2 rounds none cures 16 +4d8 hit points
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates temporal magic currently in effect
hallucinatory forest 80 ft. permanent* 1 acre per 10 levels 4 rounds none creates a semi-permanent illusionary forest
hold plant 80 ft. 1 round/level 2 hit dice/level 2 rounds negates arrests the movement of plant creatures
plant door touch 10 rounds/level special 2 rounds none opens a magical portal through undergrowth and thick vegetation
protection from lightning touch 1 round/level 10 ft. diameter circle 2 rounds none denies the effects of all electrical attacks, natural or magical
repel insects self 4 rounds/level 10 ft. radius 2 rounds none* creates an invisible barrier against insects and arachnids
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none empowers the caster to speak directly with intelligent plants

5th Level

Spell Range Duration Area of Effect Casting Save Description
animal growth 80 ft. 2 rounds/level 2 hit dice/level 3 rounds none causes animals to grow up to twice their normal size
animal summoning II 60 ft./level 2 rounds/level 2 hit dice/level 3 rounds none summons animals from the local environment
anti-plant shell self 10 rounds/level 15' diam. dome 3 rounds none creates a barrier against vegetable creatures and materials
commune with nature self ½ hour* ½ mile/level 1 round none enables the caster to become aware of the surrounding world
control winds self 10 rounds/level 20 ft. radius dome/level 3 rounds none enables the alteration of wind forces
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* creates a horde of creeping, hopping and flying insects
moonbeam 10 ft./level 1 round/level 10 ft. diam. circle 3 rounds none creates a movable shaft of light emanating from another plane
pass plant touch 1 jump/level special* 1 round none enables the use of trees as a means of teleportation
spike stones 60 ft. 30 + 5 rounds/level 4 hexes/level (10 ft. square) 3 rounds none transforms stony ground into hard pointed spikes as a barrier
sticks to snakes 30 ft. 3 rounds/level 1 stick/level 2 rounds none* transforms ordinary sticks into poisonous snakes
transmute rock to mud 160 ft. permanent 5 ft. cube/level 3 rounds none transforms unworked, natural rock into mud
wall of fire 80 ft. 1 round/level* 10 ft./level 3 rounds none creates a physical 15 ft. high wall of magical fire

6th Level

Spell Range Duration Area of Effect Casting Save Description
animal summoning III
anti-animal shell
conjure fire elemental
cure critical wounds touch permanent 1 to 70 recipients 2 rounds none cures 20 +5d10 hit points
feeblemind
fire seeds
live oak
transmute water to dust
transport via plants
turn wood
wall of thorns
weather summoning

7th Level

Spell Range Duration Area of Effect Casting Save Description
animate rock 40 ft. 1 round/level 5 ft. cube/level 4 rounds none embues stone with the power to move and attack
changestaff touch 2 rounds/level 1 treant 4 rounds none transforms an ordinary staff into a treant
chariot of sustarre 10 ft. 10 min. +5 min./level 1 chariot 10 rounds none creates a flaming, flying chariot and steeds
confusion 60 ft. 2 +1 round/level 60 ft. circle 2 rounds negates causes blind fury among creatures
conjure earth elemental 40 ft. 10 rounds 1 elemental 10 rounds none summons an earth elemental to do the druid's bidding
control weather self 4-48 hours 4-16 sq.mi. 3 rounds none modifies existing weather
creeping doom self 4 rounds/level 20 ft. diam. mass* 3 rounds none creates a swarm of relentless crawling insects
finger of death 60 ft. permanent 1 creature 3 rounds negates causes the victim's heart to stop, bringing death
fire storm 160 ft. permanent* 40 ft. diam. 4 rounds none brings into being a natural, uncontrolled fiery holocaust
reincarnate touch permanent 1 creature 10 rounds none enables a creature to begin life anew in another form
sunray 10 ft./level 1 round 10 ft. diam. sphere 2 rounds none creates an area of sunlight, with all the effects thereof
transmute metal to wood 80 ft. permanent 1 object* 3 rounds none changes an object from metal into wood


See also,
Druid (class)
Druidical Spell Acquisition